b`8  aP / .text P .rdataP P P.data @.sdata .sbss .bss `sys_init_heapbase stdef7.o needed due to _sys_init_heapsize stdef8.o needed due to _sys_init_bss_flag Allocating common CameraTopPos: 4 at 0 fwstage.o Allocating common CameraLeftPos: 4 at 4 fwstage.o Allocating common side: 4 at 0 fwdirect.o Allocating common padPressed: 8 at 0 fwpad.o Allocating common EnemyAnimBulk: 4 at 0 main.o Allocating common padDown: 8 at 8 fwpad.o Allocating common bgBlue: 4 at 4 fwdirect.o Allocating common highText: 28 at 0 main.o Allocating common padReleased: 8 at 10 fwpad.o Allocating common nextAttackSide: 4 at 4 main.o Allocating common CostumeList: 7d0 at 0 fwcostum.o Allocating common levelBonus: 4 at 8 main.o Allocating common StageWidth: 4 at 8 fwstage.o Allocating common AnimationList: 1a40 at 0 fwanimat.o Allocating common SoundsVabID: 2 at c main.o Allocating common PlayerMaxX: 4 at 10 main.o Allocating common PlayerMinX: 4 at 14 main.o Allocating common StagePixelShift: 4 at c fwstage.o Allocating common TextList: 154 at 0 fwtext.o Allocating common Explosions: fc8 at 0 explosn.o Allocating common bb0: 4 at 18 fwpad.o Allocating common EnemyActor: c0 at 30 main.o Allocating common backSound: 2 at 18 main.o Allocating common StarsActor: 60 at f0 main.o Allocating common PlayerActor: 4 at 1c main.o Allocating common score: 4 at 20 main.o Allocating common highScores: 28 at 150 main.o Allocating common ActorList: a000 at 0 fwactor.o Allocating common PlayerYPos: 4 at 24 main.o Allocating common FlagCostume: 4 at 28 main.o Allocating common PlayerCostume: 4 at 2c main.o Allocating common StarsAnim2: 4 at 30 main.o Allocating common hsync: 4 at 8 fwdirect.o Allocating common instructionScreen: 4 at 34 main.o Allocating common bgGreen: 4 at c fwdirect.o Allocating common PlayerXPos: 4 at 38 main.o Allocating common bb1: 4 at 1c fwpad.o Allocating common EnemyBombActor: 50 at 180 main.o Allocating common highInitials: 28 at 1d0 main.o Allocating common scoreText: 4 at 3c main.o Allocating common highscoreText: 4 at 40 main.o Allocating common PrevPlayerMovementDirection: 4 at 0 attacker.o Allocating common CostumeEnemyAnim: 4 at 44 main.o Allocating common EnemyRowDetail: a0 at 200 main.o Allocating common CostumePlayerAnim: 4 at 48 main.o Allocating common ShotCostume: 4 at 4c main.o Allocating common livesText: 4 at 50 main.o Allocating common lives: 4 at 54 main.o Allocating common TitleCostume: 4 at 58 main.o Allocating common bgRed: 4 at 10 fwdirect.o Allocating common StarsCostume: 4 at 5c main.o Allocating common Wot: 28 at 0 fwdirect.o Allocating common TextFirstChar: 4 at 0 fwtext.o Allocating common TextFirstCostume: 4 at 4 fwtext.o Allocating common Wtags: 10 at 30 fwdirect.o Allocating common attackSide: 4 at 60 main.o Allocating common StarsAnim1: 4 at 64 main.o Allocating common PacketArea: 186a0 at 40 fwdirect.o Allocating common instructionWait: 4 at 68 main.o Allocating common highscore: 4 at 6c main.o Allocating common LevelActor: 14 at 2a0 main.o Allocating common attackers: 3c0 at 0 attacker.o Allocating common BombCostume: 4 at 70 main.o Allocating common PlayerMovementDirection: 4 at 74 main.o Allocating common currentWave: 4 at 78 main.o Allocating common PlayerShotActor: 20 at 2c0 main.o Allocating common attackwait: 4 at 7c main.o Allocating common EnemyCostume: c at 2e0 main.o Allocating common StageHeight: 4 at 10 fwstage.o Allocating common TitleActor: 4 at 80 main.o Allocating common TextCostume: 4 at 84 main.o **FILES** main.o 00000000 00003e50 2** 4d .text 00000000 000000c0 2** 4d .rdata 00000000 00000000 2** 4d .data 00000000 00000050 2** 4d .sdata 00000000 00000000 2** 4d .bss 00000000 00000088 2** 4d .scommon 00000000 000002ec 2** 4d COMMON explosn.o 00'840? !  $ :   H   < < < $ <԰" < @  ! C0 $b$¯ C,`!@ §8'! @$ŏݠ Ï@(—@§*—B§,—D§.—F§@'! @0ŏݠ $C C,`$CS $ CSl< C$\¯$X¯l@l[@l @$\¯Xl(×Cl*×[Cl< C$\¯$X¯l(×Cl*×[C "$<>"$<>"$<>"$ <p"$ <p" <0pB$ <p" <8pB$ <p"! !( < p$! !( < p$O <`" <`B! @@!b!!d ! !b <@pc$!C ! @ ! ''!į ůƯ 300`HH8@@H(d0@(h@@@  @<@ @ (h @@,@t@@@ @` @ H !@#%@')@ X+@-@/@ 1@d3@5@7@(9@l;@8=@|?(A tCE@DG@I@LK@M@@ p |`D8 0-433@ @ 0`   L ( X@8pH- p.0001!  3#(6% t9' 9)@`:+ :-( </(H=1($?300`HH8@@H(d0@(h@@@  @<@ @ (h @@,@t@@@ @` @ H !@#%@')@ X+@-@/@ 1@d3@5@7@(9@l;@8=@|?(A tCE@DG@I@LK@M@@,@X@@ @< @ @@,@X@ @0@| P @| @@@ 0@@\ @ @ @X (@` @ @L @ @@@8@ @L@ @@ @`80 (   K F H F0 H0 FPHP-` Fp-LHp7 F7LHE FETHOL FOXHY FYDHf Ff(Hs F0sHH0~X FP~HP FpxHpp FH- FTHp. FH0 FH1 FTH 3 F0H06 FPHPt9 FpHp9 FdH`: FH : F H  < F <H/H= F/H8$? 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