#ifndef __LevelManager__ #define __LevelManager__ #include #include "SettingManager.h" #include "PersonManager.h" #include "GraphicPrim.h" #define NumberLevels 15 /* This module performs the overall management of an Level. It has the possibility to construct a level, and to receive input data as required movement possibilities. */ // Performs all necesarry initializations for one level // Level zero is the first level void InitializeLevel(int number); // Plays the level Return value 1: Level won 0: Level lost. int PlayLevel(); #endif