Screenshot 1
Screenshot 2
Coming Soon
Coming Soon

 
Features Future Updates
Track Constructed Using Primatives and vertices extracted from a 3D Studio Spline Surface.
4 Levels of Detail
1. 2x2 sub divison texture mapped polygons close to camera, to stop texture distortion.
2. 1x3 sub division texture mapped joining polygon, to stop black 'cracks' appearing between section 1 and section 3.
3. 1x1 texture mapped polygons.
4. Flat coloured polygons.
Texture and Model Improvements.
Camera Collision Detection.
Improved Car Physics (maybe).
Reduced 'Pop up'
Dynamic TMD creation of player.
Several Tracks

 
Note Download
This demo is still in an early stage of development.
There are still some small bugs that have to be ironed out.
3D Beizer Based Demo

Source code will be made available soon.