// MAPs.h // Level1 Map heights and textures. void SetLevelMap() { long index,index2; Level1.NuTextures=2; Level1.MapLength=40; Level1.MapWidth=40; Level1.MapArea=1600; SetAttributes(&Level1,2,2,2); // Gravity wind etc Level1.heightFields[0][0] = -85; Level1.heightFields[0][1] = -85; Level1.heightFields[0][2] = -90; Level1.heightFields[0][3] = -90; Level1.heightFields[0][4] = -95; Level1.heightFields[0][5] = -95; Level1.heightFields[0][6] = -100; Level1.heightFields[0][7] = -95; Level1.heightFields[0][8] = -95; Level1.heightFields[0][9] = -95; Level1.heightFields[0][10] = -100; Level1.heightFields[0][11] = -110; Level1.heightFields[0][12] = -105; Level1.heightFields[0][13] = -105; Level1.heightFields[0][14] = -105; Level1.heightFields[0][15] = -105; Level1.heightFields[0][16] = -105; Level1.heightFields[0][17] = -105; Level1.heightFields[0][18] = -100; Level1.heightFields[0][19] = -90; Level1.heightFields[0][20] = -110; Level1.heightFields[0][21] = -110; Level1.heightFields[0][22] = -110; Level1.heightFields[0][23] = -115; Level1.heightFields[0][24] = -120; Level1.heightFields[0][25] = -115; Level1.heightFields[0][26] = -115; Level1.heightFields[0][27] = -115; Level1.heightFields[0][28] = -120; Level1.heightFields[0][29] = -115; Level1.heightFields[0][30] = -110; Level1.heightFields[0][31] = -105; Level1.heightFields[0][32] = -100; Level1.heightFields[0][33] = -105; Level1.heightFields[0][34] = -105; Level1.heightFields[0][35] = -100; Level1.heightFields[0][36] = -95; Level1.heightFields[0][37] = -90; Level1.heightFields[0][38] = -95; Level1.heightFields[0][39] = -105; Level1.heightFields[1][0] = -95; Level1.heightFields[1][1] = 0; Level1.heightFields[1][2] = 0; Level1.heightFields[1][3] = 0; Level1.heightFields[1][4] = 0; Level1.heightFields[1][5] = 0; Level1.heightFields[1][6] = 0; Level1.heightFields[1][7] = 0; Level1.heightFields[1][8] = 0; Level1.heightFields[1][9] = 0; Level1.heightFields[1][10] = 0; Level1.heightFields[1][11] = 0; Level1.heightFields[1][12] = 0; Level1.heightFields[1][13] = 0; Level1.heightFields[1][14] = 0; Level1.heightFields[1][15] = 0; Level1.heightFields[1][16] = 0; Level1.heightFields[1][17] = 0; Level1.heightFields[1][18] = 0; Level1.heightFields[1][19] = 0; Level1.heightFields[1][20] = 0; Level1.heightFields[1][21] = 0; Level1.heightFields[1][22] = 0; Level1.heightFields[1][23] = 0; Level1.heightFields[1][24] = 0; Level1.heightFields[1][25] = 0; Level1.heightFields[1][26] = 0; Level1.heightFields[1][27] = 0; Level1.heightFields[1][28] = 0; Level1.heightFields[1][29] = 0; Level1.heightFields[1][30] = 0; Level1.heightFields[1][31] = 0; Level1.heightFields[1][32] = 0; Level1.heightFields[1][33] = 0; Level1.heightFields[1][34] = 0; Level1.heightFields[1][35] = 0; Level1.heightFields[1][36] = 0; Level1.heightFields[1][37] = 0; Level1.heightFields[1][38] = 0; Level1.heightFields[1][39] = -105; Level1.heightFields[2][0] = -100; Level1.heightFields[2][1] = 0; Level1.heightFields[2][2] = 0; Level1.heightFields[2][3] = 0; Level1.heightFields[2][4] = 0; Level1.heightFields[2][5] = -35; Level1.heightFields[2][6] = -30; Level1.heightFields[2][7] = -10; Level1.heightFields[2][8] = 0; Level1.heightFields[2][9] = 0; Level1.heightFields[2][10] = 0; Level1.heightFields[2][11] = 0; Level1.heightFields[2][12] = 0; Level1.heightFields[2][13] = 0; Level1.heightFields[2][14] = 0; Level1.heightFields[2][15] = 0; Level1.heightFields[2][16] = 0; Level1.heightFields[2][17] = 0; Level1.heightFields[2][18] = 0; Level1.heightFields[2][19] = 0; Level1.heightFields[2][20] = 0; Level1.heightFields[2][21] = 0; Level1.heightFields[2][22] = 0; Level1.heightFields[2][23] = 0; Level1.heightFields[2][24] = 0; Level1.heightFields[2][25] = 0; Level1.heightFields[2][26] = 0; Level1.heightFields[2][27] = 0; Level1.heightFields[2][28] = 0; Level1.heightFields[2][29] = 0; Level1.heightFields[2][30] = 0; Level1.heightFields[2][31] = 0; Level1.heightFields[2][32] = 0; Level1.heightFields[2][33] = 0; Level1.heightFields[2][34] = -15; Level1.heightFields[2][35] = -15; Level1.heightFields[2][36] = -20; Level1.heightFields[2][37] = -20; Level1.heightFields[2][38] = 0; Level1.heightFields[2][39] = -95; Level1.heightFields[3][0] = -105; Level1.heightFields[3][1] = 0; Level1.heightFields[3][2] = 0; Level1.heightFields[3][3] = -55; Level1.heightFields[3][4] = -30; Level1.heightFields[3][5] = -25; Level1.heightFields[3][6] = 10; Level1.heightFields[3][7] = 10; Level1.heightFields[3][8] = 15; Level1.heightFields[3][9] = 10; Level1.heightFields[3][10] = 10; Level1.heightFields[3][11] = 15; Level1.heightFields[3][12] = 15; Level1.heightFields[3][13] = 15; Level1.heightFields[3][14] = 15; Level1.heightFields[3][15] = 10; Level1.heightFields[3][16] = 5; Level1.heightFields[3][17] = 5; Level1.heightFields[3][18] = 10; Level1.heightFields[3][19] = 5; Level1.heightFields[3][20] = 10; Level1.heightFields[3][21] = 10; Level1.heightFields[3][22] = 10; Level1.heightFields[3][23] = 5; Level1.heightFields[3][24] = 5; Level1.heightFields[3][25] = 5; Level1.heightFields[3][26] = 5; Level1.heightFields[3][27] = 5; Level1.heightFields[3][28] = 5; Level1.heightFields[3][29] = 5; Level1.heightFields[3][30] = 5; Level1.heightFields[3][31] = 10; Level1.heightFields[3][32] = 5; Level1.heightFields[3][33] = 0; Level1.heightFields[3][34] = 0; Level1.heightFields[3][35] = 0; Level1.heightFields[3][36] = -10; Level1.heightFields[3][37] = -20; Level1.heightFields[3][38] = 0; Level1.heightFields[3][39] = -105; Level1.heightFields[4][0] = -105; Level1.heightFields[4][1] = 0; Level1.heightFields[4][2] = 0; Level1.heightFields[4][3] = -45; Level1.heightFields[4][4] = -20; Level1.heightFields[4][5] = 15; Level1.heightFields[4][6] = 15; Level1.heightFields[4][7] = 15; Level1.heightFields[4][8] = 15; Level1.heightFields[4][9] = 15; Level1.heightFields[4][10] = 15; Level1.heightFields[4][11] = 15; Level1.heightFields[4][12] = 15; Level1.heightFields[4][13] = 15; Level1.heightFields[4][14] = 15; Level1.heightFields[4][15] = 15; Level1.heightFields[4][16] = 15; Level1.heightFields[4][17] = 15; Level1.heightFields[4][18] = 15; Level1.heightFields[4][19] = 10; Level1.heightFields[4][20] = 10; Level1.heightFields[4][21] = 10; Level1.heightFields[4][22] = 10; Level1.heightFields[4][23] = 10; Level1.heightFields[4][24] = 10; Level1.heightFields[4][25] = 10; Level1.heightFields[4][26] = 10; Level1.heightFields[4][27] = 5; Level1.heightFields[4][28] = 5; Level1.heightFields[4][29] = 10; Level1.heightFields[4][30] = 5; Level1.heightFields[4][31] = 10; Level1.heightFields[4][32] = 5; Level1.heightFields[4][33] = 10; Level1.heightFields[4][34] = 10; Level1.heightFields[4][35] = 5; Level1.heightFields[4][36] = 0; Level1.heightFields[4][37] = -15; Level1.heightFields[4][38] = 0; Level1.heightFields[4][39] = -105; Level1.heightFields[5][0] = -105; Level1.heightFields[5][1] = 0; Level1.heightFields[5][2] = 0; Level1.heightFields[5][3] = -40; Level1.heightFields[5][4] = -20; Level1.heightFields[5][5] = 15; Level1.heightFields[5][6] = 15; Level1.heightFields[5][7] = 15; Level1.heightFields[5][8] = 10; Level1.heightFields[5][9] = 10; Level1.heightFields[5][10] = 10; Level1.heightFields[5][11] = 15; Level1.heightFields[5][12] = 15; Level1.heightFields[5][13] = 15; Level1.heightFields[5][14] = 15; Level1.heightFields[5][15] = 15; Level1.heightFields[5][16] = 15; Level1.heightFields[5][17] = 15; Level1.heightFields[5][18] = 15; Level1.heightFields[5][19] = 10; Level1.heightFields[5][20] = 10; Level1.heightFields[5][21] = 10; Level1.heightFields[5][22] = 10; Level1.heightFields[5][23] = 10; Level1.heightFields[5][24] = 10; Level1.heightFields[5][25] = 10; Level1.heightFields[5][26] = 10; Level1.heightFields[5][27] = 5; Level1.heightFields[5][28] = 10; Level1.heightFields[5][29] = 5; Level1.heightFields[5][30] = 10; Level1.heightFields[5][31] = 10; Level1.heightFields[5][32] = 10; Level1.heightFields[5][33] = 10; Level1.heightFields[5][34] = 10; Level1.heightFields[5][35] = 10; Level1.heightFields[5][36] = 0; Level1.heightFields[5][37] = -15; Level1.heightFields[5][38] = 0; Level1.heightFields[5][39] = -100; Level1.heightFields[6][0] = -100; Level1.heightFields[6][1] = 0; Level1.heightFields[6][2] = 0; Level1.heightFields[6][3] = -40; Level1.heightFields[6][4] = -20; Level1.heightFields[6][5] = 15; Level1.heightFields[6][6] = 15; Level1.heightFields[6][7] = 10; Level1.heightFields[6][8] = 0; Level1.heightFields[6][9] = -25; Level1.heightFields[6][10] = -20; Level1.heightFields[6][11] = -15; Level1.heightFields[6][12] = -5; Level1.heightFields[6][13] = 0; Level1.heightFields[6][14] = 0; Level1.heightFields[6][15] = 0; Level1.heightFields[6][16] = 0; Level1.heightFields[6][17] = 0; Level1.heightFields[6][18] = 0; Level1.heightFields[6][19] = 0; Level1.heightFields[6][20] = 0; Level1.heightFields[6][21] = 0; Level1.heightFields[6][22] = 0; Level1.heightFields[6][23] = 0; Level1.heightFields[6][24] = 0; Level1.heightFields[6][25] = 0; Level1.heightFields[6][26] = 0; Level1.heightFields[6][27] = 0; Level1.heightFields[6][28] = 0; Level1.heightFields[6][29] = 0; Level1.heightFields[6][30] = 0; Level1.heightFields[6][31] = 0; Level1.heightFields[6][32] = 0; Level1.heightFields[6][33] = 10; Level1.heightFields[6][34] = 10; Level1.heightFields[6][35] = 10; Level1.heightFields[6][36] = 5; Level1.heightFields[6][37] = -10; Level1.heightFields[6][38] = 0; Level1.heightFields[6][39] = -100; Level1.heightFields[7][0] = -100; Level1.heightFields[7][1] = 0; Level1.heightFields[7][2] = 0; Level1.heightFields[7][3] = -45; Level1.heightFields[7][4] = -10; Level1.heightFields[7][5] = 10; Level1.heightFields[7][6] = 10; Level1.heightFields[7][7] = 10; Level1.heightFields[7][8] = -10; Level1.heightFields[7][9] = -25; Level1.heightFields[7][10] = -35; Level1.heightFields[7][11] = -35; Level1.heightFields[7][12] = -35; Level1.heightFields[7][13] = -15; Level1.heightFields[7][14] = 0; Level1.heightFields[7][15] = 0; Level1.heightFields[7][16] = 0; Level1.heightFields[7][17] = 0; Level1.heightFields[7][18] = 0; Level1.heightFields[7][19] = 0; Level1.heightFields[7][20] = 0; Level1.heightFields[7][21] = 0; Level1.heightFields[7][22] = 0; Level1.heightFields[7][23] = 0; Level1.heightFields[7][24] = 0; Level1.heightFields[7][25] = 0; Level1.heightFields[7][26] = 0; Level1.heightFields[7][27] = 0; Level1.heightFields[7][28] = 0; Level1.heightFields[7][29] = 0; Level1.heightFields[7][30] = 0; Level1.heightFields[7][31] = 0; Level1.heightFields[7][32] = 0; Level1.heightFields[7][33] = 0; Level1.heightFields[7][34] = 10; Level1.heightFields[7][35] = 10; Level1.heightFields[7][36] = 10; Level1.heightFields[7][37] = 0; Level1.heightFields[7][38] = 0; Level1.heightFields[7][39] = -100; Level1.heightFields[8][0] = -100; Level1.heightFields[8][1] = 0; Level1.heightFields[8][2] = 0; Level1.heightFields[8][3] = -45; Level1.heightFields[8][4] = -25; Level1.heightFields[8][5] = 10; Level1.heightFields[8][6] = 10; Level1.heightFields[8][7] = 10; Level1.heightFields[8][8] = -20; Level1.heightFields[8][9] = -30; Level1.heightFields[8][10] = -25; Level1.heightFields[8][11] = -60; Level1.heightFields[8][12] = -30; Level1.heightFields[8][13] = -15; Level1.heightFields[8][14] = 0; Level1.heightFields[8][15] = 0; Level1.heightFields[8][16] = 0; Level1.heightFields[8][17] = 0; Level1.heightFields[8][18] = 0; Level1.heightFields[8][19] = 0; Level1.heightFields[8][20] = 0; Level1.heightFields[8][21] = 0; Level1.heightFields[8][22] = 0; Level1.heightFields[8][23] = 0; Level1.heightFields[8][24] = 0; Level1.heightFields[8][25] = 0; Level1.heightFields[8][26] = 0; Level1.heightFields[8][27] = 0; Level1.heightFields[8][28] = 0; Level1.heightFields[8][29] = 0; Level1.heightFields[8][30] = 0; Level1.heightFields[8][31] = 0; Level1.heightFields[8][32] = 0; Level1.heightFields[8][33] = 0; Level1.heightFields[8][34] = 0; Level1.heightFields[8][35] = 10; Level1.heightFields[8][36] = 5; Level1.heightFields[8][37] = 0; Level1.heightFields[8][38] = 0; Level1.heightFields[8][39] = -105; Level1.heightFields[9][0] = -95; Level1.heightFields[9][1] = 0; Level1.heightFields[9][2] = 0; Level1.heightFields[9][3] = -40; Level1.heightFields[9][4] = -20; Level1.heightFields[9][5] = 10; Level1.heightFields[9][6] = 10; Level1.heightFields[9][7] = 10; Level1.heightFields[9][8] = 5; Level1.heightFields[9][9] = -10; Level1.heightFields[9][10] = -25; Level1.heightFields[9][11] = -50; Level1.heightFields[9][12] = -25; Level1.heightFields[9][13] = -15; Level1.heightFields[9][14] = 0; Level1.heightFields[9][15] = 0; Level1.heightFields[9][16] = 0; Level1.heightFields[9][17] = 0; Level1.heightFields[9][18] = 0; Level1.heightFields[9][19] = 0; Level1.heightFields[9][20] = 0; Level1.heightFields[9][21] = 0; Level1.heightFields[9][22] = 0; Level1.heightFields[9][23] = 0; Level1.heightFields[9][24] = 0; Level1.heightFields[9][25] = 0; Level1.heightFields[9][26] = 0; Level1.heightFields[9][27] = 0; Level1.heightFields[9][28] = 0; Level1.heightFields[9][29] = 0; Level1.heightFields[9][30] = 0; Level1.heightFields[9][31] = 0; Level1.heightFields[9][32] = 0; Level1.heightFields[9][33] = 0; Level1.heightFields[9][34] = 0; Level1.heightFields[9][35] = 10; Level1.heightFields[9][36] = 10; Level1.heightFields[9][37] = 0; Level1.heightFields[9][38] = 0; Level1.heightFields[9][39] = -90; Level1.heightFields[10][0] = -95; Level1.heightFields[10][1] = 0; Level1.heightFields[10][2] = 0; Level1.heightFields[10][3] = -55; Level1.heightFields[10][4] = -35; Level1.heightFields[10][5] = 0; Level1.heightFields[10][6] = 10; Level1.heightFields[10][7] = 10; Level1.heightFields[10][8] = 5; Level1.heightFields[10][9] = 0; Level1.heightFields[10][10] = -15; Level1.heightFields[10][11] = -40; Level1.heightFields[10][12] = -25; Level1.heightFields[10][13] = -15; Level1.heightFields[10][14] = 0; Level1.heightFields[10][15] = 0; Level1.heightFields[10][16] = 0; Level1.heightFields[10][17] = 0; Level1.heightFields[10][18] = 0; Level1.heightFields[10][19] = 0; Level1.heightFields[10][20] = 0; Level1.heightFields[10][21] = 0; Level1.heightFields[10][22] = 0; Level1.heightFields[10][23] = 0; Level1.heightFields[10][24] = 0; Level1.heightFields[10][25] = 0; Level1.heightFields[10][26] = 0; Level1.heightFields[10][27] = 0; Level1.heightFields[10][28] = 0; Level1.heightFields[10][29] = 0; Level1.heightFields[10][30] = 0; Level1.heightFields[10][31] = 0; Level1.heightFields[10][32] = 0; Level1.heightFields[10][33] = 0; Level1.heightFields[10][34] = 0; Level1.heightFields[10][35] = 10; Level1.heightFields[10][36] = 10; Level1.heightFields[10][37] = 0; Level1.heightFields[10][38] = 0; Level1.heightFields[10][39] = -125; Level1.heightFields[11][0] = -115; Level1.heightFields[11][1] = 0; Level1.heightFields[11][2] = 0; Level1.heightFields[11][3] = -65; Level1.heightFields[11][4] = -60; Level1.heightFields[11][5] = -20; Level1.heightFields[11][6] = 0; Level1.heightFields[11][7] = 10; Level1.heightFields[11][8] = 10; Level1.heightFields[11][9] = 5; Level1.heightFields[11][10] = -5; Level1.heightFields[11][11] = -20; Level1.heightFields[11][12] = -25; Level1.heightFields[11][13] = -10; Level1.heightFields[11][14] = -10; Level1.heightFields[11][15] = -5; Level1.heightFields[11][16] = 0; Level1.heightFields[11][17] = 0; Level1.heightFields[11][18] = 0; Level1.heightFields[11][19] = 0; Level1.heightFields[11][20] = 0; Level1.heightFields[11][21] = 0; Level1.heightFields[11][22] = 0; Level1.heightFields[11][23] = 0; Level1.heightFields[11][24] = 0; Level1.heightFields[11][25] = 0; Level1.heightFields[11][26] = 0; Level1.heightFields[11][27] = 0; Level1.heightFields[11][28] = 0; Level1.heightFields[11][29] = 0; Level1.heightFields[11][30] = 0; Level1.heightFields[11][31] = 0; Level1.heightFields[11][32] = 0; Level1.heightFields[11][33] = 0; Level1.heightFields[11][34] = 0; Level1.heightFields[11][35] = 10; Level1.heightFields[11][36] = 10; Level1.heightFields[11][37] = 0; Level1.heightFields[11][38] = 0; Level1.heightFields[11][39] = -105; Level1.heightFields[12][0] = -105; Level1.heightFields[12][1] = 0; Level1.heightFields[12][2] = 0; Level1.heightFields[12][3] = 0; Level1.heightFields[12][4] = -65; Level1.heightFields[12][5] = -30; Level1.heightFields[12][6] = -15; Level1.heightFields[12][7] = 5; Level1.heightFields[12][8] = 10; Level1.heightFields[12][9] = 10; Level1.heightFields[12][10] = 5; Level1.heightFields[12][11] = -10; Level1.heightFields[12][12] = 0; Level1.heightFields[12][13] = -15; Level1.heightFields[12][14] = -15; Level1.heightFields[12][15] = -20; Level1.heightFields[12][16] = -10; Level1.heightFields[12][17] = -5; Level1.heightFields[12][18] = -15; Level1.heightFields[12][19] = -15; Level1.heightFields[12][20] = -15; Level1.heightFields[12][21] = -10; Level1.heightFields[12][22] = -10; Level1.heightFields[12][23] = -10; Level1.heightFields[12][24] = -10; Level1.heightFields[12][25] = -15; Level1.heightFields[12][26] = 0; Level1.heightFields[12][27] = 0; Level1.heightFields[12][28] = 0; Level1.heightFields[12][29] = 0; Level1.heightFields[12][30] = 0; Level1.heightFields[12][31] = 0; Level1.heightFields[12][32] = 0; Level1.heightFields[12][33] = 0; Level1.heightFields[12][34] = 0; Level1.heightFields[12][35] = 10; Level1.heightFields[12][36] = 10; Level1.heightFields[12][37] = 0; Level1.heightFields[12][38] = 0; Level1.heightFields[12][39] = -115; Level1.heightFields[13][0] = -110; Level1.heightFields[13][1] = 0; Level1.heightFields[13][2] = 0; Level1.heightFields[13][3] = 0; Level1.heightFields[13][4] = -60; Level1.heightFields[13][5] = -30; Level1.heightFields[13][6] = -15; Level1.heightFields[13][7] = 0; Level1.heightFields[13][8] = 5; Level1.heightFields[13][9] = 10; Level1.heightFields[13][10] = 10; Level1.heightFields[13][11] = 10; Level1.heightFields[13][12] = 10; Level1.heightFields[13][13] = 5; Level1.heightFields[13][14] = 5; Level1.heightFields[13][15] = 10; Level1.heightFields[13][16] = 10; Level1.heightFields[13][17] = 10; Level1.heightFields[13][18] = 10; Level1.heightFields[13][19] = 10; Level1.heightFields[13][20] = 10; Level1.heightFields[13][21] = 10; Level1.heightFields[13][22] = 10; Level1.heightFields[13][23] = 10; Level1.heightFields[13][24] = 5; Level1.heightFields[13][25] = -10; Level1.heightFields[13][26] = -25; Level1.heightFields[13][27] = 0; Level1.heightFields[13][28] = 0; Level1.heightFields[13][29] = 0; Level1.heightFields[13][30] = 0; Level1.heightFields[13][31] = 0; Level1.heightFields[13][32] = 0; Level1.heightFields[13][33] = 0; Level1.heightFields[13][34] = 0; Level1.heightFields[13][35] = 10; Level1.heightFields[13][36] = 5; Level1.heightFields[13][37] = 0; Level1.heightFields[13][38] = 0; Level1.heightFields[13][39] = -115; Level1.heightFields[14][0] = -105; Level1.heightFields[14][1] = 0; Level1.heightFields[14][2] = 0; Level1.heightFields[14][3] = 0; Level1.heightFields[14][4] = 0; Level1.heightFields[14][5] = -40; Level1.heightFields[14][6] = -35; Level1.heightFields[14][7] = -15; Level1.heightFields[14][8] = 0; Level1.heightFields[14][9] = 10; Level1.heightFields[14][10] = 10; Level1.heightFields[14][11] = 10; Level1.heightFields[14][12] = 10; Level1.heightFields[14][13] = 10; Level1.heightFields[14][14] = 10; Level1.heightFields[14][15] = 15; Level1.heightFields[14][16] = 10; Level1.heightFields[14][17] = 15; Level1.heightFields[14][18] = 10; Level1.heightFields[14][19] = 15; Level1.heightFields[14][20] = 20; Level1.heightFields[14][21] = 15; Level1.heightFields[14][22] = 15; Level1.heightFields[14][23] = 10; Level1.heightFields[14][24] = 10; Level1.heightFields[14][25] = 0; Level1.heightFields[14][26] = -25; Level1.heightFields[14][27] = -10; Level1.heightFields[14][28] = 0; Level1.heightFields[14][29] = 0; Level1.heightFields[14][30] = 0; Level1.heightFields[14][31] = 0; Level1.heightFields[14][32] = 0; Level1.heightFields[14][33] = 0; Level1.heightFields[14][34] = 0; Level1.heightFields[14][35] = 10; Level1.heightFields[14][36] = 5; Level1.heightFields[14][37] = 0; Level1.heightFields[14][38] = 0; Level1.heightFields[14][39] = -110; Level1.heightFields[15][0] = -105; Level1.heightFields[15][1] = 0; Level1.heightFields[15][2] = 0; Level1.heightFields[15][3] = 0; Level1.heightFields[15][4] = 0; Level1.heightFields[15][5] = 0; Level1.heightFields[15][6] = -40; Level1.heightFields[15][7] = -25; Level1.heightFields[15][8] = -25; Level1.heightFields[15][9] = 0; Level1.heightFields[15][10] = 0; Level1.heightFields[15][11] = 0; Level1.heightFields[15][12] = 0; Level1.heightFields[15][13] = 0; Level1.heightFields[15][14] = 0; Level1.heightFields[15][15] = 0; Level1.heightFields[15][16] = 0; Level1.heightFields[15][17] = 0; Level1.heightFields[15][18] = 0; Level1.heightFields[15][19] = 0; Level1.heightFields[15][20] = 0; Level1.heightFields[15][21] = 15; Level1.heightFields[15][22] = 15; Level1.heightFields[15][23] = 15; Level1.heightFields[15][24] = 10; Level1.heightFields[15][25] = 10; Level1.heightFields[15][26] = -25; Level1.heightFields[15][27] = -15; Level1.heightFields[15][28] = 0; Level1.heightFields[15][29] = 0; Level1.heightFields[15][30] = 0; Level1.heightFields[15][31] = 0; Level1.heightFields[15][32] = 0; Level1.heightFields[15][33] = 0; Level1.heightFields[15][34] = 0; Level1.heightFields[15][35] = 5; Level1.heightFields[15][36] = 10; Level1.heightFields[15][37] = 0; Level1.heightFields[15][38] = 0; Level1.heightFields[15][39] = -115; Level1.heightFields[16][0] = -105; Level1.heightFields[16][1] = 0; Level1.heightFields[16][2] = 0; Level1.heightFields[16][3] = 0; Level1.heightFields[16][4] = 0; Level1.heightFields[16][5] = 0; Level1.heightFields[16][6] = -15; Level1.heightFields[16][7] = -35; Level1.heightFields[16][8] = -35; Level1.heightFields[16][9] = -30; Level1.heightFields[16][10] = -35; Level1.heightFields[16][11] = -30; Level1.heightFields[16][12] = -30; Level1.heightFields[16][13] = -25; Level1.heightFields[16][14] = -25; Level1.heightFields[16][15] = -20; Level1.heightFields[16][16] = -15; Level1.heightFields[16][17] = -20; Level1.heightFields[16][18] = -15; Level1.heightFields[16][19] = -20; Level1.heightFields[16][20] = -15; Level1.heightFields[16][21] = 0; Level1.heightFields[16][22] = 0; Level1.heightFields[16][23] = 10; Level1.heightFields[16][24] = 10; Level1.heightFields[16][25] = 10; Level1.heightFields[16][26] = -20; Level1.heightFields[16][27] = 0; Level1.heightFields[16][28] = 0; Level1.heightFields[16][29] = 0; Level1.heightFields[16][30] = 0; Level1.heightFields[16][31] = 0; Level1.heightFields[16][32] = 0; Level1.heightFields[16][33] = 0; Level1.heightFields[16][34] = 0; Level1.heightFields[16][35] = 15; Level1.heightFields[16][36] = 10; Level1.heightFields[16][37] = 0; Level1.heightFields[16][38] = 0; Level1.heightFields[16][39] = -110; Level1.heightFields[17][0] = -105; Level1.heightFields[17][1] = 0; Level1.heightFields[17][2] = 0; Level1.heightFields[17][3] = 0; Level1.heightFields[17][4] = 0; Level1.heightFields[17][5] = 0; Level1.heightFields[17][6] = 0; Level1.heightFields[17][7] = 0; Level1.heightFields[17][8] = 0; Level1.heightFields[17][9] = 0; Level1.heightFields[17][10] = 0; Level1.heightFields[17][11] = 0; Level1.heightFields[17][12] = 0; Level1.heightFields[17][13] = 0; Level1.heightFields[17][14] = 0; Level1.heightFields[17][15] = 0; Level1.heightFields[17][16] = 0; Level1.heightFields[17][17] = 0; Level1.heightFields[17][18] = 0; Level1.heightFields[17][19] = 0; Level1.heightFields[17][20] = -20; Level1.heightFields[17][21] = -25; Level1.heightFields[17][22] = 0; Level1.heightFields[17][23] = 10; Level1.heightFields[17][24] = 15; Level1.heightFields[17][25] = 10; Level1.heightFields[17][26] = -15; Level1.heightFields[17][27] = 0; Level1.heightFields[17][28] = 0; Level1.heightFields[17][29] = 0; Level1.heightFields[17][30] = 0; Level1.heightFields[17][31] = 0; Level1.heightFields[17][32] = 0; Level1.heightFields[17][33] = 0; Level1.heightFields[17][34] = 0; Level1.heightFields[17][35] = 20; Level1.heightFields[17][36] = 15; Level1.heightFields[17][37] = 0; Level1.heightFields[17][38] = 0; Level1.heightFields[17][39] = -115; Level1.heightFields[18][0] = -120; Level1.heightFields[18][1] = 0; Level1.heightFields[18][2] = 0; Level1.heightFields[18][3] = 0; Level1.heightFields[18][4] = 0; Level1.heightFields[18][5] = 0; Level1.heightFields[18][6] = 0; Level1.heightFields[18][7] = 0; Level1.heightFields[18][8] = 0; Level1.heightFields[18][9] = 0; Level1.heightFields[18][10] = 0; Level1.heightFields[18][11] = 0; Level1.heightFields[18][12] = 0; Level1.heightFields[18][13] = 0; Level1.heightFields[18][14] = 0; Level1.heightFields[18][15] = 0; Level1.heightFields[18][16] = 0; Level1.heightFields[18][17] = 0; Level1.heightFields[18][18] = 0; Level1.heightFields[18][19] = Level1.heightFields[18][20] = -20; Level1.heightFields[18][21] = -15; Level1.heightFields[18][22] = 0; Level1.heightFields[18][23] = 10; Level1.heightFields[18][24] = 15; Level1.heightFields[18][25] = 10; Level1.heightFields[18][26] = -15; Level1.heightFields[18][27] = 0; Level1.heightFields[18][28] = 0; Level1.heightFields[18][29] = 0; Level1.heightFields[18][30] = 0; Level1.heightFields[18][31] = 0; Level1.heightFields[18][32] = 0; Level1.heightFields[18][33] = 0; Level1.heightFields[18][34] = 0; Level1.heightFields[18][35] = 20; Level1.heightFields[18][36] = 20; Level1.heightFields[18][37] = 0; Level1.heightFields[18][38] = 0; Level1.heightFields[18][39] = -110; Level1.heightFields[19][0] = -110; Level1.heightFields[19][1] = 0; Level1.heightFields[19][2] = 0; Level1.heightFields[19][3] = 0; Level1.heightFields[19][4] = 0; Level1.heightFields[19][5] = 0; Level1.heightFields[19][6] = 0; Level1.heightFields[19][7] = 0; Level1.heightFields[19][8] = 0; Level1.heightFields[19][9] = 0; Level1.heightFields[19][10] = 0; Level1.heightFields[19][11] = 0; Level1.heightFields[19][12] = 0; Level1.heightFields[19][13] = 0; Level1.heightFields[19][14] = 0; Level1.heightFields[19][15] = 0; Level1.heightFields[19][16] = 0; Level1.heightFields[19][17] = 0; Level1.heightFields[19][18] = 0; Level1.heightFields[19][19] = 0; Level1.heightFields[19][20] = -25; Level1.heightFields[19][21] = -15; Level1.heightFields[19][22] = 0; Level1.heightFields[19][23] = 10; Level1.heightFields[19][24] = 10; Level1.heightFields[19][25] = 10; Level1.heightFields[19][26] = -20; Level1.heightFields[19][27] = 0; Level1.heightFields[19][28] = 0; Level1.heightFields[19][29] = 0; Level1.heightFields[19][30] = 0; Level1.heightFields[19][31] = 0; Level1.heightFields[19][32] = 0; Level1.heightFields[19][33] = 0; Level1.heightFields[19][34] = 0; Level1.heightFields[19][35] = 25; Level1.heightFields[19][36] = 25; Level1.heightFields[19][37] = 20; Level1.heightFields[19][38] = 0; Level1.heightFields[19][39] = -110; Level1.heightFields[20][0] = -115; Level1.heightFields[20][1] = 0; Level1.heightFields[20][2] = 0; Level1.heightFields[20][3] = 0; Level1.heightFields[20][4] = 0; Level1.heightFields[20][5] = 0; Level1.heightFields[20][6] = 0; Level1.heightFields[20][7] = 0; Level1.heightFields[20][8] = 0; Level1.heightFields[20][9] = 0; Level1.heightFields[20][10] = 0; Level1.heightFields[20][11] = 0; Level1.heightFields[20][12] = 0; Level1.heightFields[20][13] = 0; Level1.heightFields[20][14] = 0; Level1.heightFields[20][15] = 0; Level1.heightFields[20][16] = 0; Level1.heightFields[20][17] = 0; Level1.heightFields[20][18] = 0; Level1.heightFields[20][19] = 0; Level1.heightFields[20][20] = -30; Level1.heightFields[20][21] = -15; Level1.heightFields[20][22] = 0; Level1.heightFields[20][23] = 15; Level1.heightFields[20][24] = 10; Level1.heightFields[20][25] = 10; Level1.heightFields[20][26] = -25; Level1.heightFields[20][27] = 0; Level1.heightFields[20][28] = 0; Level1.heightFields[20][29] = 0; Level1.heightFields[20][30] = 0; Level1.heightFields[20][31] = 0; Level1.heightFields[20][32] = 0; Level1.heightFields[20][33] = 0; Level1.heightFields[20][34] = 0; Level1.heightFields[20][35] = 25; Level1.heightFields[20][36] = 20; Level1.heightFields[20][37] = 20; Level1.heightFields[20][38] = 0; Level1.heightFields[20][39] = -95; Level1.heightFields[21][0] = -110; Level1.heightFields[21][1] = 0; Level1.heightFields[21][2] = 0; Level1.heightFields[21][3] = 0; Level1.heightFields[21][4] = 0; Level1.heightFields[21][5] = 0; Level1.heightFields[21][6] = 0; Level1.heightFields[21][7] = 0; Level1.heightFields[21][8] = 0; Level1.heightFields[21][9] = 0; Level1.heightFields[21][10] = 0; Level1.heightFields[21][11] = 0; Level1.heightFields[21][12] = 0; Level1.heightFields[21][13] = 0; Level1.heightFields[21][14] = 0; Level1.heightFields[21][15] = 0; Level1.heightFields[21][16] = 0; Level1.heightFields[21][17] = 0; Level1.heightFields[21][18] = 0; Level1.heightFields[21][19] = 0; Level1.heightFields[21][20] = -25; Level1.heightFields[21][21] = -10; Level1.heightFields[21][22] = 0; Level1.heightFields[21][23] = 10; Level1.heightFields[21][24] = 10; Level1.heightFields[21][25] = 10; Level1.heightFields[21][26] = -25; Level1.heightFields[21][27] = 0; Level1.heightFields[21][28] = 0; Level1.heightFields[21][29] = 0; Level1.heightFields[21][30] = 0; Level1.heightFields[21][31] = 0; Level1.heightFields[21][32] = 0; Level1.heightFields[21][33] = 0; Level1.heightFields[21][34] = 0; Level1.heightFields[21][35] = 25; Level1.heightFields[21][36] = 20; Level1.heightFields[21][37] = 20; Level1.heightFields[21][38] = 0; Level1.heightFields[21][39] = -95; Level1.heightFields[22][0] = -115; Level1.heightFields[22][1] = 0; Level1.heightFields[22][2] = 0; Level1.heightFields[22][3] = 0; Level1.heightFields[22][4] = 0; Level1.heightFields[22][5] = 0; Level1.heightFields[22][6] = 0; Level1.heightFields[22][7] = 0; Level1.heightFields[22][8] = 0; Level1.heightFields[22][9] = 0; Level1.heightFields[22][10] = 0; Level1.heightFields[22][11] = 0; Level1.heightFields[22][12] = 0; Level1.heightFields[22][13] = 0; Level1.heightFields[22][14] = 0; Level1.heightFields[22][15] = 0; Level1.heightFields[22][16] = 0; Level1.heightFields[22][17] = 0; Level1.heightFields[22][18] = 0; Level1.heightFields[22][19] = -20; Level1.heightFields[22][20] = -20; Level1.heightFields[22][21] = -10; Level1.heightFields[22][22] = 10; Level1.heightFields[22][23] = 10; Level1.heightFields[22][24] = 5; Level1.heightFields[22][25] = 10; Level1.heightFields[22][26] = -25; Level1.heightFields[22][27] = 0; Level1.heightFields[22][28] = 0; Level1.heightFields[22][29] = 0; Level1.heightFields[22][30] = 0; Level1.heightFields[22][31] = 0; Level1.heightFields[22][32] = 0; Level1.heightFields[22][33] = 0; Level1.heightFields[22][34] = 0; Level1.heightFields[22][35] = 25; Level1.heightFields[22][36] = 25; Level1.heightFields[22][37] = 20; Level1.heightFields[22][38] = 10; Level1.heightFields[22][39] = -95; Level1.heightFields[23][0] = -115; Level1.heightFields[23][1] = 0; Level1.heightFields[23][2] = 0; Level1.heightFields[23][3] = 0; Level1.heightFields[23][4] = -40; Level1.heightFields[23][5] = -25; Level1.heightFields[23][6] = -20; Level1.heightFields[23][7] = -15; Level1.heightFields[23][8] = -15; Level1.heightFields[23][9] = -20; Level1.heightFields[23][10] = -15; Level1.heightFields[23][11] = -15; Level1.heightFields[23][12] = -15; Level1.heightFields[23][13] = -15; Level1.heightFields[23][14] = -20; Level1.heightFields[23][15] = -15; Level1.heightFields[23][16] = -20; Level1.heightFields[23][17] = -20; Level1.heightFields[23][18] = -20; Level1.heightFields[23][19] = -20; Level1.heightFields[23][20] = -10; Level1.heightFields[23][21] = 5; Level1.heightFields[23][22] = 10; Level1.heightFields[23][23] = 5; Level1.heightFields[23][24] = 10; Level1.heightFields[23][25] = 0; Level1.heightFields[23][26] = -25; Level1.heightFields[23][27] = -15; Level1.heightFields[23][28] = -10; Level1.heightFields[23][29] = 0; Level1.heightFields[23][30] = 0; Level1.heightFields[23][31] = 0; Level1.heightFields[23][32] = 0; Level1.heightFields[23][33] = 0; Level1.heightFields[23][34] = 0; Level1.heightFields[23][35] = 20; Level1.heightFields[23][36] = 20; Level1.heightFields[23][37] = 20; Level1.heightFields[23][38] = 0; Level1.heightFields[23][39] = -100; Level1.heightFields[24][0] = -115; Level1.heightFields[24][1] = 0; Level1.heightFields[24][2] = -60; Level1.heightFields[24][3] = -50; Level1.heightFields[24][4] = -30; Level1.heightFields[24][5] = -15; Level1.heightFields[24][6] = -10; Level1.heightFields[24][7] = 0; Level1.heightFields[24][8] = 0; Level1.heightFields[24][9] = 0; Level1.heightFields[24][10] = 0; Level1.heightFields[24][11] = 0; Level1.heightFields[24][12] = 5; Level1.heightFields[24][13] = 5; Level1.heightFields[24][14] = 5; Level1.heightFields[24][15] = 5; Level1.heightFields[24][16] = 5; Level1.heightFields[24][17] = 5; Level1.heightFields[24][18] = 0; Level1.heightFields[24][19] = 5; Level1.heightFields[24][20] = 10; Level1.heightFields[24][21] = 10; Level1.heightFields[24][22] = 5; Level1.heightFields[24][23] = 5; Level1.heightFields[24][24] = 0; Level1.heightFields[24][25] = -15; Level1.heightFields[24][26] = -45; Level1.heightFields[24][27] = -20; Level1.heightFields[24][28] = -20; Level1.heightFields[24][29] = 0; Level1.heightFields[24][30] = 0; Level1.heightFields[24][31] = 0; Level1.heightFields[24][32] = 0; Level1.heightFields[24][33] = 0; Level1.heightFields[24][34] = 0; Level1.heightFields[24][35] = 15; Level1.heightFields[24][36] = 15; Level1.heightFields[24][37] = 0; Level1.heightFields[24][38] = 0; Level1.heightFields[24][39] = -105; Level1.heightFields[25][0] = -120; Level1.heightFields[25][1] = 0; Level1.heightFields[25][2] = -65; Level1.heightFields[25][3] = -40; Level1.heightFields[25][4] = -15; Level1.heightFields[25][5] = -10; Level1.heightFields[25][6] = 0; Level1.heightFields[25][7] = 5; Level1.heightFields[25][8] = 10; Level1.heightFields[25][9] = 10; Level1.heightFields[25][10] = 15; Level1.heightFields[25][11] = 15; Level1.heightFields[25][12] = 10; Level1.heightFields[25][13] = 10; Level1.heightFields[25][14] = 15; Level1.heightFields[25][15] = 10; Level1.heightFields[25][16] = 15; Level1.heightFields[25][17] = 15; Level1.heightFields[25][18] = 15; Level1.heightFields[25][19] = 10; Level1.heightFields[25][20] = 5; Level1.heightFields[25][21] = 5; Level1.heightFields[25][22] = 5; Level1.heightFields[25][23] = 5; Level1.heightFields[25][24] = 0; Level1.heightFields[25][25] = -30; Level1.heightFields[25][26] = -60; Level1.heightFields[25][27] = -35; Level1.heightFields[25][28] = -15; Level1.heightFields[25][29] = 0; Level1.heightFields[25][30] = 0; Level1.heightFields[25][31] = 0; Level1.heightFields[25][32] = 0; Level1.heightFields[25][33] = 0; Level1.heightFields[25][34] = 0; Level1.heightFields[25][35] = 10; Level1.heightFields[25][36] = 15; Level1.heightFields[25][37] = 10; Level1.heightFields[25][38] = 0; Level1.heightFields[25][39] = -110; Level1.heightFields[26][0] = -105; Level1.heightFields[26][1] = 0; Level1.heightFields[26][2] = -45; Level1.heightFields[26][3] = -20; Level1.heightFields[26][4] = -10; Level1.heightFields[26][5] = 5; Level1.heightFields[26][6] = 15; Level1.heightFields[26][7] = 15; Level1.heightFields[26][8] = 20; Level1.heightFields[26][9] = 15; Level1.heightFields[26][10] = 15; Level1.heightFields[26][11] = 15; Level1.heightFields[26][12] = 10; Level1.heightFields[26][13] = 10; Level1.heightFields[26][14] = 10; Level1.heightFields[26][15] = 10; Level1.heightFields[26][16] = 10; Level1.heightFields[26][17] = 0; Level1.heightFields[26][18] = 0; Level1.heightFields[26][19] = 0; Level1.heightFields[26][20] = 0; Level1.heightFields[26][21] = 0; Level1.heightFields[26][22] = 0; Level1.heightFields[26][23] = 0; Level1.heightFields[26][24] = -20; Level1.heightFields[26][25] = -35; Level1.heightFields[26][26] = -65; Level1.heightFields[26][27] = -30; Level1.heightFields[26][28] = -20; Level1.heightFields[26][29] = 0; Level1.heightFields[26][30] = 0; Level1.heightFields[26][31] = -10; Level1.heightFields[26][32] = -10; Level1.heightFields[26][33] = 0; Level1.heightFields[26][34] = 5; Level1.heightFields[26][35] = 10; Level1.heightFields[26][36] = 10; Level1.heightFields[26][37] = 10; Level1.heightFields[26][38] = 0; Level1.heightFields[26][39] = -100; Level1.heightFields[27][0] = -105; Level1.heightFields[27][1] = 0; Level1.heightFields[27][2] = -40; Level1.heightFields[27][3] = -15; Level1.heightFields[27][4] = 0; Level1.heightFields[27][5] = 15; Level1.heightFields[27][6] = 20; Level1.heightFields[27][7] = 20; Level1.heightFields[27][8] = 20; Level1.heightFields[27][9] = -10; Level1.heightFields[27][10] = -35; Level1.heightFields[27][11] = -30; Level1.heightFields[27][12] = -25; Level1.heightFields[27][13] = -20; Level1.heightFields[27][14] = -25; Level1.heightFields[27][15] = -30; Level1.heightFields[27][16] = -20; Level1.heightFields[27][17] = -25; Level1.heightFields[27][18] = -30; Level1.heightFields[27][19] = -25; Level1.heightFields[27][20] = -20; Level1.heightFields[27][21] = -20; Level1.heightFields[27][22] = -25; Level1.heightFields[27][23] = -35; Level1.heightFields[27][24] = -40; Level1.heightFields[27][25] = -50; Level1.heightFields[27][26] = -35; Level1.heightFields[27][27] = -25; Level1.heightFields[27][28] = -20; Level1.heightFields[27][29] = -10; Level1.heightFields[27][30] = -10; Level1.heightFields[27][31] = -15; Level1.heightFields[27][32] = 0; Level1.heightFields[27][33] = 10; Level1.heightFields[27][34] = 10; Level1.heightFields[27][35] = 15; Level1.heightFields[27][36] = 10; Level1.heightFields[27][37] = 5; Level1.heightFields[27][38] = 0; Level1.heightFields[27][39] = -95; Level1.heightFields[28][0] = -100; Level1.heightFields[28][1] = 0; Level1.heightFields[28][2] = -45; Level1.heightFields[28][3] = -10; Level1.heightFields[28][4] = 10; Level1.heightFields[28][5] = 15; Level1.heightFields[28][6] = 15; Level1.heightFields[28][7] = 15; Level1.heightFields[28][8] = 15; Level1.heightFields[28][9] = -60; Level1.heightFields[28][10] = -65; Level1.heightFields[28][11] = -70; Level1.heightFields[28][12] = -80; Level1.heightFields[28][13] = -75; Level1.heightFields[28][14] = -75; Level1.heightFields[28][15] = -65; Level1.heightFields[28][16] = -65; Level1.heightFields[28][17] = -85; Level1.heightFields[28][18] = -55; Level1.heightFields[28][19] = -50; Level1.heightFields[28][20] = -20; Level1.heightFields[28][21] = -30; Level1.heightFields[28][22] =40; Level1.heightFields[28][23] = -40; Level1.heightFields[28][24] = -40; Level1.heightFields[28][25] = -30; Level1.heightFields[28][26] = -30; Level1.heightFields[28][27] = -20; Level1.heightFields[28][28] = -15; Level1.heightFields[28][29] = -15; Level1.heightFields[28][30] = 0; Level1.heightFields[28][31] = 0; Level1.heightFields[28][32] = 10; Level1.heightFields[28][33] = 10; Level1.heightFields[28][34] = 10; Level1.heightFields[28][35] = 10; Level1.heightFields[28][36] = 10; Level1.heightFields[28][37] = -10; Level1.heightFields[28][38] = 0; Level1.heightFields[28][39] = -95; Level1.heightFields[29][0] = -115; Level1.heightFields[29][1] = 0; Level1.heightFields[29][2] = -50; Level1.heightFields[29][3] = -10; Level1.heightFields[29][4] = 5; Level1.heightFields[29][5] = 10; Level1.heightFields[29][6] = 10; Level1.heightFields[29][7] = 10; Level1.heightFields[29][8] = -85; Level1.heightFields[29][9] = -90; Level1.heightFields[29][10] = -100; Level1.heightFields[29][11] = -95; Level1.heightFields[29][12] = -90; Level1.heightFields[29][13] = -90; Level1.heightFields[29][14] = -95; Level1.heightFields[29][15] = -85; Level1.heightFields[29][16] = -70; Level1.heightFields[29][17] = -60; Level1.heightFields[29][18] = -40; Level1.heightFields[29][19] = -40; Level1.heightFields[29][20] = -30; Level1.heightFields[29][21] = -15; Level1.heightFields[29][22] = -30; Level1.heightFields[29][23] = -25; Level1.heightFields[29][24] = -35; Level1.heightFields[29][25] = -30; Level1.heightFields[29][26] = -15; Level1.heightFields[29][27] = 0; Level1.heightFields[29][28] = 0; Level1.heightFields[29][29] = 5; Level1.heightFields[29][30] = 15; Level1.heightFields[29][31] = 15; Level1.heightFields[29][32] = 10; Level1.heightFields[29][33] = 10; Level1.heightFields[29][34] = 5; Level1.heightFields[29][35] = 0; Level1.heightFields[29][36] = -5; Level1.heightFields[29][37] = -15; Level1.heightFields[29][38] = 0; Level1.heightFields[29][39] = -95; Level1.heightFields[30][0] = -100; Level1.heightFields[30][1] = 0; Level1.heightFields[30][2] = -50; Level1.heightFields[30][3] = -10; Level1.heightFields[30][4] = 10; Level1.heightFields[30][5] = 10; Level1.heightFields[30][6] = 10; Level1.heightFields[30][7] = 0; Level1.heightFields[30][8] = -85; Level1.heightFields[30][9] = -90; Level1.heightFields[30][10] = -100; Level1.heightFields[30][11] = -95; Level1.heightFields[30][12] = -90; Level1.heightFields[30][13] = -90; Level1.heightFields[30][14] = -75; Level1.heightFields[30][15] = -75; Level1.heightFields[30][16] = -60; Level1.heightFields[30][17] = -50; Level1.heightFields[30][18] = -40; Level1.heightFields[30][19] = -15; Level1.heightFields[30][20] = -20; Level1.heightFields[30][21] = -20; Level1.heightFields[30][22] = -30; Level1.heightFields[30][23] = -20; Level1.heightFields[30][24] = -20; Level1.heightFields[30][25] = -20; Level1.heightFields[30][26] = 0; Level1.heightFields[30][27] = 15; Level1.heightFields[30][28] = 10; Level1.heightFields[30][29] = 15; Level1.heightFields[30][30] = 15; Level1.heightFields[30][31] = 15; Level1.heightFields[30][32] = 10; Level1.heightFields[30][33] = 0; Level1.heightFields[30][34] = 0; Level1.heightFields[30][35] = 0; Level1.heightFields[30][36] = -20; Level1.heightFields[30][37] = -20; Level1.heightFields[30][38] = 0; Level1.heightFields[30][39] = -90; Level1.heightFields[31][0] = -95; Level1.heightFields[31][1] = 0; Level1.heightFields[31][2] = -45; Level1.heightFields[31][3] = -15; Level1.heightFields[31][4] = 10; Level1.heightFields[31][5] = 10; Level1.heightFields[31][6] = 15; Level1.heightFields[31][7] = 0; Level1.heightFields[31][8] = -70; Level1.heightFields[31][9] = -90; Level1.heightFields[31][10] = -80; Level1.heightFields[31][11] = -75; Level1.heightFields[31][12] = -65; Level1.heightFields[31][13] = -75; Level1.heightFields[31][14] = -75; Level1.heightFields[31][15] = -70; Level1.heightFields[31][16] = -75; Level1.heightFields[31][17] = -60; Level1.heightFields[31][18] = -50; Level1.heightFields[31][19] = -25; Level1.heightFields[31][20] = -15; Level1.heightFields[31][21] = -10; Level1.heightFields[31][22] = 0; Level1.heightFields[31][23] = 10; Level1.heightFields[31][24] = 10; Level1.heightFields[31][25] = 10; Level1.heightFields[31][26] = 10; Level1.heightFields[31][27] = 10; Level1.heightFields[31][28] = 15; Level1.heightFields[31][29] = 15; Level1.heightFields[31][30] = 15; Level1.heightFields[31][31] = 10; Level1.heightFields[31][32] = 0; Level1.heightFields[31][33] = -5; Level1.heightFields[31][34] = -15; Level1.heightFields[31][35] = -20; Level1.heightFields[31][36] = -30; Level1.heightFields[31][37] = 0; Level1.heightFields[31][38] = 0; Level1.heightFields[31][39] = -85; Level1.heightFields[32][0] = -110; Level1.heightFields[32][1] = 0; Level1.heightFields[32][2] = -50; Level1.heightFields[32][3] = -15; Level1.heightFields[32][4] = 10; Level1.heightFields[32][5] = 10; Level1.heightFields[32][6] = 10; Level1.heightFields[32][7] = 0; Level1.heightFields[32][8] = -80; Level1.heightFields[32][9] = -90; Level1.heightFields[32][10] = -100; Level1.heightFields[32][11] = -90; Level1.heightFields[32][12] = -100; Level1.heightFields[32][13] = -75; Level1.heightFields[32][14] = -70; Level1.heightFields[32][15] = -65; Level1.heightFields[32][16] = -60; Level1.heightFields[32][17] = -35; Level1.heightFields[32][18] = -30; Level1.heightFields[32][19] = -20; Level1.heightFields[32][20] = -10; Level1.heightFields[32][21] = 0; Level1.heightFields[32][22] = 10; Level1.heightFields[32][23] = 10; Level1.heightFields[32][24] = 10; Level1.heightFields[32][25] = 10; Level1.heightFields[32][26] = 10; Level1.heightFields[32][27] = 10; Level1.heightFields[32][28] = 10; Level1.heightFields[32][29] = 0; Level1.heightFields[32][30] = 0; Level1.heightFields[32][31] = -5; Level1.heightFields[32][32] = -10; Level1.heightFields[32][33] = -25; Level1.heightFields[32][34] = -30; Level1.heightFields[32][35] = -30; Level1.heightFields[32][36] = 0; Level1.heightFields[32][37] = 0; Level1.heightFields[32][38] = 0; Level1.heightFields[32][39] = -80; Level1.heightFields[33][0] = -100; Level1.heightFields[33][1] = 0; Level1.heightFields[33][2] = -40; Level1.heightFields[33][3] = -15; Level1.heightFields[33][4] = 10; Level1.heightFields[33][5] = 10; Level1.heightFields[33][6] = 10; Level1.heightFields[33][7] = 0; Level1.heightFields[33][8] = -65; Level1.heightFields[33][9] = -75; Level1.heightFields[33][10] = -80; Level1.heightFields[33][11] = -75; Level1.heightFields[33][12] = -60; Level1.heightFields[33][13] = -65; Level1.heightFields[33][14] = -55; Level1.heightFields[33][15] = -45; Level1.heightFields[33][16] = -35; Level1.heightFields[33][17] = -20; Level1.heightFields[33][18] = -10; Level1.heightFields[33][19] = -10; Level1.heightFields[33][20] = 0; Level1.heightFields[33][21] = 0; Level1.heightFields[33][22] = 10; Level1.heightFields[33][23] = 15; Level1.heightFields[33][24] = 10; Level1.heightFields[33][25] = 10; Level1.heightFields[33][26] = 10; Level1.heightFields[33][27] = 5; Level1.heightFields[33][28] = 0; Level1.heightFields[33][29] = -10; Level1.heightFields[33][30] = -15; Level1.heightFields[33][31] = -25; Level1.heightFields[33][32] = -25; Level1.heightFields[33][33] = -35; Level1.heightFields[33][34] = -35; Level1.heightFields[33][35] = 0; Level1.heightFields[33][36] = 0; Level1.heightFields[33][37] = 0; Level1.heightFields[33][38] = 0; Level1.heightFields[33][39] = -80; Level1.heightFields[34][0] = -95; Level1.heightFields[34][1] = 0; Level1.heightFields[34][2] = -40; Level1.heightFields[34][3] = -20; Level1.heightFields[34][4] = 10; Level1.heightFields[34][5] = 10; Level1.heightFields[34][6] = 10; Level1.heightFields[34][7] = 10; Level1.heightFields[34][8] = -5; Level1.heightFields[34][9] = -35; Level1.heightFields[34][10] = -40; Level1.heightFields[34][11] = -40; Level1.heightFields[34][12] = -40; Level1.heightFields[34][13] = -40; Level1.heightFields[34][14] = -45; Level1.heightFields[34][15] = -50; Level1.heightFields[34][16] = -35; Level1.heightFields[34][17] = -20; Level1.heightFields[34][18] = -10; Level1.heightFields[34][19] = -5; Level1.heightFields[34][20] = 15; Level1.heightFields[34][21] = 15; Level1.heightFields[34][22] = 15; Level1.heightFields[34][23] = 10; Level1.heightFields[34][24] = 5; Level1.heightFields[34][25] = 0; Level1.heightFields[34][26] = -5; Level1.heightFields[34][27] = -10; Level1.heightFields[34][28] = -15; Level1.heightFields[34][29] = -25; Level1.heightFields[34][30] = -30; Level1.heightFields[34][31] = -40; Level1.heightFields[34][32] = -45; Level1.heightFields[34][33] = -40; Level1.heightFields[34][34] = -30; Level1.heightFields[34][35] = 0; Level1.heightFields[34][36] = 0; Level1.heightFields[34][37] = 0; Level1.heightFields[34][38] = 0; Level1.heightFields[34][39] = -85; Level1.heightFields[35][0] = -110; Level1.heightFields[35][1] = 0; Level1.heightFields[35][2] = -40; Level1.heightFields[35][3] = -15; Level1.heightFields[35][4] = 10; Level1.heightFields[35][5] = 10; Level1.heightFields[35][6] = 15; Level1.heightFields[35][7] = 15; Level1.heightFields[35][8] = 15; Level1.heightFields[35][9] = 15; Level1.heightFields[35][10] = -5; Level1.heightFields[35][11] = -5; Level1.heightFields[35][12] = -10; Level1.heightFields[35][13] = 0; Level1.heightFields[35][14] = -5; Level1.heightFields[35][15] = -5; Level1.heightFields[35][16] = -15; Level1.heightFields[35][17] = -10; Level1.heightFields[35][18] = 5; Level1.heightFields[35][19] = 15; Level1.heightFields[35][20] = 15; Level1.heightFields[35][21] = 10; Level1.heightFields[35][22] = 10; Level1.heightFields[35][23] = 0; Level1.heightFields[35][24] = -10; Level1.heightFields[35][25] = -15; Level1.heightFields[35][26] = -30; Level1.heightFields[35][27] = -25; Level1.heightFields[35][28] = -25; Level1.heightFields[35][29] = -30; Level1.heightFields[35][30] = 0; Level1.heightFields[35][31] = 0; Level1.heightFields[35][32] = 0; Level1.heightFields[35][33] = 0; Level1.heightFields[35][34] = 0; Level1.heightFields[35][35] = 0; Level1.heightFields[35][36] = 0; Level1.heightFields[35][37] = 0; Level1.heightFields[35][38] = 0; Level1.heightFields[35][39] = -85; Level1.heightFields[36][0] = -120; Level1.heightFields[36][1] = 0; Level1.heightFields[36][2] = -40; Level1.heightFields[36][3] = -15; Level1.heightFields[36][4] = 0; Level1.heightFields[36][5] = 10; Level1.heightFields[36][6] = 10; Level1.heightFields[36][7] = 15; Level1.heightFields[36][8] = 15; Level1.heightFields[36][9] = 10; Level1.heightFields[36][10] = 15; Level1.heightFields[36][11] = 15; Level1.heightFields[36][12] = 15; Level1.heightFields[36][13] = 15; Level1.heightFields[36][14] = 15; Level1.heightFields[36][15] = 10; Level1.heightFields[36][16] = 10; Level1.heightFields[36][17] = 10; Level1.heightFields[36][18] = 10; Level1.heightFields[36][19] = 10; Level1.heightFields[36][20] = 10; Level1.heightFields[36][21] = 0; Level1.heightFields[36][22] = -5; Level1.heightFields[36][23] = -35; Level1.heightFields[36][24] = -40; Level1.heightFields[36][25] = -30; Level1.heightFields[36][26] = 0; Level1.heightFields[36][27] = 0; Level1.heightFields[36][28] = 0; Level1.heightFields[36][29] = 0; Level1.heightFields[36][30] = 0; Level1.heightFields[36][31] = 0; Level1.heightFields[36][32] = 0; Level1.heightFields[36][33] = 0; Level1.heightFields[36][34] = 0; Level1.heightFields[36][35] = 0; Level1.heightFields[36][36] = 0; Level1.heightFields[36][37] = 0; Level1.heightFields[36][38] = 0; Level1.heightFields[36][39] = -95; Level1.heightFields[37][0] = -100; Level1.heightFields[37][1] = 0; Level1.heightFields[37][2] = 0; Level1.heightFields[37][3] = 0; Level1.heightFields[37][4] = 0; Level1.heightFields[37][5] = 0; Level1.heightFields[37][6] = 5; Level1.heightFields[37][7] = 10; Level1.heightFields[37][8] = 5; Level1.heightFields[37][9] = 10; Level1.heightFields[37][10] = 5; Level1.heightFields[37][11] = 10; Level1.heightFields[37][12] = 10; Level1.heightFields[37][13] = 10; Level1.heightFields[37][14] = 10; Level1.heightFields[37][15] = 10; Level1.heightFields[37][16] = 10; Level1.heightFields[37][17] = 10; Level1.heightFields[37][18] = 10; Level1.heightFields[37][19] = 5; Level1.heightFields[37][20] = 5; Level1.heightFields[37][21] = 0; Level1.heightFields[37][22] = -5; Level1.heightFields[37][23] = -35; Level1.heightFields[37][24] = -50; Level1.heightFields[37][25] = -10; Level1.heightFields[37][26] = 0; Level1.heightFields[37][27] = 0; Level1.heightFields[37][28] = 0; Level1.heightFields[37][29] = 0; Level1.heightFields[37][30] = 0; Level1.heightFields[37][31] = 0; Level1.heightFields[37][32] = 0; Level1.heightFields[37][33] = 0; Level1.heightFields[37][34] = 0; Level1.heightFields[37][35] = 0; Level1.heightFields[37][36] = 0; Level1.heightFields[37][37] = 0; Level1.heightFields[37][38] = 0; Level1.heightFields[37][39] = -85; Level1.heightFields[38][0] = -110; Level1.heightFields[38][1] = 0; Level1.heightFields[38][2] = 0; Level1.heightFields[38][3] = 0; Level1.heightFields[38][4] = 0; Level1.heightFields[38][5] = 0; Level1.heightFields[38][6] = 0; Level1.heightFields[38][7] = 0; Level1.heightFields[38][8] = 0; Level1.heightFields[38][9] = 0; Level1.heightFields[38][10] = 0; Level1.heightFields[38][11] = 0; Level1.heightFields[38][12] = 0; Level1.heightFields[38][13] = 0; Level1.heightFields[38][14] = 0; Level1.heightFields[38][15] = 0; Level1.heightFields[38][16] = 0; Level1.heightFields[38][17] = 0; Level1.heightFields[38][18] = 0; Level1.heightFields[38][19] = 0; Level1.heightFields[38][20] = 0; Level1.heightFields[38][21] = 0; Level1.heightFields[38][22] = -70; Level1.heightFields[38][23] = -80; Level1.heightFields[38][24] = 0; Level1.heightFields[38][25] = 0; Level1.heightFields[38][26] = 0; Level1.heightFields[38][27] = 0; Level1.heightFields[38][28] = 0; Level1.heightFields[38][29] = 0; Level1.heightFields[38][30] = 0; Level1.heightFields[38][31] = 0; Level1.heightFields[38][32] = 0; Level1.heightFields[38][33] = 0; Level1.heightFields[38][34] = 0; Level1.heightFields[38][35] = 0; Level1.heightFields[38][36] = 0; Level1.heightFields[38][37] = 0; Level1.heightFields[38][38] = 0; Level1.heightFields[38][39] = -90; Level1.heightFields[39][0] = -115; Level1.heightFields[39][1] = -110; Level1.heightFields[39][2] = -105; Level1.heightFields[39][3] = -105; Level1.heightFields[39][4] = -105; Level1.heightFields[39][5] = -105; Level1.heightFields[39][6] = -110; Level1.heightFields[39][7] = -110; Level1.heightFields[39][8] = -115; Level1.heightFields[39][9] = -115; Level1.heightFields[39][10] = -105; Level1.heightFields[39][11] = -135; Level1.heightFields[39][12] = -110; Level1.heightFields[39][13] = -115; Level1.heightFields[39][14] = -115; Level1.heightFields[39][15] = -115; Level1.heightFields[39][16] = -95; Level1.heightFields[39][17] = -110; Level1.heightFields[39][18] = -115; Level1.heightFields[39][19] = -105; Level1.heightFields[39][20] = -110; Level1.heightFields[39][21] = -105; Level1.heightFields[39][22] = -110; Level1.heightFields[39][23] = -100; Level1.heightFields[39][24] = -105; Level1.heightFields[39][25] = -110; Level1.heightFields[39][26] = -110; Level1.heightFields[39][27] = -110; Level1.heightFields[39][28] = -115; Level1.heightFields[39][29] = -115; Level1.heightFields[39][30] = -120; Level1.heightFields[39][31] = -120; Level1.heightFields[39][32] = -110; Level1.heightFields[39][33] = -100; Level1.heightFields[39][34] = -105; Level1.heightFields[39][35] = -100; Level1.heightFields[39][36] = -90; Level1.heightFields[39][37] = -95; Level1.heightFields[39][38] = -100; Level1.heightFields[39][39] = -95; // set Texture locations Level1.texturePosition[0][0] = 0; Level1.texturePosition[0][1] = 0; Level1.texturePosition[0][2] = 0; Level1.texturePosition[0][3] = 0; Level1.texturePosition[0][4] = 0; Level1.texturePosition[0][5] = 0; Level1.texturePosition[0][6] = 0; Level1.texturePosition[0][7] = 0; Level1.texturePosition[0][8] = 0; Level1.texturePosition[0][9] = 0; Level1.texturePosition[0][10] =0; Level1.texturePosition[0][11] =0; Level1.texturePosition[0][12] =0; Level1.texturePosition[0][13] =0; Level1.texturePosition[0][14] =0; Level1.texturePosition[0][15] =0; Level1.texturePosition[0][16] =0; Level1.texturePosition[0][17] =0; Level1.texturePosition[0][18] =0; Level1.texturePosition[0][19] =0; Level1.texturePosition[0][20] =0; Level1.texturePosition[0][21] =0; Level1.texturePosition[0][22] =0; Level1.texturePosition[0][23] =0; Level1.texturePosition[0][24] =0; Level1.texturePosition[0][25] =0; Level1.texturePosition[0][26] =0; Level1.texturePosition[0][27] =0; Level1.texturePosition[0][28] =0; Level1.texturePosition[0][29] =0; Level1.texturePosition[0][30] =0; Level1.texturePosition[0][31] =0; Level1.texturePosition[0][32] =0; Level1.texturePosition[0][33] =0; Level1.texturePosition[0][34] =0; Level1.texturePosition[0][35] =0; Level1.texturePosition[0][36] =0; Level1.texturePosition[0][37] =0; Level1.texturePosition[0][38] =0; Level1.texturePosition[0][39] =0; Level1.texturePosition[1][0] = 0; Level1.texturePosition[1][1] = 0; Level1.texturePosition[1][2] = 0; Level1.texturePosition[1][3] = 0; Level1.texturePosition[1][4] = 0; Level1.texturePosition[1][5] = 0; Level1.texturePosition[1][6] = 0; Level1.texturePosition[1][7] = 0; Level1.texturePosition[1][8] = 0; Level1.texturePosition[1][9] = 1; Level1.texturePosition[1][10] =1; Level1.texturePosition[1][11] =1; Level1.texturePosition[1][12] =1; Level1.texturePosition[1][13] =2; Level1.texturePosition[1][14] =2; Level1.texturePosition[1][15] =2; Level1.texturePosition[1][16] =2; Level1.texturePosition[1][17] =3; Level1.texturePosition[1][18] =3; Level1.texturePosition[1][19] =3; Level1.texturePosition[1][20] =3; Level1.texturePosition[1][21] =4; Level1.texturePosition[1][22] =4; Level1.texturePosition[1][23] =4; Level1.texturePosition[1][24] =4; Level1.texturePosition[1][25] =5; Level1.texturePosition[1][26] =5; Level1.texturePosition[1][27] =5; Level1.texturePosition[1][28] =5; Level1.texturePosition[1][29] =6; Level1.texturePosition[1][30] =6; Level1.texturePosition[1][31] =6; Level1.texturePosition[1][32] =6; Level1.texturePosition[1][33] =7; Level1.texturePosition[1][34] =7; Level1.texturePosition[1][35] =7; Level1.texturePosition[1][36] =7; Level1.texturePosition[1][37] =0; Level1.texturePosition[1][38] =0; Level1.texturePosition[1][39] =0; Level1.texturePosition[2][0] = 0; Level1.texturePosition[2][1] = 0; Level1.texturePosition[2][2] = 0; Level1.texturePosition[2][3] = 0; Level1.texturePosition[2][4] = 0; Level1.texturePosition[2][5] = 1; Level1.texturePosition[2][6] = 1; Level1.texturePosition[2][7] = 1; Level1.texturePosition[2][8] = 1; Level1.texturePosition[2][9] = 1; Level1.texturePosition[2][10] =1; Level1.texturePosition[2][11] =1; Level1.texturePosition[2][12] =1; Level1.texturePosition[2][13] =1; Level1.texturePosition[2][14] =1; Level1.texturePosition[2][15] =1; Level1.texturePosition[2][16] =1; Level1.texturePosition[2][17] =1; Level1.texturePosition[2][18] =1; Level1.texturePosition[2][19] =1; Level1.texturePosition[2][20] =1; Level1.texturePosition[2][21] =1; Level1.texturePosition[2][22] =1; Level1.texturePosition[2][23] =1; Level1.texturePosition[2][24] =1; Level1.texturePosition[2][25] =1; Level1.texturePosition[2][26] =1; Level1.texturePosition[2][27] =1; Level1.texturePosition[2][28] =1; Level1.texturePosition[2][29] =1; Level1.texturePosition[2][30] =1; Level1.texturePosition[2][31] =1; Level1.texturePosition[2][32] =1; Level1.texturePosition[2][33] =1; Level1.texturePosition[2][34] =0; Level1.texturePosition[2][35] =0; Level1.texturePosition[2][36] =0; Level1.texturePosition[2][37] =0; Level1.texturePosition[2][38] =0; Level1.texturePosition[2][39] =0; Level1.texturePosition[3][0] = 0; Level1.texturePosition[3][1] = 0; Level1.texturePosition[3][2] = 0; Level1.texturePosition[3][3] = 0; Level1.texturePosition[3][4] = 0; Level1.texturePosition[3][5] = 1; Level1.texturePosition[3][6] = 1; Level1.texturePosition[3][7] = 1; Level1.texturePosition[3][8] = 1; Level1.texturePosition[3][9] = 1; Level1.texturePosition[3][10] =1; Level1.texturePosition[3][11] =1; Level1.texturePosition[3][12] =1; Level1.texturePosition[3][13] =1; Level1.texturePosition[3][14] =1; Level1.texturePosition[3][15] =1; Level1.texturePosition[3][16] =1; Level1.texturePosition[3][17] =1; Level1.texturePosition[3][18] =1; Level1.texturePosition[3][19] =1; Level1.texturePosition[3][20] =1; Level1.texturePosition[3][21] =1; Level1.texturePosition[3][22] =1; Level1.texturePosition[3][23] =1; Level1.texturePosition[3][24] =1; Level1.texturePosition[3][25] =1; Level1.texturePosition[3][26] =1; Level1.texturePosition[3][27] =1; Level1.texturePosition[3][28] =1; Level1.texturePosition[3][29] =1; Level1.texturePosition[3][30] =1; Level1.texturePosition[3][31] =1; Level1.texturePosition[3][32] =1; Level1.texturePosition[3][33] =1; Level1.texturePosition[3][34] =1; Level1.texturePosition[3][35] =1; Level1.texturePosition[3][36] =0; Level1.texturePosition[3][37] =0; Level1.texturePosition[3][38] =0; Level1.texturePosition[3][39] =0; Level1.texturePosition[4][0] = 0; Level1.texturePosition[4][1] = 0; Level1.texturePosition[4][2] = 0; Level1.texturePosition[4][3] = 0; Level1.texturePosition[4][4] = 0; Level1.texturePosition[4][5] = 1; Level1.texturePosition[4][6] = 1; Level1.texturePosition[4][7] = 1; Level1.texturePosition[4][8] = 1; Level1.texturePosition[4][9] = 1; Level1.texturePosition[4][10] =1; Level1.texturePosition[4][11] =1; Level1.texturePosition[4][12] =1; Level1.texturePosition[4][13] =1; Level1.texturePosition[4][14] =1; Level1.texturePosition[4][15] =1; Level1.texturePosition[4][16] =1; Level1.texturePosition[4][17] =1; Level1.texturePosition[4][18] =1; Level1.texturePosition[4][19] =1; Level1.texturePosition[4][20] =1; Level1.texturePosition[4][21] =1; Level1.texturePosition[4][22] =1; Level1.texturePosition[4][23] =1; Level1.texturePosition[4][24] =1; Level1.texturePosition[4][25] =1; Level1.texturePosition[4][26] =1; Level1.texturePosition[4][27] =1; Level1.texturePosition[4][28] =1; Level1.texturePosition[4][29] =1; Level1.texturePosition[4][30] =1; Level1.texturePosition[4][31] =1; Level1.texturePosition[4][32] =1; Level1.texturePosition[4][33] =1; Level1.texturePosition[4][34] =1; Level1.texturePosition[4][35] =1; Level1.texturePosition[4][36] =0; Level1.texturePosition[4][37] =0; Level1.texturePosition[4][38] =0; Level1.texturePosition[4][39] =0; Level1.texturePosition[5][0] = 0; Level1.texturePosition[5][1] = 0; Level1.texturePosition[5][2] = 0; Level1.texturePosition[5][3] = 0; Level1.texturePosition[5][4] = 0; Level1.texturePosition[5][5] = 1; Level1.texturePosition[5][6] = 1; Level1.texturePosition[5][7] = 0; Level1.texturePosition[5][8] = 0; Level1.texturePosition[5][9] = 0; Level1.texturePosition[5][10] =0; Level1.texturePosition[5][11] =0; Level1.texturePosition[5][12] =0; Level1.texturePosition[5][13] =0; Level1.texturePosition[5][14] =0; Level1.texturePosition[5][15] =0; Level1.texturePosition[5][16] =0; Level1.texturePosition[5][17] =0; Level1.texturePosition[5][18] =0; Level1.texturePosition[5][19] =0; Level1.texturePosition[5][20] =0; Level1.texturePosition[5][21] =0; Level1.texturePosition[5][22] =0; Level1.texturePosition[5][23] =0; Level1.texturePosition[5][24] =0; Level1.texturePosition[5][25] =0; Level1.texturePosition[5][26] =0; Level1.texturePosition[5][27] =0; Level1.texturePosition[5][28] =0; Level1.texturePosition[5][29] =0; Level1.texturePosition[5][30] =0; Level1.texturePosition[5][31] =0; Level1.texturePosition[5][32] =0; Level1.texturePosition[5][33] =0; Level1.texturePosition[5][34] =1; Level1.texturePosition[5][35] =1; Level1.texturePosition[5][36] =0; Level1.texturePosition[5][37] =0; Level1.texturePosition[5][38] =0; Level1.texturePosition[5][39] = 0; Level1.texturePosition[6][0] = 0; Level1.texturePosition[6][1] = 0; Level1.texturePosition[6][2] = 0; Level1.texturePosition[6][3] = 0; Level1.texturePosition[6][4] = 0; Level1.texturePosition[6][5] = 1; Level1.texturePosition[6][6] = 1; Level1.texturePosition[6][7] = 0; Level1.texturePosition[6][8] = 0; Level1.texturePosition[6][9] = 0; Level1.texturePosition[6][10] =0; Level1.texturePosition[6][11] =0; Level1.texturePosition[6][12] =0; Level1.texturePosition[6][13] =0; Level1.texturePosition[6][14] =0; Level1.texturePosition[6][15] =0; Level1.texturePosition[6][16] =0; Level1.texturePosition[6][17] =0; Level1.texturePosition[6][18] =0; Level1.texturePosition[6][19] =0; Level1.texturePosition[6][20] =0; Level1.texturePosition[6][21] =0; Level1.texturePosition[6][22] =0; Level1.texturePosition[6][23] =0; Level1.texturePosition[6][24] =0; Level1.texturePosition[6][25] =0; Level1.texturePosition[6][26] =0; Level1.texturePosition[6][27] =0; Level1.texturePosition[6][28] =0; Level1.texturePosition[6][29] =0; Level1.texturePosition[6][30] =0; Level1.texturePosition[6][31] =0; Level1.texturePosition[6][32] =0; Level1.texturePosition[6][33] =0; Level1.texturePosition[6][34] =1; Level1.texturePosition[6][35] =1; Level1.texturePosition[6][36] =0; Level1.texturePosition[6][37] =0; Level1.texturePosition[6][38] =0; Level1.texturePosition[6][39] =0; Level1.texturePosition[7][0] = 0; Level1.texturePosition[7][1] = 0; Level1.texturePosition[7][2] = 0; Level1.texturePosition[7][3] = 0; Level1.texturePosition[7][4] = 0; Level1.texturePosition[7][5] = 1; Level1.texturePosition[7][6] = 1; Level1.texturePosition[7][7] = 0; Level1.texturePosition[7][8] = 0; Level1.texturePosition[7][9] = 0; Level1.texturePosition[7][10] =0; Level1.texturePosition[7][11] =0; Level1.texturePosition[7][12] =0; Level1.texturePosition[7][13] =0; Level1.texturePosition[7][14] =0; Level1.texturePosition[7][15] =0; Level1.texturePosition[7][16] =0; Level1.texturePosition[7][17] =0; Level1.texturePosition[7][18] =0; Level1.texturePosition[7][19] =0; Level1.texturePosition[7][20] =0; Level1.texturePosition[7][21] =0; Level1.texturePosition[7][22] =0; Level1.texturePosition[7][23] =0; Level1.texturePosition[7][24] =0; Level1.texturePosition[7][25] =0; Level1.texturePosition[7][26] =0; Level1.texturePosition[7][27] =0; Level1.texturePosition[7][28] =0; Level1.texturePosition[7][29] =0; Level1.texturePosition[7][30] =0; Level1.texturePosition[7][31] =0; Level1.texturePosition[7][32] =0; Level1.texturePosition[7][33] =0; Level1.texturePosition[7][34] =1; Level1.texturePosition[7][35] =1; Level1.texturePosition[7][36] =0; Level1.texturePosition[7][37] =0; Level1.texturePosition[7][38] =0; Level1.texturePosition[7][39] =0; Level1.texturePosition[8][0] = 0; Level1.texturePosition[8][1] = 0; Level1.texturePosition[8][2] = 0; Level1.texturePosition[8][3] = 0; Level1.texturePosition[8][4] = 0; Level1.texturePosition[8][5] = 1; Level1.texturePosition[8][6] = 1; Level1.texturePosition[8][7] = 0; Level1.texturePosition[8][8] = 0; Level1.texturePosition[8][9] = 0; Level1.texturePosition[8][10] =0; Level1.texturePosition[8][11] =0; Level1.texturePosition[8][12] =0; Level1.texturePosition[8][13] =0; Level1.texturePosition[8][14] =0; Level1.texturePosition[8][15] =0; Level1.texturePosition[8][16] =0; Level1.texturePosition[8][17] =0; Level1.texturePosition[8][18] =0; Level1.texturePosition[8][19] =0; Level1.texturePosition[8][20] =0; Level1.texturePosition[8][21] =0; Level1.texturePosition[8][22] =0; Level1.texturePosition[8][23] =0; Level1.texturePosition[8][24] =0; Level1.texturePosition[8][25] =0; Level1.texturePosition[8][26] =0; Level1.texturePosition[8][27] =0; Level1.texturePosition[8][28] =0; Level1.texturePosition[8][29] =0; Level1.texturePosition[8][30] =0; Level1.texturePosition[8][31] =0; Level1.texturePosition[8][32] =0; Level1.texturePosition[8][33] =0; Level1.texturePosition[8][34] =0; Level1.texturePosition[8][35] =1; Level1.texturePosition[8][36] =1; Level1.texturePosition[8][37] =0; Level1.texturePosition[8][38] =0; Level1.texturePosition[8][39] =0; Level1.texturePosition[9][0] = 0; Level1.texturePosition[9][1] = 0; Level1.texturePosition[9][2] = 0; Level1.texturePosition[9][3] = 0; Level1.texturePosition[9][4] = 0; Level1.texturePosition[9][5] = 0; Level1.texturePosition[9][6] = 1; Level1.texturePosition[9][7] = 1; Level1.texturePosition[9][8] = 0; Level1.texturePosition[9][9] = 0; Level1.texturePosition[9][10] =0; Level1.texturePosition[9][11] =0; Level1.texturePosition[9][12] =0; Level1.texturePosition[9][13] =0; Level1.texturePosition[9][14] =0; Level1.texturePosition[9][15] =0; Level1.texturePosition[9][16] =0; Level1.texturePosition[9][17] =0; Level1.texturePosition[9][18] =0; Level1.texturePosition[9][19] =0; Level1.texturePosition[9][20] =0; Level1.texturePosition[9][21] =0; Level1.texturePosition[9][22] =0; Level1.texturePosition[9][23] =0; Level1.texturePosition[9][24] =0; Level1.texturePosition[9][25] =0; Level1.texturePosition[9][26] =0; Level1.texturePosition[9][27] =0; Level1.texturePosition[9][28] =0; Level1.texturePosition[9][29] =0; Level1.texturePosition[9][30] =0; Level1.texturePosition[9][31] =0; Level1.texturePosition[9][32] =0; Level1.texturePosition[9][33] =0; Level1.texturePosition[9][34] =0; Level1.texturePosition[9][35] =1; Level1.texturePosition[9][36] =1; Level1.texturePosition[9][37] =0; Level1.texturePosition[9][38] =0; Level1.texturePosition[9][39] =0; Level1.texturePosition[10][0] =0; Level1.texturePosition[10][1] =0; Level1.texturePosition[10][2] =0; Level1.texturePosition[10][3] =0; Level1.texturePosition[10][4] =0; Level1.texturePosition[10][5] =0; Level1.texturePosition[10][6] =1; Level1.texturePosition[10][7] =1; Level1.texturePosition[10][8] =0; Level1.texturePosition[10][9] =0; Level1.texturePosition[10][10] =0; Level1.texturePosition[10][11] =0; Level1.texturePosition[10][12] =0; Level1.texturePosition[10][13] =0; Level1.texturePosition[10][14] =0; Level1.texturePosition[10][15] =0; Level1.texturePosition[10][16] =0; Level1.texturePosition[10][17] =0; Level1.texturePosition[10][18] =0; Level1.texturePosition[10][19] =0; Level1.texturePosition[10][20] =0; Level1.texturePosition[10][21] =0; Level1.texturePosition[10][22] =0; Level1.texturePosition[10][23] =0; Level1.texturePosition[10][24] =0; Level1.texturePosition[10][25] =0; Level1.texturePosition[10][26] =0; Level1.texturePosition[10][27] =0; Level1.texturePosition[10][28] =0; Level1.texturePosition[10][29] =0; Level1.texturePosition[10][30] =0; Level1.texturePosition[10][31] =0; Level1.texturePosition[10][32] =0; Level1.texturePosition[10][33] =0; Level1.texturePosition[10][34] =0; Level1.texturePosition[10][35] =1; Level1.texturePosition[10][36] =1; Level1.texturePosition[10][37] =0; Level1.texturePosition[10][38] =0; Level1.texturePosition[10][39] =0; Level1.texturePosition[11][0] =0; Level1.texturePosition[11][1] =0; Level1.texturePosition[11][2] =0; Level1.texturePosition[11][3] =0; Level1.texturePosition[11][4] =0; Level1.texturePosition[11][5] =0; Level1.texturePosition[11][6] =0; Level1.texturePosition[11][7] =1; Level1.texturePosition[11][8] =1; Level1.texturePosition[11][9] =0; Level1.texturePosition[11][10] =0; Level1.texturePosition[11][11] =0; Level1.texturePosition[11][12] =0; Level1.texturePosition[11][13] =0; Level1.texturePosition[11][14] =0; Level1.texturePosition[11][15] =0; Level1.texturePosition[11][16] =0; Level1.texturePosition[11][17] =0; Level1.texturePosition[11][18] =0; Level1.texturePosition[11][19] =0; Level1.texturePosition[11][20] =0; Level1.texturePosition[11][21] =0; Level1.texturePosition[11][22] =0; Level1.texturePosition[11][23] =0; Level1.texturePosition[11][24] =0; Level1.texturePosition[11][25] =0; Level1.texturePosition[11][26] =0; Level1.texturePosition[11][27] =0; Level1.texturePosition[11][28] =0; Level1.texturePosition[11][29] =0; Level1.texturePosition[11][30] =0; Level1.texturePosition[11][31] =0; Level1.texturePosition[11][32] =0; Level1.texturePosition[11][33] =0; Level1.texturePosition[11][34] =0; Level1.texturePosition[11][35]= 1; Level1.texturePosition[11][36] =1; Level1.texturePosition[11][37] =0; Level1.texturePosition[11][38] =0; Level1.texturePosition[11][39] =0; Level1.texturePosition[12][0] =0; Level1.texturePosition[12][1] =0; Level1.texturePosition[12][2] =0; Level1.texturePosition[12][3] =0; Level1.texturePosition[12][4] =0; Level1.texturePosition[12][5] =0; Level1.texturePosition[12][6] =0; Level1.texturePosition[12][7] =1; Level1.texturePosition[12][8] =1; Level1.texturePosition[12][9] =0; Level1.texturePosition[12][10] =0; Level1.texturePosition[12][11] =0; Level1.texturePosition[12][12] =0; Level1.texturePosition[12][13] =0; Level1.texturePosition[12][14] =0; Level1.texturePosition[12][15] =0; Level1.texturePosition[12][16] =0; Level1.texturePosition[12][17] =0; Level1.texturePosition[12][18] =0; Level1.texturePosition[12][19] =0; Level1.texturePosition[12][20] =0; Level1.texturePosition[12][21] =0; Level1.texturePosition[12][22] =0; Level1.texturePosition[12][23] =0; Level1.texturePosition[12][24] =0; Level1.texturePosition[12][25] =0; Level1.texturePosition[12][26] =0; Level1.texturePosition[12][27] =0; Level1.texturePosition[12][28] =0; Level1.texturePosition[12][29] =0; Level1.texturePosition[12][30] =0; Level1.texturePosition[12][31] =0; Level1.texturePosition[12][32] =0; Level1.texturePosition[12][33] =0; Level1.texturePosition[12][34] =0; Level1.texturePosition[12][35] =1; Level1.texturePosition[12][36] =1; Level1.texturePosition[12][37] =0; Level1.texturePosition[12][38] =0; Level1.texturePosition[12][39] =0; Level1.texturePosition[13][0] =0; Level1.texturePosition[13][1] =0; Level1.texturePosition[13][2] =0; Level1.texturePosition[13][3] =0; Level1.texturePosition[13][4] =0; Level1.texturePosition[13][5] =0; Level1.texturePosition[13][6] =0; Level1.texturePosition[13][7] =0; Level1.texturePosition[13][8] =1; Level1.texturePosition[13][9] =1; Level1.texturePosition[13][10] =1; Level1.texturePosition[13][11] =1; Level1.texturePosition[13][12] =1; Level1.texturePosition[13][13] =1; Level1.texturePosition[13][14] =1; Level1.texturePosition[13][15] =1; Level1.texturePosition[13][16] =1; Level1.texturePosition[13][17] =1; Level1.texturePosition[13][18] =1; Level1.texturePosition[13][19] =1; Level1.texturePosition[13][20] =1; Level1.texturePosition[13][21] =1; Level1.texturePosition[13][22] =1; Level1.texturePosition[13][23] =1; Level1.texturePosition[13][24] =0; Level1.texturePosition[13][25] =0; Level1.texturePosition[13][26] =0; Level1.texturePosition[13][27] =0; Level1.texturePosition[13][28] =0; Level1.texturePosition[13][29] =0; Level1.texturePosition[13][30] =0; Level1.texturePosition[13][31] =0; Level1.texturePosition[13][32] =0; Level1.texturePosition[13][33] =0; Level1.texturePosition[13][34] =0; Level1.texturePosition[13][35] =1; Level1.texturePosition[13][36] =1; Level1.texturePosition[13][37] =0; Level1.texturePosition[13][38] =0; Level1.texturePosition[13][39] =0; Level1.texturePosition[14][0] =0; Level1.texturePosition[14][1] =0; Level1.texturePosition[14][2] =0; Level1.texturePosition[14][3] =0; Level1.texturePosition[14][4] =0; Level1.texturePosition[14][5] =0; Level1.texturePosition[14][6] =0; Level1.texturePosition[14][7] =0; Level1.texturePosition[14][8] =1; Level1.texturePosition[14][9] =1; Level1.texturePosition[14][10] =1; Level1.texturePosition[14][11] =1; Level1.texturePosition[14][12] =1; Level1.texturePosition[14][13] =1; Level1.texturePosition[14][14] =1; Level1.texturePosition[14][15] =1; Level1.texturePosition[14][16] =1; Level1.texturePosition[14][17] =1; Level1.texturePosition[14][18] =1; Level1.texturePosition[14][19] =1; Level1.texturePosition[14][20] =1; Level1.texturePosition[14][21] =1; Level1.texturePosition[14][22] =1; Level1.texturePosition[14][23] =1; Level1.texturePosition[14][24] =0; Level1.texturePosition[14][25] =0; Level1.texturePosition[14][26] =0; Level1.texturePosition[14][27] =0; Level1.texturePosition[14][28] =0; Level1.texturePosition[14][29] =0; Level1.texturePosition[14][30] =0; Level1.texturePosition[14][31] =0; Level1.texturePosition[14][32] =0; Level1.texturePosition[14][33] =0; Level1.texturePosition[14][34] =0; Level1.texturePosition[14][35] =1; Level1.texturePosition[14][36] =1; Level1.texturePosition[14][37] =0; Level1.texturePosition[14][38] =0; Level1.texturePosition[14][39] =0; Level1.texturePosition[15][0] =0; Level1.texturePosition[15][1] =0; Level1.texturePosition[15][2] =0; Level1.texturePosition[15][3] =0; Level1.texturePosition[15][4] =0; Level1.texturePosition[15][5] =0; Level1.texturePosition[15][6] =0; Level1.texturePosition[15][7] =0; Level1.texturePosition[15][8] =0; Level1.texturePosition[15][9] =0; Level1.texturePosition[15][10] =0; Level1.texturePosition[15][11] =0; Level1.texturePosition[15][12] =0; Level1.texturePosition[15][13] =0; Level1.texturePosition[15][14] =0; Level1.texturePosition[15][15] =0; Level1.texturePosition[15][16] =0; Level1.texturePosition[15][17] =0; Level1.texturePosition[15][18] =0; Level1.texturePosition[15][19] =0; Level1.texturePosition[15][20] =0; Level1.texturePosition[15][21] =0; Level1.texturePosition[15][22] =1; Level1.texturePosition[15][23] =1; Level1.texturePosition[15][24] =1; Level1.texturePosition[15][25] =0; Level1.texturePosition[15][26] =0; Level1.texturePosition[15][27] =0; Level1.texturePosition[15][28] =0; Level1.texturePosition[15][29] =0; Level1.texturePosition[15][30] =0; Level1.texturePosition[15][31] =0; Level1.texturePosition[15][32] =0; Level1.texturePosition[15][33] =0; Level1.texturePosition[15][34] =1; Level1.texturePosition[15][35] =1; Level1.texturePosition[15][36] =0; Level1.texturePosition[15][37] =0; Level1.texturePosition[15][38] =0; Level1.texturePosition[15][39] =0; Level1.texturePosition[16][0] =0; Level1.texturePosition[16][1] =0; Level1.texturePosition[16][2] =0; Level1.texturePosition[16][3] =0; Level1.texturePosition[16][4] =0; Level1.texturePosition[16][5] =0; Level1.texturePosition[16][6] =0; Level1.texturePosition[16][7] =0; Level1.texturePosition[16][8] =0; Level1.texturePosition[16][9] =0; Level1.texturePosition[16][10] =0; Level1.texturePosition[16][11] =0; Level1.texturePosition[16][12] =0; Level1.texturePosition[16][13] =0; Level1.texturePosition[16][14] =0; Level1.texturePosition[16][15] =0; Level1.texturePosition[16][16] =0; Level1.texturePosition[16][17] =0; Level1.texturePosition[16][18] =0; Level1.texturePosition[16][19] =0; Level1.texturePosition[16][20] =0; Level1.texturePosition[16][21] =0; Level1.texturePosition[16][22] =0; Level1.texturePosition[16][23] =1; Level1.texturePosition[16][24] =1; Level1.texturePosition[16][25] =0; Level1.texturePosition[16][26] =0; Level1.texturePosition[16][27] =0; Level1.texturePosition[16][28] =0; Level1.texturePosition[16][29] =0; Level1.texturePosition[16][30] =0; Level1.texturePosition[16][31] =0; Level1.texturePosition[16][32] =0; Level1.texturePosition[16][33] =0; Level1.texturePosition[16][34] =1; Level1.texturePosition[16][35] =1; Level1.texturePosition[16][36] =0; Level1.texturePosition[16][37] =0; Level1.texturePosition[16][38] =0; Level1.texturePosition[16][39] =0; Level1.texturePosition[17][0] =0; Level1.texturePosition[17][1] =0; Level1.texturePosition[17][2] =0; Level1.texturePosition[17][3] =0; Level1.texturePosition[17][4] =0; Level1.texturePosition[17][5] =0; Level1.texturePosition[17][6] =0; Level1.texturePosition[17][7] =0; Level1.texturePosition[17][8] =0; Level1.texturePosition[17][9] =0; Level1.texturePosition[17][10] =0; Level1.texturePosition[17][11] =0; Level1.texturePosition[17][12] =0; Level1.texturePosition[17][13] =0; Level1.texturePosition[17][14] =0; Level1.texturePosition[17][15] =0; Level1.texturePosition[17][16] =0; Level1.texturePosition[17][17] =0; Level1.texturePosition[17][18] =0; Level1.texturePosition[17][19] =0; Level1.texturePosition[17][20] =0; Level1.texturePosition[17][21] =0; Level1.texturePosition[17][22] =0; Level1.texturePosition[17][23] =1; Level1.texturePosition[17][24] =1; Level1.texturePosition[17][25] =0; Level1.texturePosition[17][26] =0; Level1.texturePosition[17][27] =0; Level1.texturePosition[17][28] =0; Level1.texturePosition[17][29] =0; Level1.texturePosition[17][30] =0; Level1.texturePosition[17][31] =0; Level1.texturePosition[17][32] =0; Level1.texturePosition[17][33] =0; Level1.texturePosition[17][34] =1; Level1.texturePosition[17][35] =1; Level1.texturePosition[17][36] =0; Level1.texturePosition[17][37] =0; Level1.texturePosition[17][38] =0; Level1.texturePosition[17][39] =0; Level1.texturePosition[18][0] =0; Level1.texturePosition[18][1] =0; Level1.texturePosition[18][2] =0; Level1.texturePosition[18][3] =0; Level1.texturePosition[18][4] =0; Level1.texturePosition[18][5] =0; Level1.texturePosition[18][6] =0; Level1.texturePosition[18][7] =0; Level1.texturePosition[18][8] =0; Level1.texturePosition[18][9] =0; Level1.texturePosition[18][10] =0; Level1.texturePosition[18][11] =0; Level1.texturePosition[18][12] =0; Level1.texturePosition[18][13] =0; Level1.texturePosition[18][14] =0; Level1.texturePosition[18][15] =0; Level1.texturePosition[18][16] =0; Level1.texturePosition[18][17] =0; Level1.texturePosition[18][18] =0; Level1.texturePosition[18][19] =0; Level1.texturePosition[18][20] = 0; Level1.texturePosition[18][21] =0; Level1.texturePosition[18][22] =0; Level1.texturePosition[18][23] =1; Level1.texturePosition[18][24] =1; Level1.texturePosition[18][25] =0; Level1.texturePosition[18][26] =0; Level1.texturePosition[18][27] =0; Level1.texturePosition[18][28] =0; Level1.texturePosition[18][29] =0; Level1.texturePosition[18][30] =0; Level1.texturePosition[18][31] =0; Level1.texturePosition[18][32] =0; Level1.texturePosition[18][33] =0; Level1.texturePosition[18][34] =1; Level1.texturePosition[18][35] =1; Level1.texturePosition[18][36] =0; Level1.texturePosition[18][37] =0; Level1.texturePosition[18][38] =0; Level1.texturePosition[18][39] =0; Level1.texturePosition[19][0] =0; Level1.texturePosition[19][1] =0; Level1.texturePosition[19][2] =0; Level1.texturePosition[19][3] =0; Level1.texturePosition[19][4] =0; Level1.texturePosition[19][5] =0; Level1.texturePosition[19][6] =0; Level1.texturePosition[19][7] =0; Level1.texturePosition[19][8] =0; Level1.texturePosition[19][9] =0; Level1.texturePosition[19][10] =0; Level1.texturePosition[19][11] =0; Level1.texturePosition[19][12] =0; Level1.texturePosition[19][13] =0; Level1.texturePosition[19][14] =0; Level1.texturePosition[19][15] =0; Level1.texturePosition[19][16] =0; Level1.texturePosition[19][17] =0; Level1.texturePosition[19][18] =0; Level1.texturePosition[19][19] =0; Level1.texturePosition[19][20] =0; Level1.texturePosition[19][21] =0; Level1.texturePosition[19][22] =0; Level1.texturePosition[19][23] =1; Level1.texturePosition[19][24] =1; Level1.texturePosition[19][25] =0; Level1.texturePosition[19][26] =0; Level1.texturePosition[19][27] =0; Level1.texturePosition[19][28] =0; Level1.texturePosition[19][29] =0; Level1.texturePosition[19][30] =0; Level1.texturePosition[19][31] =0; Level1.texturePosition[19][32] =0; Level1.texturePosition[19][33] =0; Level1.texturePosition[19][34] =1; Level1.texturePosition[19][35] =1; Level1.texturePosition[19][36] =0; Level1.texturePosition[19][37] =0; Level1.texturePosition[19][38] =0; Level1.texturePosition[19][39] =0; Level1.texturePosition[20][0] =0; Level1.texturePosition[20][1] =0; Level1.texturePosition[20][2] =0; Level1.texturePosition[20][3] =0; Level1.texturePosition[20][4] =0; Level1.texturePosition[20][5] =0; Level1.texturePosition[20][6] =0; Level1.texturePosition[20][7] =0; Level1.texturePosition[20][8] =0; Level1.texturePosition[20][9] =0; Level1.texturePosition[20][10] =0; Level1.texturePosition[20][11] =0; Level1.texturePosition[20][12] =0; Level1.texturePosition[20][13] =0; Level1.texturePosition[20][14] =0; Level1.texturePosition[20][15] =0; Level1.texturePosition[20][16] =0; Level1.texturePosition[20][17] =0; Level1.texturePosition[20][18] =0; Level1.texturePosition[20][19] =0; Level1.texturePosition[20][20] =0; Level1.texturePosition[20][21] =0; Level1.texturePosition[20][22] =0; Level1.texturePosition[20][23] =1; Level1.texturePosition[20][24] =1; Level1.texturePosition[20][25] =0; Level1.texturePosition[20][26] =0; Level1.texturePosition[20][27] =0; Level1.texturePosition[20][28] =0; Level1.texturePosition[20][29] =0; Level1.texturePosition[20][30] =0; Level1.texturePosition[20][31] =0; Level1.texturePosition[20][32] =0; Level1.texturePosition[20][33] =0; Level1.texturePosition[20][34] =0; Level1.texturePosition[20][35] =1; Level1.texturePosition[20][36] =1; Level1.texturePosition[20][37] =0; Level1.texturePosition[20][38] =0; Level1.texturePosition[20][39] =0; Level1.texturePosition[21][0] =0; Level1.texturePosition[21][1] =0; Level1.texturePosition[21][2] =0; Level1.texturePosition[21][3] =0; Level1.texturePosition[21][4] =0; Level1.texturePosition[21][5] =0; Level1.texturePosition[21][6] =0; Level1.texturePosition[21][7] =0; Level1.texturePosition[21][8] =0; Level1.texturePosition[21][9] =0; Level1.texturePosition[21][10] =0; Level1.texturePosition[21][11] =0; Level1.texturePosition[21][12] =0; Level1.texturePosition[21][13] =0; Level1.texturePosition[21][14] =0; Level1.texturePosition[21][15] =0; Level1.texturePosition[21][16] =0; Level1.texturePosition[21][17] =0; Level1.texturePosition[21][18] =0; Level1.texturePosition[21][19] =0; Level1.texturePosition[21][20] =0; Level1.texturePosition[21][21] =0; Level1.texturePosition[21][22] =0; Level1.texturePosition[21][23] =1; Level1.texturePosition[21][24] =1; Level1.texturePosition[21][25] =0; Level1.texturePosition[21][26] =0; Level1.texturePosition[21][27] =0; Level1.texturePosition[21][28] =0; Level1.texturePosition[21][29] =0; Level1.texturePosition[21][30] =0; Level1.texturePosition[21][31] =0; Level1.texturePosition[21][32] =0; Level1.texturePosition[21][33] =0; Level1.texturePosition[21][34] =0; Level1.texturePosition[21][35] =1; Level1.texturePosition[21][36] =1; Level1.texturePosition[21][37] =0; Level1.texturePosition[21][38] =0; Level1.texturePosition[21][39] =0; Level1.texturePosition[22][0] =0; Level1.texturePosition[22][1] =0; Level1.texturePosition[22][2] =0; Level1.texturePosition[22][3] =0; Level1.texturePosition[22][4] =0; Level1.texturePosition[22][5] =0; Level1.texturePosition[22][6] =0; Level1.texturePosition[22][7] =0; Level1.texturePosition[22][8] =0; Level1.texturePosition[22][9] =0; Level1.texturePosition[22][10] =0; Level1.texturePosition[22][11] =0; Level1.texturePosition[22][12] =0; Level1.texturePosition[22][13] =0; Level1.texturePosition[22][14] =0; Level1.texturePosition[22][15] =0; Level1.texturePosition[22][16] =0; Level1.texturePosition[22][17] =0; Level1.texturePosition[22][18] =0; Level1.texturePosition[22][19] =0; Level1.texturePosition[22][20] =0; Level1.texturePosition[22][21] =0; Level1.texturePosition[22][22] =0; Level1.texturePosition[22][23] =1; Level1.texturePosition[22][24] =1; Level1.texturePosition[22][25] =0; Level1.texturePosition[22][26] =0; Level1.texturePosition[22][27] =0; Level1.texturePosition[22][28] =0; Level1.texturePosition[22][29] =0; Level1.texturePosition[22][30] =0; Level1.texturePosition[22][31] =0; Level1.texturePosition[22][32] =0; Level1.texturePosition[22][33] =0; Level1.texturePosition[22][34] =0; Level1.texturePosition[22][35] =1; Level1.texturePosition[22][36] =1; Level1.texturePosition[22][37] =0; Level1.texturePosition[22][38] =0; Level1.texturePosition[22][39] =0; Level1.texturePosition[23][0] =0; Level1.texturePosition[23][1] =0; Level1.texturePosition[23][2] =0; Level1.texturePosition[23][3] =0; Level1.texturePosition[23][4] =0; Level1.texturePosition[23][5] =0; Level1.texturePosition[23][6] =0; Level1.texturePosition[23][7] =0; Level1.texturePosition[23][8] =0; Level1.texturePosition[23][9] =0; Level1.texturePosition[23][10] =0; Level1.texturePosition[23][11] =0; Level1.texturePosition[23][12] =0; Level1.texturePosition[23][13] =0; Level1.texturePosition[23][14] =0; Level1.texturePosition[23][15] =0; Level1.texturePosition[23][16] =0; Level1.texturePosition[23][17] =0; Level1.texturePosition[23][18] =0; Level1.texturePosition[23][19] =0; Level1.texturePosition[23][20] =0; Level1.texturePosition[23][21] =0; Level1.texturePosition[23][22] =1; Level1.texturePosition[23][23] =1; Level1.texturePosition[23][24] =1; Level1.texturePosition[23][25] =0; Level1.texturePosition[23][26] =0; Level1.texturePosition[23][27] =0; Level1.texturePosition[23][28] =0; Level1.texturePosition[23][29] =0; Level1.texturePosition[23][30] =0; Level1.texturePosition[23][31] =0; Level1.texturePosition[23][32] =0; Level1.texturePosition[23][33] =0; Level1.texturePosition[23][34] =0; Level1.texturePosition[23][35] =1; Level1.texturePosition[23][36] =1; Level1.texturePosition[23][37] =0; Level1.texturePosition[23][38] =0; Level1.texturePosition[23][39] =0; Level1.texturePosition[24][0] =0; Level1.texturePosition[24][1] =0; Level1.texturePosition[24][2] =0; Level1.texturePosition[24][3] =0; Level1.texturePosition[24][4] =0; Level1.texturePosition[24][5] =0; Level1.texturePosition[24][6] =0; Level1.texturePosition[24][7] =1; Level1.texturePosition[24][8] =1; Level1.texturePosition[24][9] =1; Level1.texturePosition[24][10] =1; Level1.texturePosition[24][11] =1; Level1.texturePosition[24][12] =1; Level1.texturePosition[24][13] =1; Level1.texturePosition[24][14] =1; Level1.texturePosition[24][15] =1; Level1.texturePosition[24][16] =1; Level1.texturePosition[24][17] =1; Level1.texturePosition[24][18] =1; Level1.texturePosition[24][19] =1; Level1.texturePosition[24][20] =1; Level1.texturePosition[24][21] =1; Level1.texturePosition[24][22] =1; Level1.texturePosition[24][23] =1; Level1.texturePosition[24][24] =0; Level1.texturePosition[24][25] =0; Level1.texturePosition[24][26] =0; Level1.texturePosition[24][27] =0; Level1.texturePosition[24][28] =0; Level1.texturePosition[24][29] =0; Level1.texturePosition[24][30] =0; Level1.texturePosition[24][31] =0; Level1.texturePosition[24][32] =0; Level1.texturePosition[24][33] =0; Level1.texturePosition[24][34] =0; Level1.texturePosition[24][35] =1; Level1.texturePosition[24][36] =1; Level1.texturePosition[24][37] =0; Level1.texturePosition[24][38] =0; Level1.texturePosition[24][39] =0; Level1.texturePosition[25][0] =0; Level1.texturePosition[25][1] =0; Level1.texturePosition[25][2] =0; Level1.texturePosition[25][3] =0; Level1.texturePosition[25][4] =0; Level1.texturePosition[25][5] =0; Level1.texturePosition[25][6] =1; Level1.texturePosition[25][7] =1; Level1.texturePosition[25][8] =1; Level1.texturePosition[25][9] =1; Level1.texturePosition[25][10] =1; Level1.texturePosition[25][11] =1; Level1.texturePosition[25][12] =1; Level1.texturePosition[25][13] =1; Level1.texturePosition[25][14] =1; Level1.texturePosition[25][15] =1; Level1.texturePosition[25][16] =1; Level1.texturePosition[25][17] =1; Level1.texturePosition[25][18] =1; Level1.texturePosition[25][19] =1; Level1.texturePosition[25][20] =1; Level1.texturePosition[25][21] =1; Level1.texturePosition[25][22] =0; Level1.texturePosition[25][23] =0; Level1.texturePosition[25][24] =0; Level1.texturePosition[25][25] =0; Level1.texturePosition[25][26] =0; Level1.texturePosition[25][27] =0; Level1.texturePosition[25][28] =0; Level1.texturePosition[25][29] =0; Level1.texturePosition[25][30] =0; Level1.texturePosition[25][31] =0; Level1.texturePosition[25][32] =0; Level1.texturePosition[25][33] =0; Level1.texturePosition[25][34] =0; Level1.texturePosition[25][35] =1; Level1.texturePosition[25][36] =1; Level1.texturePosition[25][37] =0; Level1.texturePosition[25][38] =0; Level1.texturePosition[25][39] =0; Level1.texturePosition[26][0] =0; Level1.texturePosition[26][1] =0; Level1.texturePosition[26][2] =0; Level1.texturePosition[26][3] =0; Level1.texturePosition[26][4] =0; Level1.texturePosition[26][5] =1; Level1.texturePosition[26][6] =1; Level1.texturePosition[26][7] =1; Level1.texturePosition[26][8] =0; Level1.texturePosition[26][9] =0; Level1.texturePosition[26][10] =0; Level1.texturePosition[26][11] =0; Level1.texturePosition[26][12] =0; Level1.texturePosition[26][13] =0; Level1.texturePosition[26][14] =0; Level1.texturePosition[26][15] =0; Level1.texturePosition[26][16] =0; Level1.texturePosition[26][17] =0; Level1.texturePosition[26][18] =0; Level1.texturePosition[26][19] =0; Level1.texturePosition[26][20] =0; Level1.texturePosition[26][21] =0; Level1.texturePosition[26][22] =0; Level1.texturePosition[26][23] =0; Level1.texturePosition[26][24] =0; Level1.texturePosition[26][25] =0; Level1.texturePosition[26][26] =0; Level1.texturePosition[26][27] =0; Level1.texturePosition[26][28] =0; Level1.texturePosition[26][29] =0; Level1.texturePosition[26][30] =0; Level1.texturePosition[26][31] =0; Level1.texturePosition[26][32] =0; Level1.texturePosition[26][33] =0; Level1.texturePosition[26][34] =1; Level1.texturePosition[26][35] =1; Level1.texturePosition[26][36] =1; Level1.texturePosition[26][37] =0; Level1.texturePosition[26][38] =0; Level1.texturePosition[26][39]= 0; Level1.texturePosition[27][0] =0; Level1.texturePosition[27][1] =0; Level1.texturePosition[27][2] =0; Level1.texturePosition[27][3] =0; Level1.texturePosition[27][4] =1; Level1.texturePosition[27][5] =1; Level1.texturePosition[27][6] =1; Level1.texturePosition[27][7] =0; Level1.texturePosition[27][8] =0; Level1.texturePosition[27][9] =0; Level1.texturePosition[27][10] =0; Level1.texturePosition[27][11] =0; Level1.texturePosition[27][12] =0; Level1.texturePosition[27][13] =0; Level1.texturePosition[27][14] =0; Level1.texturePosition[27][15] =0; Level1.texturePosition[27][16] =0; Level1.texturePosition[27][17] =0; Level1.texturePosition[27][18] =0; Level1.texturePosition[27][19] =0; Level1.texturePosition[27][20] =0; Level1.texturePosition[27][21] =0; Level1.texturePosition[27][22] =0; Level1.texturePosition[27][23] =0; Level1.texturePosition[27][24] =0; Level1.texturePosition[27][25] =0; Level1.texturePosition[27][26] =0; Level1.texturePosition[27][27] =0; Level1.texturePosition[27][28] =0; Level1.texturePosition[27][29] =0; Level1.texturePosition[27][30] =0; Level1.texturePosition[27][31] =1; Level1.texturePosition[27][32] =1; Level1.texturePosition[27][33] =1; Level1.texturePosition[27][34] =1; Level1.texturePosition[27][35] =1; Level1.texturePosition[27][36] =0; Level1.texturePosition[27][37] =0; Level1.texturePosition[27][38] =0; Level1.texturePosition[27][39] =0; Level1.texturePosition[28][0] =0; Level1.texturePosition[28][1] =0; Level1.texturePosition[28][2] =0; Level1.texturePosition[28][3] =0; Level1.texturePosition[28][4] =1; Level1.texturePosition[28][5] =1; Level1.texturePosition[28][6] =1; Level1.texturePosition[28][7] =0; Level1.texturePosition[28][8] =0; Level1.texturePosition[28][9] =0; Level1.texturePosition[28][10] =0; Level1.texturePosition[28][11] =0; Level1.texturePosition[28][12] =0; Level1.texturePosition[28][13] =0; Level1.texturePosition[28][14] =0; Level1.texturePosition[28][15] =0; Level1.texturePosition[28][16] =0; Level1.texturePosition[28][17] =0; Level1.texturePosition[28][18] =0; Level1.texturePosition[28][19] =0; Level1.texturePosition[28][20] =0; Level1.texturePosition[28][21] =0; Level1.texturePosition[28][22] =0; Level1.texturePosition[28][23] =0; Level1.texturePosition[28][24] =0; Level1.texturePosition[28][25] =0; Level1.texturePosition[28][26] =0; Level1.texturePosition[28][27] =0; Level1.texturePosition[28][28] =0; Level1.texturePosition[28][29] =0; Level1.texturePosition[28][30] =1; Level1.texturePosition[28][31] =1; Level1.texturePosition[28][32] =1; Level1.texturePosition[28][33] =1; Level1.texturePosition[28][34] =1; Level1.texturePosition[28][35] =1; Level1.texturePosition[28][36] =0; Level1.texturePosition[28][37] =0; Level1.texturePosition[28][38] =0; Level1.texturePosition[28][39] =0; Level1.texturePosition[29][0] =0; Level1.texturePosition[29][1] =0; Level1.texturePosition[29][2] =0; Level1.texturePosition[29][3] =0; Level1.texturePosition[29][4] =1; Level1.texturePosition[29][5] =1; Level1.texturePosition[29][6] =1; Level1.texturePosition[29][7] =0; Level1.texturePosition[29][8] =0; Level1.texturePosition[29][9] =0; Level1.texturePosition[29][10] =0; Level1.texturePosition[29][11] =0; Level1.texturePosition[29][12] =0; Level1.texturePosition[29][13] =0; Level1.texturePosition[29][14] =0; Level1.texturePosition[29][15] =0; Level1.texturePosition[29][16] =0; Level1.texturePosition[29][17] =0; Level1.texturePosition[29][18] =0; Level1.texturePosition[29][19] =0; Level1.texturePosition[29][20] =0; Level1.texturePosition[29][21] =0; Level1.texturePosition[29][22] =0; Level1.texturePosition[29][23] =0; Level1.texturePosition[29][24] =0; Level1.texturePosition[29][25] =0; Level1.texturePosition[29][26] =0; Level1.texturePosition[29][27] =0; Level1.texturePosition[29][28] =0; Level1.texturePosition[29][29] =1; Level1.texturePosition[29][30] =1; Level1.texturePosition[29][31] =0; Level1.texturePosition[29][32] =0; Level1.texturePosition[29][33] =0; Level1.texturePosition[29][34] =0; Level1.texturePosition[29][35] =0; Level1.texturePosition[29][36] =0; Level1.texturePosition[29][37] =0; Level1.texturePosition[29][38] =0; Level1.texturePosition[29][39]= 0; Level1.texturePosition[30][0] =0; Level1.texturePosition[30][1] =0; Level1.texturePosition[30][2] =0; Level1.texturePosition[30][3] =0; Level1.texturePosition[30][4] =1; Level1.texturePosition[30][5] =1; Level1.texturePosition[30][6] =1; Level1.texturePosition[30][7] =0; Level1.texturePosition[30][8] =0; Level1.texturePosition[30][9] =0; Level1.texturePosition[30][10] =0; Level1.texturePosition[30][11] =0; Level1.texturePosition[30][12] =0; Level1.texturePosition[30][13] =0; Level1.texturePosition[30][14] =0; Level1.texturePosition[30][15] =0; Level1.texturePosition[30][16] =0; Level1.texturePosition[30][17] =0; Level1.texturePosition[30][18] =0; Level1.texturePosition[30][19] =0; Level1.texturePosition[30][20] =0; Level1.texturePosition[30][21] =0; Level1.texturePosition[30][22] =0; Level1.texturePosition[30][23] =0; Level1.texturePosition[30][24] =0; Level1.texturePosition[30][25] =0; Level1.texturePosition[30][26] =0; Level1.texturePosition[30][27] =0; Level1.texturePosition[30][28] =1; Level1.texturePosition[30][29] =1; Level1.texturePosition[30][30] =0; Level1.texturePosition[30][31] =0; Level1.texturePosition[30][32] =0; Level1.texturePosition[30][33] =0; Level1.texturePosition[30][34] =0; Level1.texturePosition[30][35] =0; Level1.texturePosition[30][36] =0; Level1.texturePosition[30][37] =0; Level1.texturePosition[30][38] =0; Level1.texturePosition[30][39] =0; Level1.texturePosition[31][0] =0; Level1.texturePosition[31][1] =0; Level1.texturePosition[31][2] =0; Level1.texturePosition[31][3] =0; Level1.texturePosition[31][4] =1; Level1.texturePosition[31][5] =1; Level1.texturePosition[31][6] =1; Level1.texturePosition[31][7] =0; Level1.texturePosition[31][8] =0; Level1.texturePosition[31][9] =0; Level1.texturePosition[31][10] =0; Level1.texturePosition[31][11] =0; Level1.texturePosition[31][12] =0; Level1.texturePosition[31][13] =0; Level1.texturePosition[31][14] =0; Level1.texturePosition[31][15] =0; Level1.texturePosition[31][16] =0; Level1.texturePosition[31][17] =0; Level1.texturePosition[31][18] =0; Level1.texturePosition[31][19] =0; Level1.texturePosition[31][20] =0; Level1.texturePosition[31][21] =0; Level1.texturePosition[31][22] =0; Level1.texturePosition[31][23] =1; Level1.texturePosition[31][24] =1; Level1.texturePosition[31][25] =1; Level1.texturePosition[31][26] =1; Level1.texturePosition[31][27] =1; Level1.texturePosition[31][28] =1; Level1.texturePosition[31][29] =1; Level1.texturePosition[31][30] =0; Level1.texturePosition[31][31] =0; Level1.texturePosition[31][32] =0; Level1.texturePosition[31][33] =0; Level1.texturePosition[31][34] =0; Level1.texturePosition[31][35] =0; Level1.texturePosition[31][36] =0; Level1.texturePosition[31][37] =0; Level1.texturePosition[31][38] =0; Level1.texturePosition[31][39] =0; Level1.texturePosition[32][0] =0; Level1.texturePosition[32][1] =0; Level1.texturePosition[32][2] =0; Level1.texturePosition[32][3] =0; Level1.texturePosition[32][4] =1; Level1.texturePosition[32][5] =1; Level1.texturePosition[32][6] =1; Level1.texturePosition[32][7] =0; Level1.texturePosition[32][8] =0; Level1.texturePosition[32][9] =0; Level1.texturePosition[32][10] =0; Level1.texturePosition[32][11] =0; Level1.texturePosition[32][12] =0; Level1.texturePosition[32][13] =0; Level1.texturePosition[32][14] =0; Level1.texturePosition[32][15] =0; Level1.texturePosition[32][16] =0; Level1.texturePosition[32][17] =0; Level1.texturePosition[32][18] =0; Level1.texturePosition[32][19] =0; Level1.texturePosition[32][20] =0; Level1.texturePosition[32][21] =0; Level1.texturePosition[32][22] =1; Level1.texturePosition[32][23] =1; Level1.texturePosition[32][24] =1; Level1.texturePosition[32][25] =1; Level1.texturePosition[32][26] =1; Level1.texturePosition[32][27] =0; Level1.texturePosition[32][28] =0; Level1.texturePosition[32][29] =0; Level1.texturePosition[32][30] =0; Level1.texturePosition[32][31] =0; Level1.texturePosition[32][32] =0; Level1.texturePosition[32][33] =0; Level1.texturePosition[32][34] =0; Level1.texturePosition[32][35] =0; Level1.texturePosition[32][36] =0; Level1.texturePosition[32][37] =0; Level1.texturePosition[32][38] =0; Level1.texturePosition[32][39] =0; Level1.texturePosition[33][0] =0; Level1.texturePosition[33][1] =0; Level1.texturePosition[33][2] =0; Level1.texturePosition[33][3] =0; Level1.texturePosition[33][4] =1; Level1.texturePosition[33][5] =1; Level1.texturePosition[33][6] =1; Level1.texturePosition[33][7] =0; Level1.texturePosition[33][8] =0; Level1.texturePosition[33][9] =0; Level1.texturePosition[33][10] =0; Level1.texturePosition[33][11] =0; Level1.texturePosition[33][12] =0; Level1.texturePosition[33][13] =0; Level1.texturePosition[33][14] =0; Level1.texturePosition[33][15] =0; Level1.texturePosition[33][16] =0; Level1.texturePosition[33][17] =0; Level1.texturePosition[33][18] =0; Level1.texturePosition[33][19] =0; Level1.texturePosition[33][20] =0; Level1.texturePosition[33][21] =1; Level1.texturePosition[33][22] =1; Level1.texturePosition[33][23] =1; Level1.texturePosition[33][24] =0; Level1.texturePosition[33][25] =0; Level1.texturePosition[33][26] =0; Level1.texturePosition[33][27] =0; Level1.texturePosition[33][28] =0; Level1.texturePosition[33][29] =0; Level1.texturePosition[33][30] =0; Level1.texturePosition[33][31] =0; Level1.texturePosition[33][32] =0; Level1.texturePosition[33][33] =0; Level1.texturePosition[33][34] =0; Level1.texturePosition[33][35] =0; Level1.texturePosition[33][36] =0; Level1.texturePosition[33][37] =0; Level1.texturePosition[33][38] =0; Level1.texturePosition[33][39] =0; Level1.texturePosition[34][0] =0; Level1.texturePosition[34][1] =0; Level1.texturePosition[34][2] =0; Level1.texturePosition[34][3] =0; Level1.texturePosition[34][4] =1; Level1.texturePosition[34][5] =1; Level1.texturePosition[34][6] =1; Level1.texturePosition[34][7] =0; Level1.texturePosition[34][8] =0; Level1.texturePosition[34][9] =0; Level1.texturePosition[34][10] =0; Level1.texturePosition[34][11] =0; Level1.texturePosition[34][12] =0; Level1.texturePosition[34][13] =0; Level1.texturePosition[34][14] =0; Level1.texturePosition[34][15] =0; Level1.texturePosition[34][16] =0; Level1.texturePosition[34][17] =0; Level1.texturePosition[34][18] =0; Level1.texturePosition[34][19] =0; Level1.texturePosition[34][20] =1; Level1.texturePosition[34][21] =1; Level1.texturePosition[34][22] =1; Level1.texturePosition[34][23] =0; Level1.texturePosition[34][24] =0; Level1.texturePosition[34][25] =0; Level1.texturePosition[34][26] =0; Level1.texturePosition[34][27] =0; Level1.texturePosition[34][28] =0; Level1.texturePosition[34][29] =0; Level1.texturePosition[34][30] =0; Level1.texturePosition[34][31] =0; Level1.texturePosition[34][32] =0; Level1.texturePosition[34][33] =0; Level1.texturePosition[34][34] =0; Level1.texturePosition[34][35] =0; Level1.texturePosition[34][36] =0; Level1.texturePosition[34][37] =0; Level1.texturePosition[34][38] =0; Level1.texturePosition[34][39] =0; Level1.texturePosition[35][0] =0; Level1.texturePosition[35][1] =0; Level1.texturePosition[35][2] =0; Level1.texturePosition[35][3] =0; Level1.texturePosition[35][4] =1; Level1.texturePosition[35][5] =1; Level1.texturePosition[35][6] =1; Level1.texturePosition[35][7] =0; Level1.texturePosition[35][8] =0; Level1.texturePosition[35][9] =0; Level1.texturePosition[35][10] =0; Level1.texturePosition[35][11] =0; Level1.texturePosition[35][12] =0; Level1.texturePosition[35][13] =0; Level1.texturePosition[35][14] =0; Level1.texturePosition[35][15] =0; Level1.texturePosition[35][16] =0; Level1.texturePosition[35][17] =0; Level1.texturePosition[35][18] =0; Level1.texturePosition[35][19] =0; Level1.texturePosition[35][20] =1; Level1.texturePosition[35][21] =1; Level1.texturePosition[35][22] =0; Level1.texturePosition[35][23] =0; Level1.texturePosition[35][24] =0; Level1.texturePosition[35][25] =0; Level1.texturePosition[35][26] =0; Level1.texturePosition[35][27] =0; Level1.texturePosition[35][28] =0; Level1.texturePosition[35][29] =0; Level1.texturePosition[35][30] =0; Level1.texturePosition[35][31] =0; Level1.texturePosition[35][32] =0; Level1.texturePosition[35][33] =0; Level1.texturePosition[35][34] =0; Level1.texturePosition[35][35] =0; Level1.texturePosition[35][36] =0; Level1.texturePosition[35][37] =0; Level1.texturePosition[35][38] =0; Level1.texturePosition[35][39] =0; Level1.texturePosition[36][0] =0; Level1.texturePosition[36][1] =0; Level1.texturePosition[36][2] =0; Level1.texturePosition[36][3] =0; Level1.texturePosition[36][4] =1; Level1.texturePosition[36][5] =1; Level1.texturePosition[36][6] =1; Level1.texturePosition[36][7] =1; Level1.texturePosition[36][8] =1; Level1.texturePosition[36][9] =1; Level1.texturePosition[36][10] =1; Level1.texturePosition[36][11] =1; Level1.texturePosition[36][12] =1; Level1.texturePosition[36][13] =1; Level1.texturePosition[36][14] =1; Level1.texturePosition[36][15] =1; Level1.texturePosition[36][16] =1; Level1.texturePosition[36][17] =1; Level1.texturePosition[36][18] =1; Level1.texturePosition[36][19] =1; Level1.texturePosition[36][20] =1; Level1.texturePosition[36][21] =1; Level1.texturePosition[36][22] =0; Level1.texturePosition[36][23] =0; Level1.texturePosition[36][24] =0; Level1.texturePosition[36][25] =0; Level1.texturePosition[36][26] =0; Level1.texturePosition[36][27] =0; Level1.texturePosition[36][28] =0; Level1.texturePosition[36][29] =0; Level1.texturePosition[36][30] =0; Level1.texturePosition[36][31] =0; Level1.texturePosition[36][32] =0; Level1.texturePosition[36][33] =0; Level1.texturePosition[36][34] =0; Level1.texturePosition[36][35] =0; Level1.texturePosition[36][36] =0; Level1.texturePosition[36][37] =0; Level1.texturePosition[36][38] =0; Level1.texturePosition[36][39] =0; Level1.texturePosition[37][0] =0; Level1.texturePosition[37][1] =0; Level1.texturePosition[37][2] =0; Level1.texturePosition[37][3] =0; Level1.texturePosition[37][4] =0; Level1.texturePosition[37][5] =0; Level1.texturePosition[37][6] =1; Level1.texturePosition[37][7] =1; Level1.texturePosition[37][8] =1; Level1.texturePosition[37][9] =1; Level1.texturePosition[37][10] =1; Level1.texturePosition[37][11] =1; Level1.texturePosition[37][12] =1; Level1.texturePosition[37][13] =1; Level1.texturePosition[37][14] =1; Level1.texturePosition[37][15] =1; Level1.texturePosition[37][16] =1; Level1.texturePosition[37][17] =1; Level1.texturePosition[37][18] =1; Level1.texturePosition[37][19] =1; Level1.texturePosition[37][20] =1; Level1.texturePosition[37][21] =0; Level1.texturePosition[37][22] =0; Level1.texturePosition[37][23] =0; Level1.texturePosition[37][24] =0; Level1.texturePosition[37][25] =0; Level1.texturePosition[37][26] =0; Level1.texturePosition[37][27] =0; Level1.texturePosition[37][28] =0; Level1.texturePosition[37][29] =0; Level1.texturePosition[37][30] =0; Level1.texturePosition[37][31] =0; Level1.texturePosition[37][32] =0; Level1.texturePosition[37][33] =0; Level1.texturePosition[37][34] =0; Level1.texturePosition[37][35] =0; Level1.texturePosition[37][36] =0; Level1.texturePosition[37][37] =0; Level1.texturePosition[37][38] =0; Level1.texturePosition[37][39] =0; Level1.texturePosition[38][0] =0; Level1.texturePosition[38][1] =0; Level1.texturePosition[38][2] =0; Level1.texturePosition[38][3] =0; Level1.texturePosition[38][4] =0; Level1.texturePosition[38][5] =0; Level1.texturePosition[38][6] =0; Level1.texturePosition[38][7] =0; Level1.texturePosition[38][8] =0; Level1.texturePosition[38][9] =0; Level1.texturePosition[38][10] =0; Level1.texturePosition[38][11] =0; Level1.texturePosition[38][12] =0; Level1.texturePosition[38][13] =0; Level1.texturePosition[38][14] =0; Level1.texturePosition[38][15] =0; Level1.texturePosition[38][16] =0; Level1.texturePosition[38][17] =0; Level1.texturePosition[38][18] =0; Level1.texturePosition[38][19] =0; Level1.texturePosition[38][20] =0; Level1.texturePosition[38][21] =0; Level1.texturePosition[38][22] =0; Level1.texturePosition[38][23] =0; Level1.texturePosition[38][24] =0; Level1.texturePosition[38][25] =0; Level1.texturePosition[38][26] =0; Level1.texturePosition[38][27] =0; Level1.texturePosition[38][28] =0; Level1.texturePosition[38][29] =0; Level1.texturePosition[38][30] =0; Level1.texturePosition[38][31] =0; Level1.texturePosition[38][32] =0; Level1.texturePosition[38][33] =0; Level1.texturePosition[38][34] =0; Level1.texturePosition[38][35] =0; Level1.texturePosition[38][36] =0; Level1.texturePosition[38][37] =0; Level1.texturePosition[38][38] =0; Level1.texturePosition[38][39] =0; Level1.texturePosition[39][0] =0; Level1.texturePosition[39][1] =0; Level1.texturePosition[39][2] =0; Level1.texturePosition[39][3] =0; Level1.texturePosition[39][4] =0; Level1.texturePosition[39][5] =0; Level1.texturePosition[39][6] =0; Level1.texturePosition[39][7] =0; Level1.texturePosition[39][8] =0; Level1.texturePosition[39][9] =0; Level1.texturePosition[39][10] =0; Level1.texturePosition[39][11] =0; Level1.texturePosition[39][12] =0; Level1.texturePosition[39][13] =0; Level1.texturePosition[39][14] =0; Level1.texturePosition[39][15] =0; Level1.texturePosition[39][16] =0; Level1.texturePosition[39][17] =0; Level1.texturePosition[39][18] =0; Level1.texturePosition[39][19] =0; Level1.texturePosition[39][20] =0; Level1.texturePosition[39][21] =0; Level1.texturePosition[39][22] =0; Level1.texturePosition[39][23] =0; Level1.texturePosition[39][24] =0; Level1.texturePosition[39][25] =0; Level1.texturePosition[39][26] =0; Level1.texturePosition[39][27] =0; Level1.texturePosition[39][28] =0; Level1.texturePosition[39][29] =0; Level1.texturePosition[39][30] =0; Level1.texturePosition[39][31] =0; Level1.texturePosition[39][32] =0; Level1.texturePosition[39][33] =0; Level1.texturePosition[39][34] =0; Level1.texturePosition[39][35] =0; Level1.texturePosition[39][36] =0; Level1.texturePosition[39][37] =0; Level1.texturePosition[39][38] =0; Level1.texturePosition[39][39] =0; // Magnify heights for(index=0; index<40; index++) { for(index2=0; index2<40; index2++) { Level1.heightFields[index][index2] = Level1.heightFields[index][index2] * 75; } } } void InitialiseMap1Objects() { // Signs InitMapObject(&Level1Objects[0],(TILE_LENGTH<<1)*4,0,(TILE_WIDTH<<1) * 25,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[1],(TILE_LENGTH<<1)*4,0,(TILE_WIDTH<<1) * 25,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[2],(TILE_LENGTH<<1),-500,(TILE_WIDTH<<1)*32,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[3],(TILE_LENGTH<<1)*18,-1000,(TILE_WIDTH<<1)*33,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[4],(TILE_LENGTH<<1)*25,-1000,(TILE_WIDTH<<1)*36,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[5],(TILE_LENGTH<<1)*35,-1000,(TILE_WIDTH<<1)*10,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[6],(TILE_LENGTH<<1)*36,-1000,(TILE_WIDTH<<1)*5,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[7],(TILE_LENGTH<<1)*25,-1500,(TILE_WIDTH<<1)*3,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[8],(TILE_LENGTH<<1)*24,-1000,(TILE_WIDTH<<1)*23,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[9],(TILE_LENGTH<<1)*13,-1000,(TILE_WIDTH<<1)*23,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[10],(TILE_LENGTH<<1)*14,-1000,(TILE_WIDTH<<1)*8,(u_long *)SIGN_TMD); InitMapObject(&Level1Objects[11],(TILE_LENGTH<<1)*4,-1000,(TILE_WIDTH<<1)*4,(u_long *)SIGN_TMD); // Minor adjustments of positions. RotateModelMatrixMap(&Level1Objects[3],0,1048,0); RotateModelMatrixMap(&Level1Objects[4],0,1048,0); RotateModelMatrixMap(&Level1Objects[5],0,2048,0); RotateModelMatrixMap(&Level1Objects[6],0,2048,0); RotateModelMatrixMap(&Level1Objects[7],0,-1048,0); RotateModelMatrixMap(&Level1Objects[8],0,0,2048); RotateModelMatrixMap(&Level1Objects[9],0,-1048,2048); RotateModelMatrixMap(&Level1Objects[10],0,2048,0); RotateModelMatrixMap(&Level1Objects[11],0,-1048,0); // Beacons InitMapObject(&Level1Objects[12],(TILE_LENGTH<<1)*1,-100,(TILE_WIDTH<<1) * 10,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[0][0],(TILE_LENGTH<<1)*1,-100,((TILE_WIDTH<<1)*10)+500); InitMapObject(&Level1Objects[13],(TILE_LENGTH<<1)*4,0,(TILE_WIDTH<<1) * 10,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[0][1],(TILE_LENGTH<<1)*4,0,((TILE_WIDTH<<1)*10)-500); InitMapObject(&Level1Objects[14],(TILE_LENGTH<<1)*1,-500,(TILE_WIDTH<<1)*31,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[1][0],(TILE_LENGTH<<1)*1,-500,((TILE_WIDTH<<1)*31)+500); InitMapObject(&Level1Objects[15],(TILE_LENGTH<<1)*4,-500,(TILE_WIDTH<<1)*31,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[1][1],(TILE_LENGTH<<1)*4,-500,((TILE_WIDTH<<1)*31)-500); InitMapObject(&Level1Objects[16],(TILE_LENGTH<<1)*7,-100,(TILE_WIDTH<<1) * 33,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[2][0],((TILE_LENGTH<<1)*7)+500,-100,(TILE_WIDTH<<1)*33); InitMapObject(&Level1Objects[17],(TILE_LENGTH<<1)*7,-100,(TILE_WIDTH<<1) * 36,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[2][1],((TILE_LENGTH<<1)*7)-500,-100,(TILE_WIDTH<<1)*36); InitMapObject(&Level1Objects[18],((TILE_LENGTH<<1)*24),-500,(TILE_WIDTH<<1)*33,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[3][0],((TILE_LENGTH<<1)*24)+500,0,(TILE_WIDTH<<1)*33); InitMapObject(&Level1Objects[19],(TILE_LENGTH<<1)*24,-500,(TILE_WIDTH<<1)*36,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[3][1],((TILE_LENGTH<<1)*24)-500,0,(TILE_WIDTH<<1)*36); InitMapObject(&Level1Objects[20],(TILE_LENGTH<<1)*37,-100,(TILE_WIDTH<<1) * 19,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[4][0],(TILE_LENGTH<<1)*37,-100,((TILE_WIDTH<<1)*19)-500); InitMapObject(&Level1Objects[22],(TILE_LENGTH<<1)*33,-100,(TILE_WIDTH<<1) * 19,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[4][1],(TILE_LENGTH<<1)*33,-100,((TILE_WIDTH<<1)*19)+500); InitMapObject(&Level1Objects[23],(TILE_LENGTH<<1)*37,-500,(TILE_WIDTH<<1)*9,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[5][0],(TILE_LENGTH<<1)*37,0,((TILE_WIDTH<<1)*9)-500); InitMapObject(&Level1Objects[24],(TILE_LENGTH<<1)*35,-500,(TILE_WIDTH<<1)*9,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[5][1],(TILE_LENGTH<<1)*35,0,((TILE_WIDTH<<1)*9)+500); InitMapObject(&Level1Objects[25],(TILE_LENGTH<<1)*30,-100,(TILE_WIDTH<<1) * 3,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[6][0],((TILE_LENGTH<<1)*30)+500,-100,(TILE_WIDTH<<1)*3); InitMapObject(&Level1Objects[26],(TILE_LENGTH<<1)*30,-200,(TILE_WIDTH<<1) * 6,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[6][1],((TILE_LENGTH<<1)*30)-500,-200,(TILE_WIDTH<<1)*6); InitMapObject(&Level1Objects[27],(TILE_LENGTH<<1)*23,-500,(TILE_WIDTH<<1)*19,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[7][0],(TILE_LENGTH<<1)*23,0,((TILE_WIDTH<<1)*19)+500); InitMapObject(&Level1Objects[28],(TILE_LENGTH<<1)*25,-500,(TILE_WIDTH<<1)*19,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[7][1],(TILE_LENGTH<<1)*25,0,((TILE_WIDTH<<1)*19)-500); InitMapObject(&Level1Objects[29],(TILE_LENGTH<<1)*12,-100,(TILE_WIDTH<<1) * 19,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[8][0],(TILE_LENGTH<<1)*12,-100,((TILE_WIDTH<<1)*19)+500); InitMapObject(&Level1Objects[30],(TILE_LENGTH<<1)*14,-100,(TILE_WIDTH<<1) * 19,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[8][1],(TILE_LENGTH<<1)*14,-100,((TILE_WIDTH<<1)*19)-500); InitMapObject(&Level1Objects[31],(TILE_LENGTH<<1)*12,-500,(TILE_WIDTH<<1)*10,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[9][0],(TILE_LENGTH<<1)*12,0,((TILE_WIDTH<<1)*10)+500); InitMapObject(&Level1Objects[32],(TILE_LENGTH<<1)*14,-500,(TILE_WIDTH<<1)*10,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[9][1],(TILE_LENGTH<<1)*14,0,((TILE_WIDTH<<1)*10)-500); InitMapObject(&Level1Objects[33],(TILE_LENGTH<<1)*7,-100,(TILE_WIDTH<<1) * 4,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[10][0],((TILE_LENGTH<<1)*7)+500,-100,(TILE_WIDTH<<1)*4); InitMapObject(&Level1Objects[34],(TILE_LENGTH<<1)*7,-100,(TILE_WIDTH<<1) * 6,(u_long *)BEACON_TMD); SetVec(&Level1.Beacons[10][1],((TILE_LENGTH<<1)*7)-500,-100,(TILE_WIDTH<<1)*6); }