Hi, this page contains information on my current Net Yaroze Game Demos

This page only contains a couple of my projects, the ones that have actually started with code in one form or another.


Doodle Wrestling Screen Shot (Can't tell its based on Exciting Hour)













Title Doodle Wrestling
Concept A 2D wrestling game based on an old arcade game I played when I was younger, the name of the arcade game was "Exciting Hour". So for this game I decided to do a version of the game as I would of done it.
Skills Used/Learnt Has allowed me to get to grips with the Yaroze Hardware, ordering tables ect... It has allowed me to get to grips with using 2D graphics with the Yaroze such as, handling sprites, animating sprites, moving sprites and so on.
Status Background is displayed (Although its not animated yet!) 2 sprites displayed (The fighters) sprites are animated (well, they have three frames of animation at the moment, but there will be more. basic collision detection is up and running, and sprite priority is correct.
Release There should be a beta release in a couple of weeks, just to show how far I have got, actually it might be longer than that, yeah it will be because it clashes with the short course, see short course section. I will try and release it sooner or after I get back from London

Title Isn't War Great!
Concept A 2D war game. (Can't say anymore its a surprise)
Skills Used/Learnt It will use GsBG for the backgrounds, has more sprite stuff, and it will feature a split-screen mode for head-to-head action.
Status Not much done on this, all the design work is done, such as graphics on paper (Should have them done on computer in a week. Code for displaying and manipulating the background is up and running, sprite stuff for displaying characters will be adapted from Doodle Wrestling. Code to set up split-screen is almost done there are a couple bugs in it, such as it only displays the top section and not the bottom, errrrr.