#ifndef __MAIN__ #define __MAIN__ #define STAGE_SHIFT 6 extern int PlayerXPos; extern int PlayerYPos; extern int PlayerMovementDirection; extern short SoundsVabID; #define PLAYER_MOVE_LEFT -1 #define PLAYER_MOVE_RIGHT 1 #define PLAYER_MOVE_STILL 0 #define PLAYER_MAX_SHOTS 4 #define SHOT_SPEED (-3<