// TIM files // all TIMs can be overwritten after transfer #define ASCII_TEXTURE_ADDRESS 0x800e4800 #define SIMPLE_BLUE_TEXTURE_ADDRESS 0x800e5100 #define BAR_RED_TEXTURE_ADDRESS 0x800e5a00 #define BAR_SPECTRUM_TEXTURE_ADDRESS 0x800e5f00 #define SMOOTH_SPECTRUM_TEXTURE_ADDRESS 0x800e7200 #define SMOOTH_RED_TEXTURE_ADDRESS 0x800e8500 #define ARROW_TEXTURE_1_ADDRESS 0x800e9000 #define ARROW_TEXTURE_2_ADDRESS 0x800e9b00 #define CHEVRON_TEXTURE_1_ADDRESS 0x800ea600 #define FIRE_TEXTURE_ADDRESS 0x800eb100 #define SPECTRUM_2_TEXTURE_ADDRESS 0x800eb400 #define SPECTRUM_3_TEXTURE_ADDRESS 0x800ebf00 #define CIRCLE_TEXTURE_ADDRESS 0x800eff00 #define HORIZONTAL_LARGE_TEXTURE_ADDRESS 0x800f0a00 #define PANEL_TEXTURE_ADDRESS 0x800f2000 #define WAVE_16_TEXTURE_ADDRESS 0x800f2b00 #define TILE_FIVE_TEXTURE_ADDRESS 0x800f4c00 #define FIRE_BACKGROUND_TEXTURE_ADDRESS 0x800f5500 #define NUMBER_1_TEXTURE_ADDRESS 0x80105000 #define NUMBER_2_TEXTURE_ADDRESS 0x80105b00 #define NUMBER_3_TEXTURE_ADDRESS 0x80106800 #define NUMBER_4_TEXTURE_ADDRESS 0x80107400 #define NUMBER_5_TEXTURE_ADDRESS 0x80108000 #define NUMBER_6_TEXTURE_ADDRESS 0x80108b00 #define NUMBER_7_TEXTURE_ADDRESS 0x80109800 #define NUMBER_8_TEXTURE_ADDRESS 0x8010a400 #define NUMBER_9_TEXTURE_ADDRESS 0x8010b000 #define NUMBER_10_TEXTURE_ADDRESS 0x8010bb00 #define NUMBER_11_TEXTURE_ADDRESS 0x8010c800 #define NUMBER_12_TEXTURE_ADDRESS 0x8010d400 #define NUMBER_13_TEXTURE_ADDRESS 0x8010e000 #define NUMBER_14_TEXTURE_ADDRESS 0x8010eb00 #define NUMBER_15_TEXTURE_ADDRESS 0x8010f800 #define NUMBER_16_TEXTURE_ADDRESS 0x80110400 #define NUMBER_17_TEXTURE_ADDRESS 0x80111000 #define NUMBER_18_TEXTURE_ADDRESS 0x80111b00 #define NUMBER_19_TEXTURE_ADDRESS 0x80112800 #define NUMBER_20_TEXTURE_ADDRESS 0x80113400 #define NUMBER_21_TEXTURE_ADDRESS 0x80114000 #define NUMBER_22_TEXTURE_ADDRESS 0x80114b00 #define NUMBER_23_TEXTURE_ADDRESS 0x80115800 #define NUMBER_24_TEXTURE_ADDRESS 0x80116400 #define NUMBER_25_TEXTURE_ADDRESS 0x80117000 #define NUMBER_26_TEXTURE_ADDRESS 0x80117b00 #define NUMBER_27_TEXTURE_ADDRESS 0x80118800 #define NUMBER_28_TEXTURE_ADDRESS 0x80119400 #define NUMBER_29_TEXTURE_ADDRESS 0x8011a000 // TMD files // all TMDs must be preserved #define CUBE_MODEL_ADDRESS 0x800e0000 #define SHIP_MODEL_ADDRESS 0x800e0200 #define SHIP_2_MODEL_ADDRESS 0x800e0a00 #define SHIP_3_MODEL_ADDRESS 0x8011a900 // sound files // note: vh must be preserved, vb can be overwritten after transfer // NEED RELOCATION #define VH0_ADDRESS 0x800b0000 #define VB0_ADDRESS 0x800f0000 // created polygon management #define START_OF_CREATED_TMDS_STACK 0x80090000 #define END_OF_CREATED_TMDS_STACK 0x800dffff #define SIZEOF_SINGLE_POLYGON_TMD 0x00000080 // LARGE TIM file: OK to overwrite (only used when program exiting) // overwrites the area of other TIMs #define SCREEN_SAVE_ADDRESS 0x80090000