-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D World Engine (PAL) Developed by Harvey Cotton MAIL:harvey.c@lineone.net HTTP:www.netyaroze-europe.com/~harveyc/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OVERVIEW The aim of this project is to develop an efficient yet advanced real-time 3d world engine inspired by Zelda 64. Once finished, the source and documentation will be released so that other programmers can develop their own games using this engine, such as RPGs, strategy games or racing games. With modifications the engine may even be used for flight simulations. USAGE The demo shows the basic functionality of the engine (the terrain design is pretty boring). However, the programmer can implement anything they want such as mountains & rivers. If the wish, they can even animate the rivers since the terrain is dynamic and not pre-rendered. To interact with the world, use the D-PAD to move around. You may also look up or down using CROSS & TRIANGLE. The 24hr clock in the top-left hand corner indicates the time of day. FEATURES * Real-time simulation at 25/30fps (PAL/NTSC). * Almost fully gouraud shaded environment. * Full weather and ambient light simulation. * Background layer. * Dynamic terrain map (can be altered during run-time). * Extensive transparency effects. * Efficient memory consumption. * Easy to edit sourcecode. * Full 3D library & texture library included. WORK IN PROGRESS * Rewrite of the terrain renderer - improved draw distance. * Improvements to collision detection needed. * Will be released in PAL and NTSC versions. CONTACT All comments and suggestions are welcome. Any bug reports are gratefully appreciated. Please e-mail harvey.c@lineone.net. DISCLAIMER Under no circumstances will Harvey Cotton be liable for any damages or losses arising from the use or misuse of this software. If you use this software, you agree to these terms.