//play.h #define ROWLEN (10) #define COLLEN (19) #define SIZE (10) int initPlay(int levelnum,long time); int updatePlay(long padstate,long time); void drawPlay(GsOT* ot); #define PLAY_START (0) #define PLAY_ON (1) #define PLAY_PAUSED (2) #define PLAY_NOPAD (3) #define PLAY_END (4)