player.hsplayer.hNHhdB@LLLPTEXTCWIEsvoid GetPlPos(long* x, long* y); // Returns the x and y position of the player void PlotPlayer(GsOT* OT); // Plot the player u_char MovePlayer(long pad); /* Move player according to current speed and input from pad. * Returns 1 if player moved into new scene. */ void PlotStatusBar(GsOT* OT); // Plot hearts info at top of screen. u_char ShotPlayer(long x, long y); // Returns true if bullet at position x,y hits player void GetAllItems(void); // For the cheat.ZZRplayer.hy Itemsix.harozentallerTEXTCWIEH Monaco,^,^ZZRsx3RMPSRMWBB*LR