// *********************************************************************************** // Programs written by R.Swan - rs108@mdx.ac.uk - www.netyaroze-europe.com/~middex2 // Sprite header file // *********************************************************************************** // **** Global defines #define DrawSprite(p,_t) \ GsSortSprite((p), &OTable_Header[CurrentBuffer], (_t)) // **** Global variables // *********************************************************************************** // Function prototypes // *********************************************************************************** // **** This function transfers a .TIM form main memory to video memory void LoadTIMData(u_long tMemAddress); // **** This sets up sprite information, such as x,y, what .TIM data to use etc. etc. void SetSpriteInfo(GsSPRITE *tSprite, u_long tMemAddress, long tX, long tY); // **** Draw a sprite on screen //void DrawSprite(GsSPRITE *tSprite, u_long tPriority);