Introduction
Pocket Pilots is a Flying Action Adventure.
Players start with a small lineup of 2 pilots and their miniature
toy planes, and guide them through various levels. Pocket Pilots
is played in some very unusual sceneries: kitchen, bedrooms,
attics, gardens and more. The emphasis of the game is exploration
and target shooting.
The target of the game is to find all the
hidden pilots and planes, equip them with all the attributes to
be found in the levels, get all medals in every level and defeat
the all the enemies.
Product Overview
Player controls a miniture toy-plane and
must win aviation prices in different levels inside the rooms and
hallways of houses, offices and factories. For each level there
are 4 prices to be won. There is a medal to be won in target
shooting, one in stunt flying, one in exploration and puzzle
solving and one so called Challenge-price.
Player has the ability to shoot and fire
missiles. All levels are totally free to fly in, these levels are
designed for exploring the various contents of the room like
hidden enemies, powerups, bonus targets and secret passages to
other parts of the level.
The User Experience: Throughout the
game there is a strong emphasis on exploration, secret levels and
item search , almost to a degree where this game can be
considered as a 3D - platform game with wings. Since there is no
time limit to each mission and the tasks in the game are easy to
start with they leave enough room for players to find out hidden
items or passages in the scenery.
Platform:Pocket Pilots is intended
for Playstation and later for CD-ROM
Appeal: The appeal of the game lies
in different things:
- Natural feel; the mixture of household
type levels, toy planes and cartoony feel comes almost
natural and should attract a lot of game players, who
have wondered when such a game would appear.
- The freedom of design; the levels in
which the game is played offers room for exploration;
players keep coming back to check if they havent
missed a part; by providing enough clues and hints that
there is in fact more in every level.
- Appeal to younger players; The game is
easy to for younger players to start in; they cant
crash; early levels provide little enemy fire and frankly
just flying around and shooting at random targets make
kids very happy.
- Appeal to older players; although the
game is easy to begin with, experienced players can make
it as hard on themselves as they like, they can try to
capture that special bonus balloon or find that special
hidden entrance to a harder part of the level.
- Extra features; mission arent
the only means of game play provided; there are racing
modes; multiplayer modes (internet play on PC version);
and experienced players can fine-tune their crafts with
the items they have found/won in the levels.
- Humour; levels are designed in an
appealing way for older players to enjoy it; theres
recognition in the form of enemy design and mission
types, for instance in one level the player must stop a
bunch of dogs patrolling through the snow in the backyard
before they reach "rebel base", this level is
very much like the AT-ATs in the Empire Strikes
Back. Another level sees the arrival of a speeding toy
train thats on the lose through the house, on the
end of the track lies a Barbie doll, player must try to
stop the train; this level is designed in a very James
Bond type of manner (even tuxedos are included);
and real time animation at the beginning and end of each
level should provide a few laughs.
Time: Playing time for the missions
should be more than 15 hours; however since players can come back
for more exploration and there are melee and race options playing
time can be extended tremendously.
Similar Products: Not really, but
can be considered a cross between Starfox, Diddy Kong Racing and
Micro Machines
Play-mechanics
& Basic Concepts
From the startup animation the player
arrives in the menu screen where the following options are
available
Missions
Melee
Racing
Load Mission
Training School
Controller Setup
Sound Setup
- After the player has choosen a game
type he can now choose the plane he wants to use. Certain
missions require different planes, and the planes
available in Racing are of course of a totally different
kind. There are 4 planes in total with each of the plane
holding 4 or 5 empty slots. These slots can be filled
with upgrades that can be found inside the levels.
- Upgrades on planes can make it have a
stronger shield, improve the way rockets behave, give it
a smaller turn radius or make the plane faster.
- When a plane is chosen for a mission
it will win experience points; these points will steadily
increase the performance of each upgrade indicated by
shield, shield-1 or shield-2.
- Once an upgrade is fitted into the
plane it cannot be removed.
- After choosing a plane the player sees
the an overview of the town, at this point you are able
to select your level to play. From the start there are 3
levels the player can enter.
- Every house becomes available after a
certain amount of prices have been won. Some house will
only open up once special tasks have been performed.
- There are also hidden planes
available.These can be accessed after performing certain
tasks and missions.
- Control is kept simple, the plane has
a constant speed which can be altered using the Joypads
buttons ( Players can edit the button config), When the
plane has a constant speed there is more room for players
to play around with the weapons.
Default Button config:
- The player loses a plane when the
shields of the plane are gone, shields can be raised by
picking up shield bonusses.
- Enemies sometimes hold bonusses, when
an enemy is shot down, the bonus becomes visible,
attached to a little balloon , these must be shot or
picked up before it hits the ceiling.
- Apart from enemies, other items in the
scenery can hold bonusses. Shooting these objects in the
scenery will reveal the object attached to a balloon.
Shoot it or fly through it.
- There is no such thing as target locks
in this game, normal fire has a certain reach and
its not very important to aim perceisely towards
your enemy. The CPU is very forgiving and direct hits are
quite easy to achieve.
- Player has "lives" , extra
1-ups can be found in well hidden places.
- Planes can shoot down power ups,
however by flying through these power ups they are
suddenly worth double.
Bonus Items carried by yellow balloons:
- rockets: 5/10
- shields 25/50
- megashield 50/100
- points 1000/2000
- 1-ups 1 - 2
- Beside the Yellow bonus Balloons there
are also red, green and blue balloons.
- Red balloons are worth 1, Green
balloons are worth 5 and blue balloons are worth 10.
- When a player reaches 100, the balloon
points can be traded in after the level has been
completed for an upgrade.
- Players have infinite normal fire
power.
- Rockets are limited, but can be
regained by getting rocket bonusses.
- Levels are finished when a price has
been won and collected.
- Won prices appear as small flags in
the scenery, when a player flies thru these flags the
level end. Each level can be accessed at any time from
the map.
copyright 1997,1998
Little Studio