b8 @.text  .rdata  ).data  P)@.sdata  +.sbss  .bss  HZ   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstvwxyz{|}~Root Entry  F8@ݎE6ļCompObj  n WordDocument  ObjectPool)fCC6ļfCC6ļ  FMicrosoft Word 6.0 Document MSWordDocWord.Document.69qࡱLF ()(ࡱ>   FMicrosoft Word Picture MSWordDocWord.Picture.69qࡱࡱ> Oh+'0ܥe3 eU2Rzffffnnn @TC &&&*dACCC\xTIAn$-7 &*$$$ff& $$$$f&n&Atffff$A$$I have designed this introductory tutorial for a 3rd year games course I am running in February 1998. Whilst navigating my way through the PSX documentation, the demo programs, and the news groups I often wished (like I suspect many Yaroze newcomers do!) that I had a tutorial like this which would just tell me the bits I needed to get me programming in 3D from the bottom up rather that struggling with incomprehensible functions and sophisticated but large example programs. So I hope this will be of use to others of you out there and I only ask that you protect my copyright to this document, and if you use it for teaching that you let me know. The document is quite long and in a draft state but tells much of what you need to know to get going in 3D. It does'!įů Ư$ǯ(Ïb$!@(ï(ď Ïb$! z !(@(Ïb$!@(ï(Ïb$!@(ï(ďŏ= !0Ïd$DÏ(C Ï,C$Ï0C@!''\X!`įdů`0'D!(`+ '0' ! @ '`P¯Pďdŏ$