#define MODEL_TMD 0x80090000 #define HEAD_TIM 0x8009513C #define CAMOF_TIM 0x80097E04 #define BORED_TOD 0x80098024 #define BREATHE_TOD 0x800A44E4 #define COMEON_TOD 0x800A7F70 #define FOOT_TOD 0x800AC794 #define PUNCH_TOD 0x800BB9A4 #define PUNCH1_TOD 0x800C0D1C #define PUNCH2_TOD 0x800CF3D8 #define RUN_TOD 0x800D969C #define SIT_TOD 0x800DC818 #define WALK_TOD 0x800E6ADC #define FREE_MEM 0x800EE050 void LoadTextures(); int LoadTexture(long addr);