------------------------------------------------------------------------------- This little demo/game started out as just a little framework I was using to test some of the Yaroze routines. It quickly found itself looking like a traditional ball-and-paddle video game. The code also quickly got out of hand. Thats what happens when you start typing in code without a design, or even a plan! :-) Anyway, don't judge my programming by this code, as I've said, I was just messing around, learning what the Yaroze routines do, and how they like to be called. The sound routines were taken from one of the other Yaroze demos. It still has some bugs, but since I don't think I'll be revisiting this code, I'm just packaging it up so I can have a "record" of what I did the first week with my Yaroze. ------------------------------------------------------------------------------- TO PLAY: Use 'siocons run' from the DOS command line (sorry IDE/Mac people: I'm not sure what you need to do!) Left controller moves the left paddle up and down, right controller controls the right paddle. When the ball his the wall on your side, your opponant gets a point. The game (such as it is) just kind of keeps on going... "Select" on the left controller quits the game back to the Yaroze console. ------------------------------------------------------------------------------- One thing I really like is the scrolling backround, reminicent of an old Commodore 64 breakout game I used to enjoy. ------------------------------------------------------------------------------- Ed Federmeyer 4/26/97 (packaged up and added readme 5/3/97) (repackaged to avoid trademarked names 5/24/97)