class CSound { public: CSound(); ~CSound(); void Setup(); static void HoleSound(); static void DieSound(); static void AheadSound(int colour); static void SpeedingSound(); static void WinnerSound(); static void StartTune(); static void StopTune(); static void StartTitleTune(); static void StopTitleTune(); static void SpeedUp(); static void ResetSpeed(); private: int m_count; int m_nextcount; static short int m_sequence; static short int m_titlesequence; static int m_tempo; static int m_vtime; };