map.hWmap.h8"NHhdB@LLLPTEXTCWIEWvoid CopyMap(void); // Copies original map to useable space void DisplayScreen(GsOT* OT); // Display current screen u_char Solid(int x, int y); /* Returns 1 if a 16x16 area at given coords would * be stuck inside a solid part of scenery. */ u_char Deadly(int x, int y); /* Returns 1 if a 16x16 area at given coords would * be stuck inside a deadly part of scenery. */ u_char InWater(int x, int y); // Returns 1 if a 16x16 area at given coords would be in water. u_char SolidPix(int x, int y); /* Returns 1 if the single pixel at given coords would * be stuck inside a solid part of scenery. */ u_char Target(int x, int y); /* Returns 1 if the pixel at given coords is on a target */ void Explosion(int x, int y); // Reflects the affect of an explosion at given coords. u_char CheckCollect(int x, int y, u_char heartcollect); /* Check if player at position x,y has collected an item * Return value:- * 0 - Nothing collected * 1 - Small heart * 2 - Big heart * 3 - Jumping shoes * 4 - Dynamite * 5 - Diving mask * 6 - Floating feather * 7 - Bouncing bullets * 8 - Jetpack */ZZR typedefsmap.hbug.tdtrmsix.harozentallerTEXTCWIEWT Java RunnerTJavaHTREADMET Resources,H Monaco( ( γ^}[ZZRtX3jRMPSRMWBB*LR