// small TIM files #define FIRE_TEXTURE_ADDRESS 0x80090000 #define ASCII_TEXTURE_ADDRESS 0x80091000 #define MASCOTS_TEXTURE_ADDRESS 0x80093000 #define WAVE_TEXTURE_ADDRESS 0x800a0000 #define BREAKOUT_BAT_1_TEXTURE_ADDRESS 0x800ae000 #define BREAKOUT_BAT_2_TEXTURE_ADDRESS 0x800ae800 #define BREAKOUT_BRICK_TEXTURE_ADDRESS 0x800af000 #define MASSIVE_PICTURE_TEXTURE_ADDRESS 0x800b1000 #define YAROZE_PICTURE_TEXTURE_ADDRESS 0x801c0000 // small TMD files #define CUBE_MODEL_ADDRESS 0x80092000 // LARGE sound files #define VH0_ADDRESS 0x800d0000 #define VB0_ADDRESS 0x800d6000 // LARGE TIM file: OK to overwrite (only used when program exiting) #define SCREEN_SAVE_ADDRESS 0x80090000