Basic 3d demo Cube: made out of 16bit dynamically created textures Change projection: see the visual effect of this, also how it affects clipping; use L1 and Rpad Move the viewpoint in GsRVIEW2: view always looks from view.vp to view.vr; use L2 and Rpad Nice simple camera mode: six basic moves, matrix re-sorting; tells you which face is viewed, and angle onto it, by inspecting the view (world->screen) matrix View distance from world origin: use Lright and Rpad to modify ViewMoveTime: use Lleft and Rpad L Evans May 97