#ifndef __PersonManager__ #define __PersonManager__ #include #include "BoxManager.h" #include "SettingManager.h" /* This module watches the movement and the actions of the person. The viewing is also set in here. */ // Sets the person at this position during the game void InitializePerson(unsigned short xcoord,unsigned short ycoord); // All standard movements void TurnRight(); void TurnLeft(); void WalkFront(); void WalkBack(); void SlideRight(); void SlideLeft(); void PushBox(); // Makes the person jump void Jump(); // Retruns the viewiwng angle (horrizontal) long getRotation(); // Returns the vertical angle long getVertical(); #endif