#include "addrs.h" void LoadTextures(){ LoadTexture(TITLE1_TIM); LoadTexture(TITLE2_TIM); LoadTexture(GRASS01_TIM); LoadTexture(TRACK01_TIM); LoadTexture(TRACK2_TIM); LoadTexture(TRACK3_TIM); LoadTexture(TRACK4_TIM); LoadTexture(TRACK5_TIM); LoadTexture(TRACK6_TIM); LoadTexture(TRACK7_TIM); LoadTexture(TRACK8_TIM); LoadTexture(TRACK9_TIM); LoadTexture(TREAD_TIM); LoadTexture(TREAD2_TIM); LoadTexture(INSIGN_TIM); LoadTexture(FRONT_TIM); LoadTexture(BODY_TIM); LoadTexture(DIRECT_TIM); LoadTexture(N0_TIM); LoadTexture(N1_TIM); LoadTexture(N2_TIM); LoadTexture(N3_TIM); LoadTexture(N4_TIM); LoadTexture(N5_TIM); LoadTexture(N6_TIM); LoadTexture(N7_TIM); LoadTexture(N8_TIM); LoadTexture(N9_TIM); LoadTexture(LAP_TIM); LoadTexture(TIME_TIM); }