#ifndef _AS_GA_GAME #define _AS_GA_GAME //class AsPSPlayer; class AsArenaBuilder; class AsChaserManager; class AsBulletManager; class AsMarkerManager; class AsGameManager { protected: //AsPSPlayer *player; AsArenaBuilder *map; AsChaserManager *chaserManager; AsBulletManager *bulletManager; AsMarkerManager *markerManager; public: //void HandleCollision(); //void HandleChaserCollision(); }; #endif