/************************************************************ * * * dump.h * * * * * LPGE 1997 * * * * Copyright (C) 1996 Sony Computer Entertainment Inc. * * All Rights Reserved * * * ***********************************************************/ #ifndef DUMP_H_INCLUDED /**************************************************************************** includes ****************************************************************************/ #include "sys_libs.h" /**************************************************************************** macros ****************************************************************************/ #if (DEVELOPMENT_ENVIRONMENT==YAROZE) #define dumpRECT(rect) \ printf("RECT: x %d, y %d, w %d, h %d\n", \ ((rect)->x), ((rect)->y), ((rect)->w), ((rect)->h)) #endif #define dumpVECTOR(vector) \ printf("VECTOR: %ld, %ld, %ld\n", \ (vector)->vx, (vector)->vy, (vector)->vz) #define dumpSVECTOR(svector) \ printf("SVECTOR: %d, %d, %d\n", \ (svector)->vx, (svector)->vy, (svector)->vz) #define dumpMATRIX(matrix) \ printf("MATRIX: m: [0]: %d, %d, %d\n[1]: %d, %d, %d\n[2]: %d, %d, %d\n", \ (matrix)->m[0][0], (matrix)->m[0][1], (matrix)->m[0][2], \ (matrix)->m[1][0], (matrix)->m[1][1], (matrix)->m[1][2], \ (matrix)->m[2][0], (matrix)->m[2][1], (matrix)->m[2][2]), \ printf("MATRIX: t: %ld %ld %ld\n", \ (matrix)->t[0], (matrix)->t[1], (matrix)->t[2]) #define dumpCOORD2(coord2) \ printf("GsCOORDINATE2: flg: %ul\n", (coord2)->flg), \ printf("GsCOORDINATE2: coord.m\n[0]: %d, %d, %d\n[1]: %d, %d, %d\n[2]: %d, %d, %d\n", \ (coord2)->coord.m[0][0], (coord2)->coord.m[0][1], (coord2)->coord.m[0][2], \ (coord2)->coord.m[1][0], (coord2)->coord.m[1][1], (coord2)->coord.m[1][2], \ (coord2)->coord.m[2][0], (coord2)->coord.m[2][1], (coord2)->coord.m[2][2]), \ printf("GsCOORDINATE2: coord.t: %ld %ld %ld\n", \ (coord2)->coord.t[0], (coord2)->coord.t[1], (coord2)->coord.t[2]), \ printf("GsCOORDINATE2: super pointer: %ul\n", ((u_long)(coord2)->super)) #define dumpOBJ2(obj2) \ printf("GsDOBJ2: attribute %d\n", (int)((obj2)->attribute)), \ printf("GsDOBJ2: coord pointer %u\n", (u_int)((obj2)->coord2)), \ printf("GsDOBJ2: tmd pointer %u\n", (u_int)((obj2)->tmd)), \ printf("GsDOBJ2: id %d\n", (int)((obj2)->id)) #define dumpRVIEW2(rview2) \ printf("GsRVIEW2: vr: %d, %d, %d\n", \ (rview2)->vrx, (rview2)->vry, (rview2)->vrz), \ printf("GsRVIEW2: vp %d, %d, %d\n", \ (rview2)->vpx, (rview2)->vpy, (rview2)->vpz), \ printf("GsRVIEW2: rz %d\n", (rview2)->rz), \ printf("GsRVIEW2: super pointer %d\n", (rview2)->super) #define dumpVIEW2(view2) \ printf("GsVIEW2: view.m: [0]: %d, %d, %d\n[1]: %d, %d, %d\n[2]: %d, %d, %d\n", \ (view2)->view.m[0][0], (view2)->view.m[0][1], (view2)->view.m[0][2], \ (view2)->view.m[1][0], (view2)->view.m[1][1], (view2)->view.m[1][2], \ (view2)->view.m[2][0], (view2)->coord.m[2][1], (view2)->view.m[2][2]), \ printf("GsVIEW2: view.t: %d %d %d\view", \ (view2)->view.t[0], (view2)->view.t[1], (view2)->view.t[2]), \ printf("GsVIEW2: super pointer %d\n", (view)->super) #define dumpFOG(fog) \ printf("GsFOGPARAM: dqa %d, dqb %d\n", (fog)->dqa, (fog)->dqb), \ printf("GsFOGPARAM: colours: %d %d %d\n", \ (fog)->rfc, (fog)->gfc, (fog)->bfc) #define dumpLIGHT(light) \ printf("GsFLIGHT: direction vector %d, %d, %d\n", \ (light)->vx, (light)->vy, (light)->vz), \ printf("GsFLIGHT: colour %d, %d, %d\n", \ (light)->r, (light)->g, (light)->b) #define dumpGLINE(gline) \ printf("GsGLINE: attribute %d\n", (gline)->attribute), \ printf("GsGLINE: x0 %d, y0 %d\n", (gline)->x0, (gline)->y0), \ printf("GsGLINE: x1 %d, y1 %d\n", (gline)->x1, (gline)->y1), \ printf("GsGLINE: r0 %d, g0 %d, b0 %d\n", \ (gline)->r0, (gline)->g0), (gline)->b0), \ printf("GsGLINE: r1 %d, g1 %d, b1 %d\n", \ (gline)->r1, (gline)->g1), (gline)->b1) #define dumpLINE(line) \ printf("GsLINE: attribute %d\n", (line)->attribute), \ printf("GsLINE: x0 %d, y0 %d\n", (line)->x0, (line)->y0), \ printf("GsLINE: x1 %d, y1 %d\n", (line)->x1, (line)->y1), \ printf("GsGLINE: r %d, g %d, b %d\n", \ (line)->r, (line)->g), (line)->b) #define dumpBG(bg) \ printf("GsBG: attribute %d\n", (bg)->attribute), \ printf("GsBG: x %d, y %d, w %d, h %d\n", \ (bg)->x, (bg)->y, (bg)->w, (bg)->h), \ printf("GsBG: r %d, g %d, b %d\n", \ (bg)->r, (bg)->g, (bg)->b), \ printf("GsBG: map pointer %d\n", (bg)->map), \ printf("GsBG: mx %d, my %d\n", (bg)->mx, (bg)->my), \ printf("GsBG: scalex %d, scaley %d\n", \ (bg)->scalex, (bg)->scaley), \ printf("GsBG: rotate %d\n", (bg)->rotate) #define dumpMAP(map) \ printf("GsMAP: cellw %d, cellh %d\n", \ (map)->cellw, (map)->cellh), \ printf("GsMAP: ncellw %d, ncellh %d\n", \ (map)->ncellw, (map)->ncellh), \ printf("GsMAP: base pointer %d\n", (map)->base), \ printf("GsMAP: index pointer %d\n", (map)->index) #define dumpCELL(cell) \ printf("GsCELL: u %d, v %d\n", (cell)->u, (cell)->v), \ printf("GsCELL: cba %d, flag %d, tpage %d\n", \ (cell)->cba, (cell)->flag, (cell)->tpage) #define dumpSPRITE(sprite) \ printf("GsSPRITE: attribute %d\n", (int)(sprite)->attribute), \ printf("GsSPRITE: x %d, y %d, w %d, h %d\n", \ (sprite)->x, (sprite)->y, (sprite)->w, (sprite)->h), \ printf("GsSPRITE: tpage %d, u %d, v %d\n", \ (sprite)->tpage, (sprite)->u, (sprite)->v), \ printf("GsSPRITE: cx %d, cy %d\n", (sprite)->cx, (sprite)->cy), \ printf("GsSPRITE: r %d, g %d, b %d\n", \ (sprite)->r, (sprite)->g, (sprite)->b), \ printf("GsSPRITE: mx %d, my %d\n", (sprite)->mx, (sprite)->my), \ printf("GsSPRITE: scalex %d, scaley %d, rotate %d\n", \ (sprite)->scalex, (sprite)->scaley, (int)((sprite)->rotate)) #define dumpIMAGE(image) \ printf("GsIMAGE: pmode %d\n", (int)(image)->pmode), \ printf("px %d py %d; pw %d ph %d\n", \ (image)->px, (image)->py, (image)->pw, (image)->ph), \ printf("cx %d cy %d; cw %d ch %d\n", \ (image)->cx, (image)->cy, (image)->cw, (image)->ch) #define dumpDISPENV(dispenv) \ printf("DISPENV: rect disp: \n"); \ printf("x %d y %d w %d h %d\n", \ (dispenv)->disp.x, (dispenv)->disp.y, (dispenv)->disp.w, (dispenv)->disp.h); \ printf("DISPENV: rect screen: \n"); \ printf("x %d y %d w %d h %d\n", \ (dispenv)->screen.x, (dispenv)->screen.y, (dispenv)->screen.w, (dispenv)->screen.h); \ printf("isinter %d, isrgb24 %d\n", (int)(dispenv)->isinter, (int)(dispenv)->isrgb24); \ #define dumpDRAWENV(drawenv) \ printf("DRAWENV: rect clip: \n"); \ printf("x %d y %d w %d h %d\n", \ (drawenv)->clip.x, (drawenv)->clip.y, (drawenv)->clip.w, (drawenv)->clip.h); \ printf("offsets %d and %d\n", (drawenv)->ofs[0], (drawenv)->ofs[1]); \ printf("DRAWENV: rect tw: \n"); \ printf("x %d y %d w %d h %d\n", \ (drawenv)->tw.x, (drawenv)->tw.y, (drawenv)->tw.w, (drawenv)->tw.h); \ printf("tpage %d\n", (drawenv)->tpage); \ printf("dtd %c\n", (drawenv)->dtd); \ printf("dfe %c\n", (drawenv)->dfe); \ printf("isbg %c\n", (drawenv)->isbg); \ printf("r0 %c g0 %c b0 %c\n", (drawenv)->r0, (drawenv)->g0, (drawenv)->b0); // MORE TO DO: see libgs // GsBOXF, etc // see GPU for standard dump functions #define DUMP_H_INCLUDED 1 #endif