b`8   \Pw p  .text Py .rdataPy Py 0P.dataz z @.sdata .sbss` ` .bss  abic 2 Arabic n : a Semitic language of southwest Asia and north Africa @arabic numeral n, often cap A : one of the number symbols 1, 2, 3, 4, 5, 6, 7, 8, 9, and 0 @ar.a.ble \'ar-*-b*l\ adj : fit for or cultivated by plowing : suitable for crops @ar.ba.lest or ar.ba.list \'a_:r-b*-l*st\ n : a medieval crossbow with a steel bow @ar.bi.ter \'a_:r-b*t-*r\ n : one having power to decide : JUDGE @ar.bit.ra.ment \a_:r-'bit-r*-m*nt\ n 1: the act of deciding a dispute 2: the judgment given by an arbitrator @ar.bi.trary \'a_:r-b*-.trer-e_-\ adj 1: determined by will or caprice : selected at random 2: AUTOCRATIC, DESPOTIC -- ar.bi.trar.i.ly \.a_:r-b*-'trer-*-le_-\ adv -- ar.bi.trar.i.ness \'a_:r-b*-.trer-e_--n*s\ n @ar.bi.trate \'a_:r-b*-.tra_-t\ vb 1: to act as arbitrator 2: to act on as arbitrator 3: to submit for decision to an arbitrator -- ar.bi.tra.tion \.a_:r-b*-'tra_--sh*n\ n @ar.bi.tra.tor \'a_:r-b*-.tra_-t-*r\ n : one chosen to settle differences between two parties in a controversy @ar.bor \'a_:r-b*r\ n : a bower formed of or covered with vines or branches @ar.bo.re.al \a_:r-'bo_-r-e_--*l\ adj 1: of, relating to, or resembling a tree 2: living in trees @ar.bo.re.tum \.a_:r-b*-'re_-t-*m\ n, pl -tums or -ta \-'re_-t-*\ : a place where trees and plants are grown for scientific and educational purposes @ar.bor.vi.tae \.a_:r-b*r-'vi_-t-e_-\ n : any of various scale-leaved evergreen trees related to the pines @ar.bu.tus \a_:r-'byu_:t-*s\ n : a trailing spring-blossoming plant with fragrant pink or white flowers; also : its flowers @arc \'a_:rk\ n 1: a part of a curved line (as of a circle) 2: a sustained luminous discharge of electricity (as between two electrodes) @ar.cade \a_:r-'ka_-d\ n 1: a row of arches with their supporting columns 2: an arched or covered passageway; esp : one lined with shops @ar.cane \a_:r-'ka_-n\ adj : SECRET, MYSTERIOUS @1 arch \'a_:rch\ n 1: a curved structure spanning an opening (as a door or window) 2: something resembling an arch 3: ARCHWAY 2 arch vb 1: to cover with an arch 2: to form or bend into an arch 3 arch adj 1: CHIEF, EMINENT 2: ROGUISH, MISCHIEVOUS -- arch.ly adv -- arch.ness n @ar.chae.ol.o.gy \.a_:r-ke_--'a_:l-*-je_-\ n : the study of past human life as revealed by relics left by ancient peoples -- ar.chae.o.log.i.cal \-ke_--*-'la_:j-i-k*l\ adj -- ar.chae.ol.o.gist \-ke_--'a_:l-*-j*st\ n @ar.cha.ic \a_:r-'ka_--ik\ adj 1: belonging to an earlier time : ANTIQUATED 2: having the characteristics of the language of the past and surviving chiefly in specialized uses -- ar.cha.i.cal.ly adv @arch.an.gel \'a_:rk-.a_-n-j*l\ n : an angel of high rank @arch.bish.op \a_:rch-'bish-*p\ n : a bishop of high rank -- arch.bish.op.ric \-'bish-*-(.)prik\ n @arch.dea.con \-'de_--k*n\ n 1: an ecclesiastical dignitary usu. ranking below a bishop 2: an Anglican priest who often supervises the missionary work of a diocese @arch.di.o.cese \-'di_--*-s*s, -.se_-z\ n : the diocese of an archbishop @arch.duke \a_:rch-'d(y)u_:k\ n : a prince of the imperial family of Austria @arch.en.e.my \'a_:rch-'en-*-me_-\ n : a principal enemy @ar.chery \'a_:rch-(*-)re_-\ n : the art or practice of shooting with bow and arrows -- ar.cher \'a_:r-ch*r\ n @ar.che.type \'a_:r-ki-.ti_-p\ n : the original pattern or model of all things of the same type @arch.fiend \'a_:rch-'fe_-nd\ n : a chief fiend; esp : SATAN @ar.chi.epis.co.pal \.a_:r-ke_--*-'pis-k*-p*l\ adj : of or relating to an archbishop @ar.chi.man.drite \.a_:r-k*-'man-.dri_-t\ n : a church dignitary in an Eastern church ranking below a bishop @ar.chi.pel.a.go \.a_:r-k*-'pel-*-.go_-, .a_:r-ch*-\ n, pl -goes or -g'? !H ! !( !0o $| $d$ $ <$ <  $ W  @8  ! 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( (k-and-white diving seabird that breeds in arctic regions @auld \'o_.l(d), 'a_:l(d)\ adj, chiefly Scot : OLD @aunt \'ant, 'a_.nt\ n 1: the sister of one's father or mother 2: the wife of one's uncle @au.ra \'o_.r-*\ n 1: a distinctive atmosphere surroundings a given source 2: a luminous radiation @au.ral \'o_.r-*l\ adj : of or relating to the ear or to the sense of hearing @aurar, pl of EYRIR @au.re.ate \'o_.r-e_--*t\ adj 1: of a golden color or brilliance 2: RESPLENDENT, ORNATE @au.re.ole \'o_.r-e_--.o_-l\ n : HALO, NIMBUS @au re.voir \.o_-r-*v-'wa_:r\ n : GOOD-BYE @au.ri.cle \'o_.r-i-k*l\ n 1: the external ear 2: an earlike lobe (as of the heart) @au.ric.u.lar \o_.-'rik-y*-l*r\ adj 1: AURAL 2: told privately 3: known by the sense of hearing 4: of or relating to an auricle @au.rif.er.ous \o_.-'rif-(*-)r*s\ adj : gold-bearing @au.ro.ra \*-'ro_-r-*\ n, pl -rae/-'ro_-r-(.)e_-/ or -ras 1: AURORA BOREALIS 2: AURORA AUSTRALIS @aurora australis \-o_.-'stra_--l*s\ n : display of light in the southern hemisphere corresponding to the aurora borealis @aurora borealis \-.bo_-r-e_--'al-*s\ n : streamers or arches of light in the night sky that are held to be of electrical origin and appear esp. in the arctic regions @aus.pice \'o_.-sp*s\ n 1: observation in augury 2: a prophetic sign or omen p r`(hH`|l  0x  8\  @<@8T@))8x.(/@(h@@ @@  @<@ @ (h @@,@t@@@ @` @ H !@#%@')@ X+@-@/@ 1@d3@5@7@,9@l;@=@|?@A(C EG@I@ K@M@O@@,@X@@ @< @ @@,@X@@@H@ @, @ ( @@8@@ 0@$@ @ @P @ t@ @< @ @ @` @@@8@ @L@ @@ @`80 (   K  FH F0 H0 FP$HP% Fp% Hp2 F2H? 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main.cmaincheckFruitcreateNewBughandlePlayerinitFireWorkhandleFireWorksloadCostumesloadSoundsplaySoundstopSoundinitActorsplayerSplatShowLogoInitCellsinitBGgcc2_compiled.__gnu_compiled_c../2dfw/fwcostum.cfwCostumeAddLoadTexturefwCostumeApplyToSpritefwCostumeApplyToCellFindTopLeftOfTexturePage../2dfw/fwactor.cfwActorResetfwActorAddfwActorPosfwActorGetXPosfwActorGetYPosfwActorSetOnStagefwActorSetBoundingScalefwActorSetTransparencyfwActorGetOnStagefwActorSetLifeSpanfwActorGetLifeSpanfwActorReduceLifeSpanfwActorChangeCostumefwActorCollisionLayersfwActorSetLayerfwActorGetInitialiseSpritefwActorFirstOnStagefwActorNextOnStagefwActorFirstCollisionfwActorNextCollisionfwActorAnimateCostumefwActorAnimateCostumeOfffwActorAnimateXPosfwActorGetAnimateXPosfwActorAnimateXPosOfffwActorAnimateYPosfwActorGetAnimateYPosfwActorAnimateYPosOfffwActorAnimateScalefwActorSetAnglefwActorGetAnglefwActorAddVelocityfwActorSetVelocityfwActorSetScalefwActorSetXScalefwActorSetYScalefwActorGetPixelHeightfwActorGetPixelWidthfwActorSetRGB../2dfw/fwstage.cfwStageGetPixelShiftfwStageSetPixelShiftfwStageGetCameraLeftPosfwStageGetCameraTopPosfwStageSetCameraTopfwStageSetCameraLeftfwStageSetCameraTopLeftfwStageSetWidthfwStageSetHeightfwStageSetSizefwStageSetBackGroundfwStageGetBackGroundfwStageGetBackGroundWorkAreafwStageHasBackGround../2dfw/fwdirect.cfwDirectInitfwDirectSetBackGroundfwDirectWritefwDirectDrawBackGroundfwDirectGetWotfwDirectRefreshfwDirecthSyncfwDirectScreenWidthfwDirectScreenHeight../2dfw/fwanimat.cfwAnimateResetfwAnimateAddfwAnimateInitfwAnimateSetPausefwAnimateStartfwAnimateStopfwAnimateResumefwAnimatefwAnimateBouncefwAnimateRepeatfwAnimateGetValuefwAnimateSetValuefwAnimateGetChangeValuefwAnimateSetChangeValuefwAnimateGetStage../2dfw/fwangle.cfwAngleGetSinfwAngleGetCos../2dfw/fwpad.cfwPadInitfwPadReadfwPadGetDownfwPadGetPressedfwPadGetReleased../2dfw/fwtext.cfwTextResetfwTextSetFontfwTextAddfwTextPosfwTextChangefwTextHidefwTextShowfwTextSetRGBstartup.sst_regskip_gpskip_ibssclritskip_ispskip_fpskip_ihcall_mainsym_usr.svideo.cSetVideoModestdef1.sstdef2.sstdef3.sstdef4.sstdef5.sstdef6.sstdef7.sstdef8.slongjmpputcharbgDataStageBackGroundWorkAreaGsSetLightModeGsScaleScreenSsSeqSetRitardandostrcpyfwAnimateInit__mainCameraTopPosKanjiFntOpenSsUtGetVVollogbcmpsqrtfwAnimateStartsetjmpcoshKanjiFntClose__eqdf2ResetGraphGetTPageCameraLeftPosGsSwapDispBufffwActorGetOnStagebgCellDatadeleteSsUtPitchBendprintf_fdatafwStageGetBackGroundLoadTestfwStageSetBackGroundsprintf2sideExecfwActorSetLifeSpanpadPressedStartRCntfwStageSetCameraTopfwTextSetRGBinitFireWork__divsf3fwActorSetXScaleSetLightMatrix_get_errnoGsSetFogParamfwAnimateAddfwActorGetXPosGsSetLightMatrixSsIsEosfwActorAddmemmovefwActorAnimateXPosfwActorSetVelocitypadDownfwActorGetPixelWidthfwActorSetYScalebgBluefwTextChangeeprolfwPadGetDownGsSetAmbientfwCostumeApplyToSpriteSsUtKeyOn__gtdf2atolSsSeqSetNextmath_errnoceilCdReadfloor_etextfwStageGetCameraTopPosgetsbsearch_gpfwDirectDrawBackGroundsinTableKrom2RawAdd2qsortfwTextSetFontpadReleasedfwActorGetGsSetDrawBuffOffsetformatprintf2GsGetLsgetcApplyMatrixSVfwPadReadmemcpyfwStageSetPixelShifthandlePlayerPlayerYMaxPosGsLIGHTWSMATRIX__floatsidf__ltdf2fwStageGetPixelShiftstopSoundSsSeqReplaySsUtKeyOff_err_mathtolowerfwAnimateBounceCostumeListfwActorAnimateXPosOffPopMatrixFireWorkCostumefwAnimateResumemallocldexpGsInitGraphedatafwActorSetOnStageStageWidthSsSeqStopSsSetMuteBugXposAnimfwActorReduceLifeSpanAnimationListBugCostumeGsSortLinestrtoulnextfilePutDrawEnvbgMapArrayStagePixelShiftLoadImageTextListBugActor_sys_init_stacksizeCdPlayfwActorSetRGBSsGetMVolSsSetMVolSsUtGetReverbTypeGsIDMATRIX__extendsfdf2__adddf3fwStageSetWidthInitCellsGsLSMATRIXfwActorFirstCollisionlseekplaySoundGsSetProjectionbzerofwAnimateSetPausefwDirectRefreshfwAnimateGetStagePutDispEnvGsInit3DPSDOFSYSplatNextSsSetTickModestrtolbb0fwActorAnimateYPosfwStageSetCameraLeftEnterCriticalSectionSsGetSerialAttrfwAngleGetCosNextAnimationGsLIGHT_MODEGsGetWorkBaseSsSetSerialVolGsInitFixBg16renamefwTextShowfwDirectScreenHeightstrrchrGsSetOrignFruitVegCostumeFireWorks__fixdfsicallocfwAnimateResetKanjiFntPrintcheckFruitPlayerActorloadCostumesstrtodGsMapModelingDataGsSetRefView2GsIDMATRIX2writePSDCNTatofNextActorinitActors__ledf2strcatActorListfwDirectInitPSDOFSX_sys_init_fpendFntOpenGsSortObject4modffwActorNextCollisionSsUtSetReverbTypefwTextResetfwActorGetAnimateXPosfwStageSetSizePlayerXMinPosfwCostumeApplyToCellfmodcosfwPadGetReleasedStoreImageSetVideoModeMoveImagetanhbgWorkAreaetextmemchrfwAnimateplayerSplat_sys_init_bss_flagFindTopLeftOfTexturePagePlayerPrevCostumeSsSeqSetVolfwPadGetPressedGsSortBoxFill_ftext_startGsDefDispBuffstrstrGsGetLwPlayerCostumesinrandhsyncatan2readfwStageHasBackGroundstrncmp_sys_init_spfwDirecthSyncpowfwActorAnimateCostumestrncpysinhKrom2Timlog10cosTableFlushCachefwAnimateSetChangeValueGsWSMATRIXreallocStageBackGroundbgGreenApplyMatrixFntLoadInitialiseSpriteGsSetClipGsSetFlatLightbcopystrtokNextText__negdf2bb1memcmp_sys_init_heapbasePlayerYMinPosGsSetView2fwActorG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