b8 xB€€€€ţ˙üŕŠ€.text€€  .data € €P)@.sdataŕ €ŕ €€ŕ*.sbss` €` €.bss€ €€ €P€ŐPOLYMPIAC:\CarProg\TechDemos\SpriteV4\MAIN.C'..\..\CarProg\TechDemos\SpriteV4\MAIN.CC:\CarProg\TechDemos\SpriteV4me at doodlek@globalnet.co.uk // with any of your questions and I will try and answer them #include #include "pad.h" #define Screen_Width 320 // Screen resolution variables. #define Screen_Height 240 #define Sprite_Add 0x80090000 // memory address of sprite #define OT_LENGTH 2 //Ordering Table length #define MOVESPEED 1 // controls the speed of the player ships (default=2) #define TOP_WALL 50 // collision boundaries for the scren #define BOTTOM_WALL ((Screen_Height-50)) #define LEFT_WALL 50 // so sprite doesnt move off the screen #define RIGHT_WALL (Screen_Width-50) // PROTOTYPE FUNCTIONS void InitGraphics(); void InitOTs(); void InitControllers() ; void InitSprite(); void InitBox() ; void MoveSprite(); // GLOBALS AND SYSTEM RELATED STUFF GsOT WorldOT[2]; GsOT_TAG OTTags[2][1<BOTTOM_WALL) { sprite1.y = BOTTOM_WALL ; } č˙˝'żŻžŻO !đ ƒ ™ ż É ; Ö €<` "Ź€<` cŒb0@|O… €