Online 
CV
View
Here you will find an up-to-date HTML version of my CV.  For a printable word document, with referee details, please e-mail here.
See My CV Section

Note:
Referee details have been omitted as I do not wish to post their details on the web.
I have only included an e-mail address and  a mobile telephone number for contacting me.
 
3D Engine Project 
(Cell Based)
Download
A cell based racing game in a hybrid "canyon racer / driver" style.  There are several additions to the usual grid based design namely the use of angles for smoother corners and slopes of varying magnitude.  Through the uses of these it is hoped that the finalised demo will increase the titles playablility while keeping the complexity to a minimum. See Projects Section

Note:
This project was my first 3D game code and was been developed by me alone.
 
 
Dynamic TMD Project 
(3D Models from Primatives)
Download
A very simple example of creating 3D models using primatives and vertex positions.  Contains a spinning texture mapped cube and a starfield background. See Projects Section

Note:
This project was my first attempt at working with primatives and vertices to create 3D models.
 
 
Beizer Based Track Project 
(3D Track Models from Primatives)
Download
An extension of the Dynamic TMD Project above.  Using beizer coordinates exported from 3D Studio, a simple track 3D track is created using quad primatives.  The track design exhibits level of details properties to reduce pop-up and increase the number of polygons visable. See Projects Section

Note:
This project is based on the skills gained from the Dynamic TMD Project above.  Also involves working with primatives and vertices.



Please feel free to contact me with any comments (good or bad) or any improvements that you think will be of some benefit.