/* * Copyright (C) 1996 by Sony Computer Entertainment Inc. * All rights Reserved * * pad.h: PadRead() access macro */ /* * Modified by ScoTT Campbell - 29/8/98 * - 11/9/98 */ #ifndef __ESCPADHEADER #define __ESCPADHEADER #define PAD1_UP (1<<12) #define PAD1_DOWN (1<<14) #define PAD1_LEFT (1<<15) #define PAD1_RIGHT (1<<13) #define PAD1_TRIANGLE (1<< 4) #define PAD1_CROSS (1<< 6) #define PAD1_SQUARE (1<< 7) #define PAD1_CIRCLE (1<< 5) #define PAD1_L1 (1<< 2) #define PAD1_L2 (1<< 0) #define PAD1_R1 (1<< 3) #define PAD1_R2 (1<< 1) #define PAD1_START (1<<11) #define PAD1_SELECT (1<< 8) #define PAD2_UP (1<<28) #define PAD2_DOWN (1<<30) #define PAD2_LEFT (1<<31) #define PAD2_RIGHT (1<<29) #define PAD2_TRIANGLE (1<<20) #define PAD2_CROSS (1<<22) #define PAD2_SQUARE (1<<23) #define PAD2_CIRCLE (1<<21) #define PAD2_L1 (1<<18) #define PAD2_L2 (1<<16) #define PAD2_R1 (1<<19) #define PAD2_R2 (1<<17) #define PAD2_START (1<<27) #define PAD2_SELECT (1<<24) // Controller related definitions volatile unsigned char *padbuff1, *padbuff2; // Controller related functions void InitControllers(); /* Set up the controllers ready to use */ unsigned long int ReadControllers(); /* Get the current values from pads 1 and 2 */ #endif