#ifndef __SoundEffects__ #define __SoundEffects__ /* This file describes the loading of the sound effects and performs the playing. The initialization method has to be called in advance to load all the necessary files form the disc and the PC. */ #include #include "FileIO.h" // Loads all the necesarry files void InitSound(); // Plays the normal background music void PlayBackground(); // Switches to the more nervous music, when the time gets short void SwitchToNervous(); // Screen Music void PlayScreenMusic(); // Stops all music void StopSound(); // Play a step sound, when advanced ahaead void PlayStep(); // Plays a loud step void PlayLoudStep(); // Plays a step without pausing void DirectStep(); // Plays a Box Move Sound void PlayMoveBox(); // Plays a no result Sound void PlayNoResult(); // Plays the applause sound void PlayApplause(); // Plays a breath sound void PlayBreath(); // Plays the sound fore the box in position void PlayYeah(); #endif