/* * keyin.h -- PC/AT keyin routine * * Copyright (C) 1997 by Sony Computer Entertainment * All rights Reserved */ #define KEY_UP (0xE1) #define KEY_DOWN (0xE2) #define KEY_LEFT (0xE3) #define KEY_RIGHT (0xE4) #define KEY_INSERT (0xE5) #define KEY_DELETE (0xE6) #define KEY_HOME (0xE7) #define KEY_END (0xE8) #define KEY_PUP (0xE9) #define KEY_PDOWN (0xEA) #define KEY_F1 (0xf1) #define KEY_F2 (0xf2) #define KEY_F3 (0xf3) #define KEY_F4 (0xf4) #define KEY_F5 (0xf5) #define KEY_F6 (0xf6) #define KEY_F7 (0xf7) #define KEY_F8 (0xf8) #define KEY_F9 (0xf9) #define KEY_F10 (0xfA) #define KEY_F11 (0xfB) #define KEY_F12 (0xfC) #define isFUNC(d) ((0xe0&(d)) == 0xe0) int keyhit(); int getkey();