/* * Copyright (C) 1996 by Sony Computer Entertainment Inc. * All rights Reserved * * pad.h: PadRead() access macro */ /* * Modified by ScoTT Campbell - 29/8/98 * - 11/9/98 */ #define PAD1_UP (1<<12) #define PAD1_DOWN (1<<14) #define PAD1_LEFT (1<<15) #define PAD1_RIGHT (1<<13) #define PAD1_TRIANGLE (1<< 4) #define PAD1_CROSS (1<< 6) #define PAD1_SQUARE (1<< 7) #define PAD1_CIRCLE (1<< 5) #define PAD1_L1 (1<< 2) #define PAD1_L2 (1<< 0) #define PAD1_R1 (1<< 3) #define PAD1_R2 (1<< 1) #define PAD1_START (1<<11) #define PAD1_SELECT (1<< 8)