#ifndef _AS_PS_GRAPHICS #define _AS_PS_GRAPHICS #ifndef _AS_LIBPS #include #define _AS_LIBPS #endif #ifndef _AS_PS_ORDER #include "ps_order.hpp" #endif #define ORDERING_TABLE_LENGTH (12) #define MAX_NO_PACKETS (248000) #define MAX_OBJECTS (400) #define SCREEN_WIDTH (320) #define SCREEN_HEIGHT (256) struct WorldStructType0; class CView; class CDrawableObject; class AsPSGraphics { u_long m_lIndex ; GsOT othWorld[2]; //COrderTableHeader othWorld[2]; // And we need Two Ordering Tables, one for each buffer GsOT_TAG otWorld[2][1<