#ifndef __BACKGROUND__ #define __BACKGROUND__ #include #include "GraphicPrim.h" #include "PersonManager.h" #include "SoundEffects.h" /* This file covers the generation of the background. The background is scrolled according to the rotation angle of the person. The foreground and the level is also managed here*/ // Initializes the Sprites and so void InitializeBackground(); // Draws back and foregrounf void DrawBackground(); // Sets the timer wtih the amount of seconds for this level void InitializeTime(short seconds); // Rwturns one if time is over int IsOver(); // Sets the animation type (see Level Manager for details) void SetAnimation(short animate); // Needed for the puase void EnterPause(); // Leaves the pasue mode void ExitPause(); #endif