// *********************************************************************************** // Program written by B. Swan - BURROWINGGERBIL@HOTMAIL.COM // *********************************************************************************** // *********************************************************************************** // Preprocessor functions // *********************************************************************************** // **** headers ********************************************************************** #include "header.h" // include standard libs // **** create global variables, structures, headers and arrays ********************** static GsOT OTable_Header[2]; // Header files holding OTable info static GsOT_TAG OTable_Array[2][1<> 1), 0); // use shifted coordinates if (LevelX / 16 == 380) GameRunning = 0; // update all player bullets UpdatePlayerBullets(); // create new enemies if necessary NewEnemies(); // update all enemies UpdateEnemies(); // update scenery AnimateScenery(); }