#include "BoxManager.h" static GsDOBJ2 BoxObjects[60][5]; // All Box prats static GsCOORDINATE2 BoxCoordinates[60]; // The box coordinates static short flags[60]; // Indicates whether a box is in movement static int Boxes; // Number of boxes static short BoxPlaces[30][30]; // Index for box objects static short Targets[30][30]; // Is one if target place static int CorrectlyPlaced; // Number of boxes correctly placed void DrawBoxes() { GsOT *table; GsOT *special; int count; MATRIX Screen; MATRIX World; int j; table=getMidGround(); special=getBoxGround(); for(count=0;count