******************************************************************* REVOLUTION ******************************************************************* a game by - Robert Swan Contents -------- 1 Disclaimer 2 To run REVOLUTION 3 Instructions 5 Story and Intermission screens 6 Future Plans This README.TXT replaces all the intermission text that I wasn't able to include, owing to last minute problems. = 1 = DISCLAIMER ---------------- This game in no way entitles you to have fun on your Net Yaroze. Any enjoyment derived from playing Revolution is purely coincidental and the author is not liable for any damages arising from having said fun. The author has taken all necessary precautions to avoid any player having fun. = 2 = TO RUN REVOLUTION ----------------------- All the files need to be unpacked into one single directory. To do this using pkunzip you would go to the same directory as the zipped file, and type - pkunzip edge1.zip Extraction will now occur. To load and run the game on your Net Yaroze, type - siocons auto = 3 = INSTRUCTIONS ------------------ On the main menu you can initially select 'Training School', 'Help', 'Sound Volume', 'Credits' and 'Quit'. 'Fly Missions' will not be available until both training missions are completed. Use the joypad to move up and down to select the option you wish, and then press any button to select. In the case of altering the sound volume, instead use left and right on the joypad. TRAINING MISSIONS joypad UP, DOWN, LEFT, RIGHT - move your ship in that direction L1 - rotate your craft anti-clockwise R1 - rotate your craft clockwise Here your target to is to fly between sets of bollards in order, and to reach the end of the course before your health runs out, either from collisions or from taking too long as health deteriorates over time. Once both training missions are finished, you gain acccess to the real missions REAL MISSION ONE cross - fire a bullet forward square - fire in the direction you move L2 or R2 - gives a sudden burst of speed in order to escape enemies. (Drains energy a small bit) Your aim here is to destroy the nasty big alien by destroying all of its outer guns first, and the the central one. REAL MISSION TWO triangle - alters your onscreen target between the friendly alien and the teleport pad You have to chase a friendly alien back to the teleport pad. To do this, move near it and it will run in the opposite dierection. Chase it back to nearby the pad, and then it will be sucked in, at which point the level ends. Watch out for the enemy trying to chase your ship away. If they do so, the poor alien will start to turn grey, and then red. Once fullly red, if it gets touched by another enemy, it will just vanish and you will have failed. = 4 = STORY AND INTERMISSION SCREENS ------------------------------------ I was going to include these, but owing to me not being able to get FntPrint() to work how I wanted in time they aren't in there. So here is the dodgy storyline. You have to imagine there are four actors, a narrator, you (the sort of hero), your boss, a miserable old colonial style gruff man, and a dim woman who has to organise your missions. scene - WHEN THE GAME STARTS narrator No one would have believed in the last years of the twentieth century that our planet was being watched from afar. (Cue War of the Worlds music). Interplanetary missions were common, but the search for life proved fruitless. Until one day when searching in the back pocket of the universe, Pluto, they discovered what appeared to be large monuments and paraphenalia hidden in the shadows, where they hadn't bothered to look before. Some were small, the size of cars, and other were huge, bigger than than the largest buildings on earth. They were also interestingly coloured and designed upon geometric principles, and their inherent aesthetic qualites led the human race to bring back these constructions to earth merely for decoration, in a truly epicly stupid manner. Noone noticed that large gun-like protusions, or the way these things moved and seemed to communicate when in each others vicinity. 'Oh, its the wind making them move', was an oft heard phrase by earthlings, too dumb to realise that wind has a hard time moving something weighing thousands of tons. So quite rightly thay were splatted almost instantly when the alien invaders could no longer stop themselves from laughing at how bad their own disguises were, and they had to blow their cover. Time has moved on for the few people who had survived by running away like cowards from the attack. You are one of those cowards. Boss So it's time to fight back, eh. Give them a good taste of their own medicine, wouldn't you say? Show them we've got spirit, honour, integrity and all that nonsense, what ho. In the words of an old earth music classic, we're going to 'smack my bitch up'. Its just a shame we have no capability to do so. You Well, we have one ship that could attack. Boss Well thats ok. We've as good as slaughtered their pointy, colourful faces. But we have no one to fly the thing. You I'll do it. Id rather die fighting them than live here. I mean, its so degrading living on a meteor. I'll never be able to live this one down. Boss Ok, but you are going to need training, you young whippersnapper. scene - BEFORE TRAINING LEVEL ONE Secretary We've put these things together to fly around and show how good you are. We have arranged them into the formation we think the aliens are most likely to attack you in, which conveniently happens to be in a road like layout. You Sounds like you really did your homework. scene - AFTER TRAINING LEVEL ONE AND BEFORE TRAINING LEVEL TWO Boss That was pathetic, rubbish. I can honestly say that was the worst piece of driving I've ever seen. We may as well surrender our brains to be sucked out now... You Your making that up. They dont suck brains, they just splat us. Boss Don't interupt me, you young snake you. Gallivanting into all those bollards, I don't know, we're all doomed. You Only because people like you thought it would be nice to have what was obviously a missile dragged halfway across the universe because they matched the colours on the curtains. Boss (coughs and walks away) Secretary Heres another course. We have reevaluated their projected attack, and miraculously, it appears they will line up and form another windy road. Try this one. You Who is doing this research? Are they mad? scene - BEFORE MISSION ONE Secretary We want you to do a reconnaisance on a quiet area of space, so we can prepare to monitor sector ZX81. Its an old sector, and noone goes there anymore so you should be ok. You Thats all you want me to do? Have a look around? It's space. Don''t expect my report to say anthing more than 'I found a big black void' Secretary I'll read the orders straight to you if you don't believe me. Here it says, 'The - pilot - must - go - into - ZX81 - and re- re- is that a p? report - what - they - fund - fend, sorry, I keep forgetting that thin one is an 'i'. What they find' You We're all doomed. scene - BEFORE MISSION TWO You I thought you said it was quiet, you idiot. I got to ZX81 and it was packed full of aliens. What the hell were you doing? Let me have a look at those orders. '...must go into ZX80...' you gave me the wrong sector! ZX80 is the old quiet one, ZX81 the new, dangerous, full of action sector. EVERYONE knows that Secretary Well, it's all ok now, isn't it? Boss (noticing tendancy of you to go red and want to punch secretary) Thats ok, you can be excused secretary. Anyway, your next mission is to retrieve an alien life form we found outside your sector. We caught one before, and it gave off enough energy to keep our cities alive for years. It would really would be rather jolly if we had another, don't you say? Just chase it back to our teleport pad and we'll take care of the rest. Top hole, old man. You I'll do it if you stop talking in that irritating cheesy manner. Boss Whats wrong with you? go and serve your country. You Oh alright then, I'll go and save the universe. Might as well. Since the aliens destroyed earth, theres nothing worth watching on telly now in the morning so I'll do it then. and thats about it. Its too long anyway... :) = 5 = FUTURE PLANS ------------------ Well, there were loads of other plans for levels. Such as- Convoy level - supplies are moving from one end of the level to another and are being attacked. You are assigned to protect that convoy. Capture enemy ship - An important enemy ship has flown into an asteroid belt and you must go in and capture it. The only problem being that any bullet fired that hits a meteor causes a huge geyser of flame to come out, so attention is required. Boss Aliens - loads planned, such as the obligatory worm boss and stuff. Actually, its boring saying what might have been so Ill stop!