//------------------------------------------------------------------------------ // File: enemy.c // Author: George Bain // Date: May 21, 1997 // Description: Enemy related routines // Copyright (C) 1997 George Bain, All Rights Reserved //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // I N C L U D E S //------------------------------------------------------------------------------ #include // standard Sony library #include "enemy.h" #include "gfx.h" //------------------------------------------------------------------------------ // Function: DrawEnemy() // Description: Register enemy sprite into the OT // Parameters: none // Returns: void // Notes: N/A //------------------------------------------------------------------------------ void DrawEnemy( void ) { int count; for( count=0; count SCREEN_WIDTH + 1) red_enemy[count].state = ENEMY_DEAD; if( rand()%35==1 ) StartMissiles( red_enemy[count].sprite.x+21, red_enemy[count].sprite.y+9, MISSILE_SPEED,0,0,255,0,ENEMY_MISSILE ); }// end if ALIVE }// end for }// end MoveEnemyRight //-----------------------------------EOF----------------------------------------