Routine Test 1998 This is a small demo written to test some of the sprite features and to get used to the Yaroze. Features are: Rotate Scale Brightness movement with pad transparency They work quite well. L1 - Anti Clockwise Rotation L2 - Clockwise Rotation R1 - Shrink R2 - Expand X - Fire Start - Pause Select - Breaks it This is a horrible mess I've just looked over the code and I'm glad I don't do it like this any more :) Level1.tim is downloaded by the Auto.sio, but the ship and the bullet are LOADED when the program is run... very ugly, the whole lot would be on one page if I was to do it again. It is setup for Codewarrior PSCom but it should work with little touble with SIOCON. BTW Just reset when you are finished it doesn't exit cleanly sorry Code 1998, Readme 2001 :) Nigel