3d demo Offscreen drawing for dynamic textures 2 Cubes: made out of 16bit dynamically created textures, a different one per face; hence can draw onto each cube surface separately. Note: the imperfect texturing on the larger, outer cube is fixed in later demos, 3d6 onwards. Change projection: see the visual effect of this, also how it affects clipping; use L1 and Rpad Move the viewpoint in GsRVIEW2: view always looks from view.vp to view.vr; use L2 and Rpad Nice simple camera mode: six basic moves, matrix re-sorting View distance from world origin: use Lright and Rpad to modify ViewMoveTime: use Lleft and Rpad L Evans May 97