#include "ga_game.hpp" //#include "ga_light.hpp" #include "ga_player.hpp" //#include "ga_chaser.hpp" #include "ga_arena.hpp" #include //extern unsigned long PadStatus[2]; extern int gameOver; // AsPlayer player2; /* void AsGameManager::HandleChaserCollision() { float xDifference, yDifference, zDifference; int xClose, zClose; AsChaser *chaser; for (int i = 0; i < chaserManager->numberOfChasers; i++) { chaser = chaserManager->GetChaser(i); yDifference = chaser->GetY() - player->Y; if ((yDifference < 1500.0) && (yDifference > -1500.0)) { xDifference = chaser->X - player->X; zDifference = chaser->Z - player->Z; xClose = ((xDifference >= -1000) && (xDifference <= 1000)); zClose = ((zDifference >= -1000) && (zDifference <= 1000)); if (xClose && zClose) gameOver = 1; } } } */