enemy.h0|enemy.hNHhdB@LLLPTEXTCWIE0|void FindEnemies(void); // Locates all enemies in current scene. void Enemies(GsOT* OT); // Moves and plots all enemies u_char GetHit(long x, long y); // Returns true if player at position x,y would get hit u_char CheckHitEnemy(long x, long y); // Returns true if bullet at position x,y hits an enemy ZZR#3gggggggo3vvvvenemy.hcocumentsx.harozentallervTEXTCWIE03vOgoOvO,goO#?vO#3goO3vOgoH Monaco> > {+/ZZRtX2RMPSRMWBB*LR