Cyclone 2.0's configuration file,'cyclone.cfg' 16/06/99 Cyclone.cfg contains the user-defined information required by Cyclone to open the PC serial ports and for running a linked game. The following is an explanation of it's contents. FIRST_SERIAL_PORT & SECOND_SERIAL_PORT This information relates to the PC serial ports to be used by Cyclone. No distinction is made between the first and second port. COM 1 - 4 The number of the port, this is used to read the PC BIOS memory to find the port's i/o address. IRQ 0 - 15 The interrupt request associated with the port. If you're unsure of what it is, in Windows 95 look in Control Panel->Modems->Diagnostics, select More Info on the port and the port information is given, the 'Interrupt: x' number is the one required. The Dos program MSD.exe can also provide this information. BAUD 9600 - 115200 The baud rate of the port, 115200 being the top speed at which the PC can communicate with the playstation. Some common baud rates are 9600,19200,38400,57600,115200. FRAME_DIFFERENCE 0 - 8 In a link game, if one playstation gets ahead of the other in frames by more than the above value, it stops sending data till the other playstation catches up. In a Modem Link game the value should be 4/5, in a Port Link game it should be 2. You might want to experiment with this. MODEM_STRING AT&D2&M0&K0 The string used to initialize the modem, after an ATZ command (modem reset) has been sent. The commands are:- &D2 - DTR line low breaks online connection &M0 - disable error-correction (ARQ) &K0 - disable data compression The commands work with the USR/3Com modems I have, but may vary for modems from other manufacturers, so check your modem manual. If you have any problems let me know. DEBUG_FLAG 0 - 2 In a Modem Link game, if set to 1 or 2, the PC displays the packet data and the info bytes of every packet received. In a Direct Link, if the debug flag is 1 each port data byte is displayed as a hexidecimal value, if 2, each port data byte is displayed as a character (except for non-printable characters). PLAYER_NAME Player The player's name, which is passed to the remote PC when a modem connection is made, 15 chars max.