3d demo Offscreen drawing for dynamic textures Cube: made out of 16bit dynamically created textures, a different one per face; hence can draw onto each cube surface separately. List of drawing processes set up, to easily draw into off-screen VRAM to make cube surface textures dynamic. Ldown to start the dynamic texturing Lup and Rpad to move the sprite on the surface you are facing Change projection: see the visual effect of this, also how it affects clipping; use L1 and Rpad Move the viewpoint in GsRVIEW2: view always looks from view.vp to view.vr; use L2 and Rpad Nice simple camera mode: six basic moves, matrix re-sorting View distance from world origin: use Lright and Rpad to modify ViewMoveTime: use Lleft and Rpad L Evans May 97