#define BODY_TMD 0x80090000 #define WHEEL_TMD 0x800909E0 #define SIGN_TMD 0x80090E9C #define BEACON_TMD 0x80091234 #define TITLE1_TIM 0x800913BC #define TITLE2_TIM 0x800992DC #define GRASS01_TIM 0x800A11FC #define TRACK01_TIM 0x800A241C #define TRACK2_TIM 0x800A2C5C #define TRACK3_TIM 0x800A349C #define TRACK4_TIM 0x800A3CDC #define TRACK5_TIM 0x800A451C #define TRACK6_TIM 0x800A4D5C #define TRACK7_TIM 0x800A559C #define TRACK8_TIM 0x800A5DDC #define TRACK9_TIM 0x800A661C #define TREAD_TIM 0x800A6E5C #define TREAD2_TIM 0x800A707C #define INSIGN_TIM 0x800A729C #define FRONT_TIM 0x800A8664 #define BODY_TIM 0x800A9A2C #define DIRECT_TIM 0x800AADF4 #define N0_TIM 0x800AB634 #define N1_TIM 0x800AB6A4 #define N2_TIM 0x800AB714 #define N3_TIM 0x800AB784 #define N4_TIM 0x800AB7F4 #define N5_TIM 0x800AB864 #define N6_TIM 0x800AB8D4 #define N7_TIM 0x800AB944 #define N8_TIM 0x800AB9B4 #define N9_TIM 0x800ABA24 #define LAP_TIM 0x800ABA94 #define TIME_TIM 0x800ABCB4 #define SNDFX_VH 0x800AC4B4 #define SNDFX_VB 0x800AD4D4 #define FREE_MEM 0x800B4804 void LoadTextures(); int LoadTexture(long addr);