sprite.hbAsprite.h%yTEXTCWIEbA3#define CalcSprPos(sprite,cx,cy) \ sprite.tpage = GetTPage(1,0,(((cx)>>1) & 8128),(cy) & 7936); \ sprite.u = ((cx) % 128); \ sprite.v = ((cy) % 256) #define CalcSprPos2(sprite,cx,cy) \ sprite->tpage = GetTPage(1,0,(((cx)>>1) & 8128),(cy) & 7936); \ sprite->u = ((cx) % 128); \ sprite->v = ((cy) % 256) void InitTIM(long address); // Load TIM at given address into VRAM. void InitSpr(GsSPRITE* sprite); // Initialise standard variables for sprite.ZZR\sprite.hhSpritesngs DatantallerTEXTCWIEkbxjij%H Monaco( ( ;G55ZZRf(16RMPSRMWBB*LR