HARDWIRE Written by Ian Cowburn on the Net Yaroze for the GDUK 98 competition Gameplay Instructions Blocks will descend the screen in the time-honoured tradition imprinted with various pieces of circuitry. It’s your job to make connections between any of the connectors lining the sides and bottom of the pit using the pieces dropped down the screen at you. A complete connection will cause the circuitry to burn up, making more room for the never-ending supply. Every 30 pieces or so a special block will fall that once laid in place will blow up all circuit pieces that match the ones surrounding it. If the blocks (even a special) overflow the top of the pit, it's game over and back to the dole office. Title Screen Menu On starting Hardwire you will be presented with a menu. Use UP/DOWN on the joypad to select an option and either LEFT/RIGHT to alter the value for that item, or the CROSS button to select it. Pressing START will start the game (no matter what option you currently have selected) while pressing SELECT will quit the game. The options available on the menu screen are : Play Game HINTS ----- If you find the graphical frippery of the GAME OVER screen tiresome, it can be sped up with the DROP key. In TETRIS mode blocks will become 'unglued' and drop if there is space below if one of it's member pieces is destroyed in a connection, or if it is above a piece that gets destroyed in a connection... It should make more sense when you see it... Hopefully! In COLUMNS mode the blocks are always 'unglued'. If it helps the order of checks is to see if any of the side connectors are the start of a circuit, then the bottom ones and then see if any loops have been made. CONTENTS -------- The archive should include : HARDWIRE.TXT This file HARDWIRE.EXE The executable CWSDPMI.EXE DOS virtual memory type thingy... You shouldn't need this for Windows 95 HARDWIRE.DAT The Allegro datafile holding the sprites, sounds, etc. ALLEGRO.CFG Setup file for Allegro. If you have troubles with the sound or graphics try editing this (the file is as supplied with Allegro and is reasonably self-documenting) MAKEFILE. Makefile. Requires GNU make, DJGPP and Allegro HARDWIRE.C The source PIECEMAP.H Source file defining the tetris piece maps. HWPAL.H Definitions for the palette HWDAT.H Definitions for the datafile KEYSTR.H Scan code -> strings array README.H Arrayed version of this file for internal README ------------------------------------------------------------------------ ------- email: ianc@noddybox.demon.co.uk URL: http://www.noddybox.demon.co.uk/ Please send any bug reports or incompatabilities to the above address. Run 'hardwire -v' to find version number when reporting bugs. TVM. You are free to do whatever you want with this code, aside from claim responsibility for it and charge for it. (c) 1998 noddybox