bullet.hqbullet.hNHhdB@LLLPTEXTCWIE//5qLvoid WipeBullets(void); // Erases all bullets. void AddBullet(long x, long y, short dirn, u_char sender); // Create new bullet at position (x,y) going in direction dirn. void Bullets(GsOT* OT); // Moves and displays all bullets. void SetBounce(u_char bounce); // Sets whether players bullets bounce or not.ZZR#3gggggggo3vvvvbullet.hocumentsx.harozentallervTEXTCWIE//53vOgoOvO,goO#?vO#3goO3vOgoH Monaco1Bn1Bnv55ZZRtX1RMPSRMWBB*LR