Follow My Camera 3d game: more dynamic texturing on larger scale, using breakout as child 2d-drawing process. Pad Controls:- Menu screen: Rup/Rdown to go up and down, Rleft/Rright to choose option items During demo: any key returns to menu During game: & for screen snapshot : move the player's bat to keep ball in play The breakout game draws onto off-screen buffer, used as texture for polygons of inner cube/outer cuce/both. Variable camera modes:- (1) five basic modes: simple swivelling (four moves, two twists, all 6 are discrete 90 degrees); proper swivelling (four moves, two twists, small amounts); local / cockpit view (camera attached to movable object i.e. like spaceship-pilot view); diagonal: camera flips among the 8 diagonal vectors emanating from the corners of the cubes; also two twist of 120 degrees; circling: can circle in 9 planes (3 basic: xy, xz, yz, 6 diagonal planes), can flip direction of circling (clockwise - anticlock). (2) six auto camera modes: first four are fixed, one in each of the basic camera modes (except basic mode three); fifth perodically flips between four of five basic modes; sixth perodically flips between three of five basic modes. L Evans May 97