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Features | Future Updates |
Track Constructed Using
Primatives and vertices extracted from a 3D Studio Spline Surface.
4 Levels of Detail 1. 2x2 sub divison texture mapped polygons close to camera, to stop texture distortion. 2. 1x3 sub division texture mapped joining polygon, to stop black 'cracks' appearing between section 1 and section 3. 3. 1x1 texture mapped polygons. 4. Flat coloured polygons. |
Texture and Model Improvements.
Camera Collision Detection. Improved Car Physics (maybe). Reduced 'Pop up' Dynamic TMD creation of player. Several Tracks |
Note | Download |
This demo is still in
an early stage of development.
There are still some small bugs that have to be ironed out. |
3D Beizer Based Demo |
Source code will be made available soon.