Race game 2 demo update 3 ---------------- File Name - RACE2.ZIP Author - Robert Swan Updated - 7th June 1998 Email - rs108@mdx.ac.uk WWW - www.netyaroze-europe.com/~middex2 About this program ------------------ To run this program from DOS type 'run' while in the RS_RACE2 directory. To run this using CodeWarrior, use the batch file 'auto.bat' in the RS_RACE2\CODE directory. Controls -------- Arrows - Steer craft left/ right Cross - Accelerate Square - Brake Circle - Boost L1 / R1 - Airbrakes Triangle- give awkward overhead view Select - Quit from program Start - Return to main screen Details implemented ------------------- 7th June - added front screen - sorted out some memory problems 6th June - altered car model - added scrolling background - added timer - added (dodgy) object at start of tunnel - added buildings to where track gets thinner - added boost indicator 31st May - altered chasing camera to give less awkward feel - changed dynamics completely - proper collision detection implemented (still treats all sections of track as the same width at the moment though - included health + boost - altered track (had to, as the damn thing came up with more imprecisions. Hopefully this will be the last time) - altered colour of track to more how it should be. 26th May - dynamic tmd creation for the track - fast detection of players location (used to determine which piece of track you are on) - collision detection with walls. Ok, so it just jumps you into the center of the piece of track, but it works! - damp camera (!) Always a second behind the players movement Notes ----- 1) This program must be unzipped with the original directory tree recreated, 2) To convert this to run in NTSC, alter the file 'screen.c' in the RS_RACE2\CODE\LIBS directory. While in this directory, type 'make', then go back to RS_RACE2\CODE and type make there. You can now rerun the program.