Sound Pool - Che-Guevara John.
MA Computing in Art Project. 1996

Sound Pool is an attempt to create a space controlled performance work, in which the aspects of audience participation/intervention and exploration of an acoustic environment are the pieces primary concern. Unlike keyboard based instruments/linear arrangement of musical notation and performance, my work attempts to free the user from the physical restraints of traditional methods of play and composition, to simplify and create an environment/situations in which sounds may be manipulated creatively. The work utilizes coloured tiles, which can be related to a representative sound. With spatial arrangement and manipulation of these tiles within a 3 dimensional area, a single, or group of performers are free to improvise within the space. Working within their own set abilities and approaches to the work, rather than a pre-defined score musical arrangement or traditional instrument configuration.

Defining an Interactive Music System Music and sound arts are by definition temporal art forms, so for my purposes, a computer controlled system is required in which a user could influence the temporal arrangement of these sound/time relationships. The interactive system can be visualized as three distinct phases. Firstly is the 'sensing' stage in which relevant data is gathered in from a video camera reading information from the interactive space. This raw data is interpreted in the second 'processing stage' by the computer in preparation for the third final 'response' stage where the outcome of the interaction process is outputted as a sound/musical composition.