#define PLAYER_TIM 0x80090000 #define BALL_TIM 0x80092930 #define TILE_TIM 0x80092CE0 #define ENEMY1_TIM 0x80092F64 #define TITLE_TIM 0x80093274 #define OPTIONS_TIM 0x80095834 #define RUSH_TIM 0x80096A08 #define TOUR_TIM 0x80098C94 #define BULLET_TIM 0x8009AF20 #define HUD_TIM 0x8009B160 #define HUD2_TIM 0x8009BE20 #define LIVES_TIM 0x8009CAE0 #define POWERS_TIM 0x8009CE90 #define FRAME_TIM 0x8009D880 #define FRAME2_TIM 0x8009D940 #define FRAME3_TIM 0x8009DA00 #define FRAME4_TIM 0x8009DAC0 #define FRAME5_TIM 0x8009DB80 #define FRAME6_TIM 0x8009DC40 #define SNDFX_VH 0x8009DD00 #define SNDFX_VB 0x8009FF20 #define FREE_MEM 0x800F7D10 void LoadTextures(); int LoadTexture(long addr);